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A CASE STUDY ON EARLY CHILDHOOD PRE-SERVICE TEACHERS’ INTEGRATION OF EDUCATIONAL COMPUTER GAMES INTO THE INSTRUCTION IN THEIR LESSON PLANS

Yıl 2013, Sayı: 12, 229 - 254, 01.06.2013
https://doi.org/10.14520/adyusbd.364

Öz

This qualitative case study aimed to investigate how early childhood education pre-service teachers integrate educational computer games to the instruction in their lesson plans. The participants of the study consisted of twelve early childhood education pre-service teachers who enrolled to the Instructional Technology and Material Design course on 2012 spring semester. The data consisted of lesson plans prepared by pre-service teachers, open ended questionnaire results, and focus group interviews. The results showed that 10 out of 12 pre-service teachers planned their instruction according to constructivist philosophy. Moreover, 6 out of 10 pre-service teachers used educational computer games to make children realize something about topic; 4 of them used them to assess children’s learning; and the other 2 used them to make children practice about topic.

Kaynakça

  • Amory, A., Naicker, K., Vincent, J., & Adams, C. (1999). “The Use of Computer Games as an Educational Tool: Identification of Appropriate Game Types and Game Elements.” British Journal of Educational Technology, 30 (4): 311-321.
  • Beauchat, K. A., Blamey, K. L., & Walpole, S. (2010). The building blocks of preschool success. New York: The Guilford Press.
  • Çankaya, S. & Karamete, A. (2008). “Eğitsel Bilgisayar Oyunlarının Öğrencilerin Matematik Dersine ve Eğitsel Bilgisayar Oyunlarına Yönelik Tutumlarına Etkisi.” Mersin Üniversitesi Eğitim Fakültesi Dergisi, 4(2): 115-127.
  • Cherney, I. D. & London, K. (2006). “Gender-Linked Differences in the Toys, Television Shows, Computer Games, and Outdoor Activities of 5- to 13-Year-Old Children.” Sex Roles, 54 (9-10): 717-726.
  • Clements, D. H. (2002). “Computers in Early Childhood Mathematics.” Contemporary Issues in Early Childhood, 3 (2): 160-181.
  • Clements, R. (2004). “An İnvestigation of the Status of Outdoor Play.” Contemporary Issues in Early Childhood, 5 (1): 160-181.
  • Creswell, J.W. (2003). Research design: qualitative, quantitative and mixed methods approaches. Thousand Oaks, CA: Sage.
  • Dwyer, J. (2007). “Computer-Based Learning in a Primary School: Differences Between The Early and Later Years of Primary Schooling.” Asia-Pacific Journal of Teacher Education, 35 (1): 89–103.
  • Egenfeldt-Nielsen, S. (2004). “Practical Barriers in Using Educational Computer Games. on the Horizon.” The Strategic Planning Resource For Education Professionals, 12 (1), 18-21.
  • Ertmer, P. A., Ottenbreit-Leftwich, A. T., Sadik, O., Sendurur, E. & Sendurur, P. (2012). “Teacher Beliefs and Technology İntegration Practices: A Critical Relationship.“ Computers & Education 59: 423–435.
  • Gunder, A. (2003, Kasım 4-6). As if by magic: On harry potter as a novel and computer game. Digital Games Research Konferansında sunulan makale, Utrecht Üniversitesi, Hollanda.
  • Harris, J., & Hofer, M. (2009). Instructional planning activity types as vehicles for curriculum-based TPACK development. In C. D. Maddux, (Ed.). Research highlights in technology and teacher education 2009 (pp. 99-108). Chesapeake, VA: Society for Information Technology in Teacher Education (SITE).
  • Haugland, S. W. & Wright, J. L. (1997). Young children and technology: A world of discovery. Boston, MA: Allyn and Bacon.
  • Klawe, M. (1999). Computer games, education and interfaces: The E-GEMS project. The graphics interface Konferansında sunulan makale (pp. 36–39).
  • Kraus, W.H. (1981) “Using A Computer Game to Reinforce Skills in Addition Basic Facts in Second Grade.” Journal for Research in Mathematics Education, 12, 152-155. Mishra, P., & Koehler, M. J. (2006). “Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge.” Teachers College Record, 108 (6): 1017105
  • O’Neil, H. F., Wainess, R. & Baker, Eva L. (2005). “Classification of Learning Outcomes: Evidence from the Computer Games Literature.” The Curriculum Journal, 16 (4): 455-47
  • Onwuegbuzie, A. J. & Collins, K. M. T. (2007). “A Typology of Mixed Methods Sampling Designs in Social Science Research.” The Qualitative Report, 12(2): 281-316.
  • Paraskeva, F., Mysirlaki, S. & Papagianni, A. (2010). “Multiplayer Online Games as Educational Tools: Facing New Challenges in Learning.” Computers & Education, 54: 498-505.
  • Patton, M. Q. (1990). Qualitative research and evaluation methods (2 ed.). Newbury Park, CA: Sage.
  • Pramling Samuelsson, I. & Johansson, E. (2006). “Play and learning—İnseparable Dimensions in Preschool Practice.” Early Child Development and Care, 176 (1): 47-6
  • Sancar-Tokmak, H. & Incikabi, L. (2013). Integration of the Computer Games into Early Childhood Education Pre-service Teachers’ Mathematics Teaching. In S. Keengwe (ed), Research Perspectives and Best Practices in Educational Technology Integration (pp.178-196). Hersley, PA: IGI Global Pulishing
  • Sancar-Tokmak, H. & Karakuş, T. (2011). “ICT Pre-Service Teachers’ Opinions about the Contribution of Initial Teacher Training to Teaching Practice.” Contemporary Educational Technology, 2(4): 319-332.
  • Sandberg, A. & Pramling Samuelsson, I. (2003). “Preschool Teachers' Play Experiences Then and Now." Early Childhood Research & Practice, 5(1), Retrieved May 12, 2012, from http://ecrp.uiuc.edu/v5n1/sandberg.html.
  • Sedighian, K. & Sedighian, A. S. (1996). Can educational computer games help educators learn about the psychology of learning mathematics in children?. 18 th Yıllık International Group for the Psychology of Mathematics Education Konferansında sunulan makale, Florida, USA.
  • Van Eck, R. (2006). “Digital Game-Based Learning: It's Not Just The Digital Natives Who Are Restless”.EDUCAUSE Review, 41 (2): 16-30.
  • Yin, R. K. (2003). Case study research: Design and methods (3rd ed.). London, England: Sage Publications.
  • Zengin, K. U. (2003). İlköğretim Öğretmenlerinin Öz-Yeterlik Algıları ve Sınıf-İçi İletişim Örüntüleri . Yayınlanmamış yüksek lisans tezi. İzmir, Dokuz Eylül Üniversitesi.

