BibTex RIS Kaynak Göster

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Yıl 2014, Sayı: 12, 41 - 51, 01.07.2014
https://doi.org/10.17484/yedi.94652

Öz

While the practices of industrial design is changing alongside the social and technological developments, it has been better understood that it is important to understand the user experiences and user’s point of view and to build an empathic understanding of the users in order to be successful in design. The tools and methods employed in user-centred design processes also developed towards understanding user experiences from the user’s point of view. Employing visual methods in collecting user information, collecting visual user information or information that could be expressed in visual forms, is one of the important common features of design ideation tools and methods. The user-generated photographs are voluntarily uploaded photographs of people’s own narrations representing their individual points of views. In an era where it becomes more important to understand the individual points of views of people in design practice, the user-generated photos available at the Internet can be an alternative visual source of inspiration in design ideation

Kaynakça

  • Ahola, Jussi, (1978). Teollinen muotoilu, Espoo: Otapaino.
  • Blossom, John (2009). Content nation: surviving and thriving as social media changes dianapolis: Wiley Technology Pub.
  • Brown, Tim (2009). Change by Design: how design thinking transforms organizations and inspires innovation, New York: Harper Collins.
  • Castells, Manuel (1996). The rise of the network society, Malden: Blackwell Publishers.
  • Cross, Nigel (2006). Designerly Ways of Knowing, Londra: Springer- Verlag.
  • ____ (2011). Design Thinking, Oxford: Berg. Debord, Guy (2005). Soci ety of the Spectacle, çev: Ken Knabb, Londra: Rebel Press.
  • Downing, F. (1992). “Image Banks: Dialogues Between the Past and the Future,”, Environment and Behavior, 24 (4): 441-70.
  • Dreyfuss, Henry (2003). Designing for people, New York: Simon&Schuster 1955,
  • yeniden basım Viking, 1974.
  • Eckert, C., Stacey, M (2000). “Sources of Inspiration: A Language of Design”, Design
  • Studies, 21(5): 523–538.
  • Garner, S., McDonagh-Philp, D. (2001). “Problem Interpretation and Resolution via Boards’ in Design Education”, Journal of Art & Design Edu cation (20): 57–64.
  • Gaver, B., Dunne, T., and Pacenti, E. (1999). “Design: Cultural Probes”, Interactions, 6(1): 21-29.
  • Gaver, W., Boucher, A., Pennington, S., and Walker, B. (2004). “Cultural Probes and the Value of Uncertainty” Interactions, 11(5): 53 – 56.
  • Hanington, B. M. (2003). “Methods in the Making: A Perspective on the State of Human Research in Design”, Design Is sues, 19(4): 9–18.
  • Harper, Douglas (2002). “Talking about Pictures: A Case for Photo Elicitation”, Visual Studies 17(1): 13 – 26.
  • Ireland, Christopher (2003) “Qualitative Methods: From Boring to Brilliant”, Design ed. Brenda Laurel, Cambridge: MIT Press, s:23 -29.
  • Jääskö, V., Keinonen, T. (2005). “User Information in Concepting”. Prod uct Concept Design, ed. Turkka Keinonen, Roope Takala, Germany: Springer, s: 92–131.
  • Koskinen, Ilpo (2003). “User-Generated Content in Mobile Multime dia: Empirical Evidence from User Studies”, Proceedings of ICME 2003.
