Araştırma Makalesi
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Robot tasarımı etkinliklerinin programlama öğretiminde kullanılmasıyla ilgili ortokul öğrencilerinin görüşlerinin incelenmesi

Yıl 2018, Cilt: 2 Sayı: 2, 32 - 43, 31.12.2018

Öz

Bu çalışmanın amacı robot etkinlikleri ile gerçekleştirilen
programlama öğretim sürecinde ortaokul öğrencilerinin bu sürece dair
görüşlerini incelemektir. Bu amaç doğrultusunda 2017–2018 eğitim-öğretim
yılında bir ortaokulda öğrenim görmekte olan 55 tane 6. ve 7. sınıf öğrencisi
ile 10 hafta süren bir uygulama gerçekleştirilmiştir. Nitel yöntemle desenlenen
bu araştırmada, araştırmacılar tarafından geliştirilen yarı yapılandırılmış
görüşme formu veri toplama aracı olarak kullanılmıştır. Araştırma sonucunda öğrencilerin
robotik ile programlama eğitiminde gerçekleştirilen etkinlikleri genel olarak
bilgisayar kullanım becerilerini geliştiren, programlama kavramlarının
öğrenilmesini sağlayan ve zorlayıcı ama eğlenceli bir süreç olarak gördükleri
anlaşılmaktadır. Ayrıca robotik ile programlama eğitiminde gerçekleştirilen
etkinliklerin, öğrenciler arası işbirlikli çalışmaları desteklediği
görülmektedir.

Kaynakça

  • Alimisis, D. (2013). Educational robotics: Open questions and new challenges. Themes in Science and Technology Education, 6(1), 63-71.
  • Atmatzidou, S., Demetriadis, S., & Nika, P. (2018). How Does the Degree of Guidance Support Students’ Metacognitive and Problem Solving Skills in Educational Robotics?. Journal of Science Education and Technology, 27(1), 70-85.
  • Bers, M. U. (2010). The TangibleK Robotics program: Applied computational thinking for young children. Early Childhood Research & Practice, 12(2), 1-20.
  • Buckleitner, W. (2007). Why Scratch is significant. Children’s Technology Review, 15(6), 17.
  • Durak, H. (2016). Üstün yetenekli öğrencilere yazılım geliştirme süreçlerinin öğretilmesine yönelik bir öğretim programının tasarlanması ve geliştirilmesi. Doktora Tezi, Gazi Üniversitesi Eğitim Bilimleri Enstitüsü, Ankara.
  • Eguchi, A. (2010). What is educational robotics? Theories behind it and practical implementation. In D. Gibson & B. Dodge (eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2010 (pp. 4006-4014). Chesapeake, VA: AACE.
  • Fessakis, G., Gouli, E., & Mavroudi, E. (2013). Problem solving by 5–6 years old kindergarten children in a computer programming environment: A case study. Computers & Education, 63, 87-97.
  • Hill, C. (2015). Programming environments for children: creating a language that grows with you. Doctoral dissertation, University of California, Santa Barbara.
  • Jenkins, T. (2002, August). On the difficulty of learning to program. In Proceedings of the 3rd Annual Conference of the LTSN Centre for Information and Computer Sciences (Vol. 4, No. 2002, pp. 53-58).