OKUL ÖNCESİ ÖĞRETMEN ADAYLARININ DERS PLANLARINDA EĞİTSEL BİLGİSAYAR OYUNLARINI ÖĞRENME-ÖĞRETME SÜRECİYLE BÜTÜNLEŞTİRMELERİ ÜZERİNE BİR DURUM ÇALIŞMASI

Yıl 2013, Sayı: 12, 229 - 254, 01.06.2013
https://doi.org/10.14520/adyusbd.364

Öz

Bu nitel durum çalışması okul öncesi öğretmen adaylarının eğitsel bilgisayar oyunlarını ders planlarında öğretim süreciyle nasıl bütünleştirdiklerini araştırmayı amaçlamıştır. Çalışmanın katılımcılarını 2012 bahar döneminde Öğretim Teknolojileri ve Materyal Tasarımı dersini alan 12 okul öncesi öğretmen adayı oluşturmaktadır. Veriler öğretmen adayları tarafından hazırlanan ders planları, açık uçlu anket sonuçları ve odak grup görüşmelerinden (focus group interview) oluşmaktadır. Araştırma sonuçlarına göre 12 öğretmen adayından 10 tanesi yapılandırmacı yaklaşıma göre öğretimlerini planlamışlardır. Ayrıca, bu 10 öğretmen adayından 6’sı eğitsel bilgisayar oyunlarını, çocukların öğretilen konu ile ilgili farkındalıklarını sağlamak; 4’ü onların öğrenme durumlarını değerlendirmek ve diğer 2’si onların konuyu pekiştirmelerini sağlamak için kullanmıştır.