  • Kouprie, M., Visser, F.S. (2009). “A Framework for Empathy in Design: Stepping into and out of the User’s Life”, Journal of Engi neering Design 20(5): 437 – 448.
  • Leonard, D, Rayport, F. J. (1997). “Spark Innovation Through Empathic Design”, Harvard Business Review, November – Decem ber 1997: 103-113.
  • Masten, D., Plowman T. (2003). “Digital Ethnography: The next wave in understanding the consumer experience”, DMI Journal 14(2): 74 – 81.
  • Mattelmäki, T., Battarbee, K. (2002). “Empathy Probes”, Proceedings of the Participatory Design Conference 2002.
  • Mattelmäki, Tuuli (2008). Design Probes, Helsinki: University of Art and Design Helsinki.
  • Mirzoef, Nicholas (1999). An Introduction to Visual Culture, London: Routledge.
  • Mougenot, C., Bouchard, C., Aoussat, A., Westerman, S. (2008). “Inspi ration, Images and Design: An Investigation of Designers’ Information Gathering Strategies”, Journal of Design Re search 7(4): 331 – 351.
  • Omhover J.F., Bouchard C., Mougenot C., Mantelet F., Ziakovic D., Aoussat A. (2007). “How to build a web-based image collection adapted to the needs of the car designers”, I*PROMS2007, 3rd Virtual International Conference on Innovative Production Machines and Systems.
  • Plangprasopchok, A., Lerman, K. (2009). ‘Constructing folksonomies from user-specified relations on flickr’ WWW ‘09 Proceed ings of the 18th international conference on World wide web.
  • Pine, Joseph B., Gilmore, James H. (1999). The Experience Economy: Work is Theater and Every Business a Stage, Boston, MA: Harvard Business School Press.
  • Press, M., Cooper, R. (2003). The design experience: The Role of Design and Designers in theTtwenty-first Century, Aldershot Hants: Ashgate.
  • Sanders, E., William, C. T. (2001). “Harnessing People’s Creativ ity: Ideation and Expression through Visual Communi cation”. Focus Groups: Supporting uct Development, ed: Joe Langford, Deana McDonagh- Philp, London: Taylor and Francis, s: 137 – 148. Prod
  • Sanders, Elizabeth (2002) “From User-Centered to Participatory De sign Approaches”, Design and the Social Sciences. ed. Jorge Frascara, New York: Taylor & Francis Books Limited, s: 1 – 8.
  • Schön, Donald (1983). The reflective practitioner, New York: Basic Books.
  • Schroeder, Jonathan E. (2002). Visıual Consumption, New York: Routledge.
  • Spasojevic, M., Ito, M., Van House, N., Koskinen, I., Kato, F., Daisuke, O. (2005). “Pervasive Image Capture and Sharing: New Social Practices and Implications of the Pervasive Image Capture and Sharing: New Social Practices and Implications for Technology Workshop at the Seventh Ubiquitous Computing.
  • Steen, M., Kuijt-Evers, L., Klok, J. (2007). “Early user involvement in research and design projects, a review of method and practices”, 23rd European Group for Organizational Studies Colloquium.
  • Suri, Jane Fulton (2003). “The experience of evolution: developments of design practice” Design journal 6(2): 39 – 48.
  • ____ (2005) Thoughtless Acts, Observations on Intuitive Design, San Francisco: Chronicle Books.
  • Tapscott, Don, Williams, Anthony D. (2006). Wikinomics: How Mass Collaboration Changes Everything, New York: Portfolio.
  • Westerman, S.J., Kaur, S. (2007). “Supporting creative Product/Com mercial Design with Computer-Based Image Retrieval”, Proceedings of the ECCE 2007 Conference.
  • Wunsch-Vincent, Sacha, Vickery, Graham (2007). DSTI/ICCP/ IE(2006)7/FINAL Participative Content 12-Apr-2007. Web: User-Created