  • Kalelioğlu, F. (2015). A new way of teaching programming skills to K-12 students: Code. org. Computers in Human Behavior, 52, 200-210.
  • Koorsse, M., Cilliers, C., & Calitz, A. (2015). Programming assistance tools to support the learning of IT programming in South African secondary schools. Computers & Education, 82, 162-178.
  • Mikropoulos, T. A., & Bellou, I. (2013). Educational robotics as mindtools. Themes in Science and Technology Education, 6(1), 5-14.
  • Miles, M. B., & Huberman, A. M. (1994). Qualitative data analysis: An expanded sourcebook. Sage.
  • Ospennikova, E., Ershov, M., & Iljin, I. (2015). Educational robotics as an inovative educational technology. Procedia-Social and Behavioral Sciences, 214, 18-26.
  • Popat, S., & Starkey, L. (2019). Learning to code or coding to learn? A systematic review. Computers & Education, 128, 365-376.
  • Rogers, C. B., Wendell, K., & Foster, J. (2010). A review of the NAE report, engineering in K-12 education. Journal of Engineering Education, 99(2), 179-181
  • Sarıtepeci, M., & Durak, H. (2017). Analyzing the Eff ect of Block and Robotic Coding Activities on Computational Thinking in Programming Education. In, I. Koleva & G. Duman (Eds.). Educational Research and Practice, (Chapter 49, pp. 490-501). St. Kliment Ohridski University Press.
  • Shin, S., & Park, P. (2014). A Study on the Effect affecting Problem Solving Ability of Primary Students through the Scratch Programming. http://onlinepresent.org/proceedings/vol59_2014/27.pdf sayfasından erişilmiştir.
  • Wing, J. M. (2006). Computational thinking. Communications of the ACM, 49(3), 33-35.
  • Yen, C.-Z., Wu, P.-H., & Lin, C.-F. (2012). Analysis of expert's and novice's thinking process. Engaging Learners through Emerging Technologies, Communication in Computer and Information Science, 302, 122-134.
  • Yıldız Durak, H., & Güyer, T. (2018). Design and Development of an Instructional Program for Teaching Programming Processes to Gifted Students Using Scratch. In Curriculum Development for Gifted Education Programs (pp. 61-99). IGI Global.
  • Yildiz Durak, H. (2018a). Digital story design activities used for teaching programming effect on learning of programming concepts, programming self‐efficacy, and participation and analysis of student experiences. Journal of Computer Assisted Learning. Doi: https://doi.org/10.1111/jcal.12281
  • Yildiz Durak, H. (2018b). Flipped learning readiness in teaching programming in middle schools: Modelling its relation to various variables. Journal of Computer Assisted Learning.
  • Yildiz Durak, H. (2018c). The Effects of Using Different Tools in Programming Teaching of Secondary School Students on Engagement, Computational Thinking and Reflective Thinking Skills for Problem Solving. Technology, Knowledge and Learning, 1-17.
Yıl 2018, Cilt: 2 Sayı: 2, 32 - 43, 31.12.2018