Kaynakça

  • Amory, A., Naicker, K., Vincent, J., & Adams, C. (1999). “The Use of Computer Games as an Educational Tool: Identification of Appropriate Game Types and Game Elements.” British Journal of Educational Technology, 30 (4): 311-321.
  • Beauchat, K. A., Blamey, K. L., & Walpole, S. (2010). The building blocks of preschool success. New York: The Guilford Press.
  • Çankaya, S. & Karamete, A. (2008). “Eğitsel Bilgisayar Oyunlarının Öğrencilerin Matematik Dersine ve Eğitsel Bilgisayar Oyunlarına Yönelik Tutumlarına Etkisi.” Mersin Üniversitesi Eğitim Fakültesi Dergisi, 4(2): 115-127.
  • Cherney, I. D. & London, K. (2006). “Gender-Linked Differences in the Toys, Television Shows, Computer Games, and Outdoor Activities of 5- to 13-Year-Old Children.” Sex Roles, 54 (9-10): 717-726.
  • Clements, D. H. (2002). “Computers in Early Childhood Mathematics.” Contemporary Issues in Early Childhood, 3 (2): 160-181.
  • Clements, R. (2004). “An İnvestigation of the Status of Outdoor Play.” Contemporary Issues in Early Childhood, 5 (1): 160-181.
  • Creswell, J.W. (2003). Research design: qualitative, quantitative and mixed methods approaches. Thousand Oaks, CA: Sage.
  • Dwyer, J. (2007). “Computer-Based Learning in a Primary School: Differences Between The Early and Later Years of Primary Schooling.” Asia-Pacific Journal of Teacher Education, 35 (1): 89–103.
  • Egenfeldt-Nielsen, S. (2004). “Practical Barriers in Using Educational Computer Games. on the Horizon.” The Strategic Planning Resource For Education Professionals, 12 (1), 18-21.
  • Ertmer, P. A., Ottenbreit-Leftwich, A. T., Sadik, O., Sendurur, E. & Sendurur, P. (2012). “Teacher Beliefs and Technology İntegration Practices: A Critical Relationship.“ Computers & Education 59: 423–435.
  • Gunder, A. (2003, Kasım 4-6). As if by magic: On harry potter as a novel and computer game. Digital Games Research Konferansında sunulan makale, Utrecht Üniversitesi, Hollanda.
  • Harris, J., & Hofer, M. (2009). Instructional planning activity types as vehicles for curriculum-based TPACK development. In C. D. Maddux, (Ed.). Research highlights in technology and teacher education 2009 (pp. 99-108). Chesapeake, VA: Society for Information Technology in Teacher Education (SITE).
  • Haugland, S. W. & Wright, J. L. (1997). Young children and technology: A world of discovery. Boston, MA: Allyn and Bacon.
  • Klawe, M. (1999). Computer games, education and interfaces: The E-GEMS project. The graphics interface Konferansında sunulan makale (pp. 36–39).
  • Kraus, W.H. (1981) “Using A Computer Game to Reinforce Skills in Addition Basic Facts in Second Grade.” Journal for Research in Mathematics Education, 12, 152-155. Mishra, P., & Koehler, M. J. (2006). “Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge.” Teachers College Record, 108 (6): 1017105
  • O’Neil, H. F., Wainess, R. & Baker, Eva L. (2005). “Classification of Learning Outcomes: Evidence from the Computer Games Literature.” The Curriculum Journal, 16 (4): 455-47
  • Onwuegbuzie, A. J. & Collins, K. M. T. (2007). “A Typology of Mixed Methods Sampling Designs in Social Science Research.” The Qualitative Report, 12(2): 281-316.
  • Paraskeva, F., Mysirlaki, S. & Papagianni, A. (2010). “Multiplayer Online Games as Educational Tools: Facing New Challenges in Learning.” Computers & Education, 54: 498-505.
  • Patton, M. Q. (1990). Qualitative research and evaluation methods (2 ed.). Newbury Park, CA: Sage.
  • Pramling Samuelsson, I. & Johansson, E. (2006). “Play and learning—İnseparable Dimensions in Preschool Practice.” Early Child Development and Care, 176 (1): 47-6
  • Sancar-Tokmak, H. & Incikabi, L. (2013). Integration of the Computer Games into Early Childhood Education Pre-service Teachers’ Mathematics Teaching. In S. Keengwe (ed), Research Perspectives and Best Practices in Educational Technology Integration (pp.178-196). Hersley, PA: IGI Global Pulishing
  • Sancar-Tokmak, H. & Karakuş, T. (2011). “ICT Pre-Service Teachers’ Opinions about the Contribution of Initial Teacher Training to Teaching Practice.” Contemporary Educational Technology, 2(4): 319-332.
  • Sandberg, A. & Pramling Samuelsson, I. (2003). “Preschool Teachers' Play Experiences Then and Now." Early Childhood Research & Practice, 5(1), Retrieved May 12, 2012, from http://ecrp.uiuc.edu/v5n1/sandberg.html.
  • Sedighian, K. & Sedighian, A. S. (1996). Can educational computer games help educators learn about the psychology of learning mathematics in children?. 18 th Yıllık International Group for the Psychology of Mathematics Education Konferansında sunulan makale, Florida, USA.
  • Van Eck, R. (2006). “Digital Game-Based Learning: It's Not Just The Digital Natives Who Are Restless”.EDUCAUSE Review, 41 (2): 16-30.
  • Yin, R. K. (2003). Case study research: Design and methods (3rd ed.). London, England: Sage Publications.
  • Zengin, K. U. (2003). İlköğretim Öğretmenlerinin Öz-Yeterlik Algıları ve Sınıf-İçi İletişim Örüntüleri . Yayınlanmamış yüksek lisans tezi. İzmir, Dokuz Eylül Üniversitesi.
Toplam 27 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Bölüm Makaleler
Yazarlar

Hatice Sancar Tokmak Bu kişi benim

Yayımlanma Tarihi 1 Haziran 2013
Yayımlandığı Sayı Yıl 2013 Sayı: 12

Kaynak Göster

APA Tokmak, H. S. (2013). OKUL ÖNCESİ ÖĞRETMEN ADAYLARININ DERS PLANLARINDA EĞİTSEL BİLGİSAYAR OYUNLARINI ÖĞRENME-ÖĞRETME SÜRECİYLE BÜTÜNLEŞTİRMELERİ ÜZERİNE BİR DURUM ÇALIŞMASI. Adıyaman Üniversitesi Sosyal Bilimler Enstitüsü Dergisi(12), 229-254. https://doi.org/10.14520/adyusbd.364