Tasarımda İlham Kaynağı Olarak Kullanıcı Kaynaklı Fotoğraflar

Yıl 2014, Sayı: 12, 41 - 51, 01.07.2014
https://doi.org/10.17484/yedi.94652

Öz

Endüstriyel tasarım pratiği teknolojik ve toplumsal gelişmelerle değişirken başarılı tasarım yapabilmek için kullanıcı deneyimlerini
anlamanın, onların bakış açılarını kavramanın ve onlarla empati kurmanın önemi daha çok anlaşılmıştır. Kullanıcı
odaklı endüstriyel tasarım araç ve yöntemleri de kullanıcı deneyimlerini onların gözünden anlamaya çalışmak yönünde
gelişmiştir. Tasarımda fikir üretme sürecinde kullanılan araç ve yöntemlerin önemli ortak özelliklerinden biri kullanıcılardan
görsel yöntemlerle ve görsel olarak ifade edilebilecek şekilde bilgi toplamalarıdır. İnsanların bireysel bakış açılarını anlamanın
gitgide önem kazandığı tasarım pratiği içinde, İnternet’ten ulaşılabilen kullanıcı kaynaklı fotoğraflar, insanların gönüllü
olarak kendi hikayelerini anlatmak için İnternet’e yükledikleri, kişilerin bireysel bakış açılarını yansıtan fotoğraflar oldukları
için, fikir üretme sürecinde tasarımcılar için alternatif bir görsel ilham kaynağı olabilirler.