Öz

Kaynakça

  • Alimisis, D. (2013). Educational robotics: Open questions and new challenges. Themes in Science and Technology Education, 6(1), 63-71.
  • Atmatzidou, S., Demetriadis, S., & Nika, P. (2018). How Does the Degree of Guidance Support Students’ Metacognitive and Problem Solving Skills in Educational Robotics?. Journal of Science Education and Technology, 27(1), 70-85.
  • Bers, M. U. (2010). The TangibleK Robotics program: Applied computational thinking for young children. Early Childhood Research & Practice, 12(2), 1-20.
  • Buckleitner, W. (2007). Why Scratch is significant. Children’s Technology Review, 15(6), 17.
  • Durak, H. (2016). Üstün yetenekli öğrencilere yazılım geliştirme süreçlerinin öğretilmesine yönelik bir öğretim programının tasarlanması ve geliştirilmesi. Doktora Tezi, Gazi Üniversitesi Eğitim Bilimleri Enstitüsü, Ankara.
  • Eguchi, A. (2010). What is educational robotics? Theories behind it and practical implementation. In D. Gibson & B. Dodge (eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2010 (pp. 4006-4014). Chesapeake, VA: AACE.
  • Fessakis, G., Gouli, E., & Mavroudi, E. (2013). Problem solving by 5–6 years old kindergarten children in a computer programming environment: A case study. Computers & Education, 63, 87-97.
  • Hill, C. (2015). Programming environments for children: creating a language that grows with you. Doctoral dissertation, University of California, Santa Barbara.
  • Jenkins, T. (2002, August). On the difficulty of learning to program. In Proceedings of the 3rd Annual Conference of the LTSN Centre for Information and Computer Sciences (Vol. 4, No. 2002, pp. 53-58).
  • Kalelioğlu, F. (2015). A new way of teaching programming skills to K-12 students: Code. org. Computers in Human Behavior, 52, 200-210.
  • Koorsse, M., Cilliers, C., & Calitz, A. (2015). Programming assistance tools to support the learning of IT programming in South African secondary schools. Computers & Education, 82, 162-178.
  • Mikropoulos, T. A., & Bellou, I. (2013). Educational robotics as mindtools. Themes in Science and Technology Education, 6(1), 5-14.
  • Miles, M. B., & Huberman, A. M. (1994). Qualitative data analysis: An expanded sourcebook. Sage.
  • Ospennikova, E., Ershov, M., & Iljin, I. (2015). Educational robotics as an inovative educational technology. Procedia-Social and Behavioral Sciences, 214, 18-26.
  • Popat, S., & Starkey, L. (2019). Learning to code or coding to learn? A systematic review. Computers & Education, 128, 365-376.
  • Rogers, C. B., Wendell, K., & Foster, J. (2010). A review of the NAE report, engineering in K-12 education. Journal of Engineering Education, 99(2), 179-181
  • Sarıtepeci, M., & Durak, H. (2017). Analyzing the Eff ect of Block and Robotic Coding Activities on Computational Thinking in Programming Education. In, I. Koleva & G. Duman (Eds.). Educational Research and Practice, (Chapter 49, pp. 490-501). St. Kliment Ohridski University Press.
  • Shin, S., & Park, P. (2014). A Study on the Effect affecting Problem Solving Ability of Primary Students through the Scratch Programming. http://onlinepresent.org/proceedings/vol59_2014/27.pdf sayfasından erişilmiştir.
  • Wing, J. M. (2006). Computational thinking. Communications of the ACM, 49(3), 33-35.
  • Yen, C.-Z., Wu, P.-H., & Lin, C.-F. (2012). Analysis of expert's and novice's thinking process. Engaging Learners through Emerging Technologies, Communication in Computer and Information Science, 302, 122-134.
  • Yıldız Durak, H., & Güyer, T. (2018). Design and Development of an Instructional Program for Teaching Programming Processes to Gifted Students Using Scratch. In Curriculum Development for Gifted Education Programs (pp. 61-99). IGI Global.
  • Yildiz Durak, H. (2018a). Digital story design activities used for teaching programming effect on learning of programming concepts, programming self‐efficacy, and participation and analysis of student experiences. Journal of Computer Assisted Learning. Doi: https://doi.org/10.1111/jcal.12281
  • Yildiz Durak, H. (2018b). Flipped learning readiness in teaching programming in middle schools: Modelling its relation to various variables. Journal of Computer Assisted Learning.
  • Yildiz Durak, H. (2018c). The Effects of Using Different Tools in Programming Teaching of Secondary School Students on Engagement, Computational Thinking and Reflective Thinking Skills for Problem Solving. Technology, Knowledge and Learning, 1-17.
Toplam 24 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Bölüm Derlemeler
Yazarlar

Hatice Yıldız Durak 0000-0002-5689-1805

Fatma Gizem Karaoğlan Yılmaz 0000-0003-4963-8083

Ramazan Yılmaz 0000-0002-2041-1750

Yayımlanma Tarihi 31 Aralık 2018
Gönderilme Tarihi 6 Kasım 2018
Yayımlandığı Sayı Yıl 2018 Cilt: 2 Sayı: 2

Kaynak Göster

APA Yıldız Durak, H., Karaoğlan Yılmaz, F. G., & Yılmaz, R. (2018). Robot tasarımı etkinliklerinin programlama öğretiminde kullanılmasıyla ilgili ortokul öğrencilerinin görüşlerinin incelenmesi. Ege Eğitim Teknolojileri Dergisi, 2(2), 32-43.
Ege Eğitim Teknolojileri Dergisi
Index Copernicus, Asos Index, WorldCat, OpenAIRE, ROAD, BASE, Google Scholar, Academia.edu, Türk Eğitim İndeksi, IAD, EuroPub, Academindex
tarafından taranmaktadır.