Kaynakça

  • Ahola, Jussi, (1978). Teollinen muotoilu, Espoo: Otapaino.
  • Blossom, John (2009). Content nation: surviving and thriving as social media changes dianapolis: Wiley Technology Pub.
  • Brown, Tim (2009). Change by Design: how design thinking transforms organizations and inspires innovation, New York: Harper Collins.
  • Castells, Manuel (1996). The rise of the network society, Malden: Blackwell Publishers.
  • Cross, Nigel (2006). Designerly Ways of Knowing, Londra: Springer- Verlag.
  • ____ (2011). Design Thinking, Oxford: Berg. Debord, Guy (2005). Soci ety of the Spectacle, çev: Ken Knabb, Londra: Rebel Press.
  • Downing, F. (1992). “Image Banks: Dialogues Between the Past and the Future,”, Environment and Behavior, 24 (4): 441-70.
  • Dreyfuss, Henry (2003). Designing for people, New York: Simon&Schuster 1955,
  • yeniden basım Viking, 1974.
  • Eckert, C., Stacey, M (2000). “Sources of Inspiration: A Language of Design”, Design
  • Studies, 21(5): 523–538.
  • Garner, S., McDonagh-Philp, D. (2001). “Problem Interpretation and Resolution via Boards’ in Design Education”, Journal of Art & Design Edu cation (20): 57–64.
  • Gaver, B., Dunne, T., and Pacenti, E. (1999). “Design: Cultural Probes”, Interactions, 6(1): 21-29.
  • Gaver, W., Boucher, A., Pennington, S., and Walker, B. (2004). “Cultural Probes and the Value of Uncertainty” Interactions, 11(5): 53 – 56.
  • Hanington, B. M. (2003). “Methods in the Making: A Perspective on the State of Human Research in Design”, Design Is sues, 19(4): 9–18.
  • Harper, Douglas (2002). “Talking about Pictures: A Case for Photo Elicitation”, Visual Studies 17(1): 13 – 26.
  • Ireland, Christopher (2003) “Qualitative Methods: From Boring to Brilliant”, Design ed. Brenda Laurel, Cambridge: MIT Press, s:23 -29.
  • Jääskö, V., Keinonen, T. (2005). “User Information in Concepting”. Prod uct Concept Design, ed. Turkka Keinonen, Roope Takala, Germany: Springer, s: 92–131.
  • Koskinen, Ilpo (2003). “User-Generated Content in Mobile Multime dia: Empirical Evidence from User Studies”, Proceedings of ICME 2003.
  • Kouprie, M., Visser, F.S. (2009). “A Framework for Empathy in Design: Stepping into and out of the User’s Life”, Journal of Engi neering Design 20(5): 437 – 448.
  • Leonard, D, Rayport, F. J. (1997). “Spark Innovation Through Empathic Design”, Harvard Business Review, November – Decem ber 1997: 103-113.
  • Masten, D., Plowman T. (2003). “Digital Ethnography: The next wave in understanding the consumer experience”, DMI Journal 14(2): 74 – 81.
  • Mattelmäki, T., Battarbee, K. (2002). “Empathy Probes”, Proceedings of the Participatory Design Conference 2002.
  • Mattelmäki, Tuuli (2008). Design Probes, Helsinki: University of Art and Design Helsinki.
  • Mirzoef, Nicholas (1999). An Introduction to Visual Culture, London: Routledge.
  • Mougenot, C., Bouchard, C., Aoussat, A., Westerman, S. (2008). “Inspi ration, Images and Design: An Investigation of Designers’ Information Gathering Strategies”, Journal of Design Re search 7(4): 331 – 351.
  • Omhover J.F., Bouchard C., Mougenot C., Mantelet F., Ziakovic D., Aoussat A. (2007). “How to build a web-based image collection adapted to the needs of the car designers”, I*PROMS2007, 3rd Virtual International Conference on Innovative Production Machines and Systems.
  • Plangprasopchok, A., Lerman, K. (2009). ‘Constructing folksonomies from user-specified relations on flickr’ WWW ‘09 Proceed ings of the 18th international conference on World wide web.
  • Pine, Joseph B., Gilmore, James H. (1999). The Experience Economy: Work is Theater and Every Business a Stage, Boston, MA: Harvard Business School Press.
  • Press, M., Cooper, R. (2003). The design experience: The Role of Design and Designers in theTtwenty-first Century, Aldershot Hants: Ashgate.
  • Sanders, E., William, C. T. (2001). “Harnessing People’s Creativ ity: Ideation and Expression through Visual Communi cation”. Focus Groups: Supporting uct Development, ed: Joe Langford, Deana McDonagh- Philp, London: Taylor and Francis, s: 137 – 148. Prod
  • Sanders, Elizabeth (2002) “From User-Centered to Participatory De sign Approaches”, Design and the Social Sciences. ed. Jorge Frascara, New York: Taylor & Francis Books Limited, s: 1 – 8.
  • Schön, Donald (1983). The reflective practitioner, New York: Basic Books.
  • Schroeder, Jonathan E. (2002). Visıual Consumption, New York: Routledge.
  • Spasojevic, M., Ito, M., Van House, N., Koskinen, I., Kato, F., Daisuke, O. (2005). “Pervasive Image Capture and Sharing: New Social Practices and Implications of the Pervasive Image Capture and Sharing: New Social Practices and Implications for Technology Workshop at the Seventh Ubiquitous Computing.
  • Steen, M., Kuijt-Evers, L., Klok, J. (2007). “Early user involvement in research and design projects, a review of method and practices”, 23rd European Group for Organizational Studies Colloquium.
  • Suri, Jane Fulton (2003). “The experience of evolution: developments of design practice” Design journal 6(2): 39 – 48.
  • ____ (2005) Thoughtless Acts, Observations on Intuitive Design, San Francisco: Chronicle Books.
  • Tapscott, Don, Williams, Anthony D. (2006). Wikinomics: How Mass Collaboration Changes Everything, New York: Portfolio.
  • Westerman, S.J., Kaur, S. (2007). “Supporting creative Product/Com mercial Design with Computer-Based Image Retrieval”, Proceedings of the ECCE 2007 Conference.
  • Wunsch-Vincent, Sacha, Vickery, Graham (2007). DSTI/ICCP/ IE(2006)7/FINAL Participative Content 12-Apr-2007. Web: User-Created
Toplam 41 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Bölüm Araştırma Makaleler
Yazarlar

Gökhan Mura Bu kişi benim

Yayımlanma Tarihi 1 Temmuz 2014
Gönderilme Tarihi 16 Ocak 2015
Yayımlandığı Sayı Yıl 2014 Sayı: 12

Kaynak Göster

APA Mura, G. (2014). Tasarımda İlham Kaynağı Olarak Kullanıcı Kaynaklı Fotoğraflar. Yedi(12), 41-51. https://doi.org/10.17484/yedi.94652

18409

This work is licensed under a Creative Commons Attribution 4.0 International License.