TY - JOUR T1 - A Shorter Form of the Game User Experience Satisfaction Scale in Turkish: GUESS-20-TR TT - Oyun Kullanıcı Deneyimi Tatmin Ölçeği Türkçe Kısa Versiyonu: GUESS-20-TR AU - Aker, Çakır AU - Berkman, Mehmet İlker PY - 2023 DA - December DO - 10.26650/acin.1185840 JF - Acta Infologica JO - ACIN PB - Istanbul University WT - DergiPark SN - 2602-3563 SP - 229 EP - 242 VL - 7 IS - 2 LA - en AB - Games User Research (GUR) has become an important subdomain of the Human Computer Interaction field within the last few years, as gaming has becomes a daily entertainment for many people rather than being in the interest of a few game enthusiasts. Researchers require specific tools to measure the users’ responses and attitudes towards the games. Game User Experience Satisfaction Scale is one of the recent additions to GUR tools, which had already been adapted into Turkish as GUESSTR. Through this study, we aimed to verify a shorter form of GUESS-TR which is compatible with a currently existing English shorter version with 18 items that measure game user experience through 9 factors. Data revealed that a 20-item version resembling 10 factors, namely GUESS-20-TR, is a valid and reliable measure of game user experience. We provided evidence for construct validity through confirmatory factor analysis. Spearman-Brown prophecy coefficients indicate that the 2-item subscales are reliable. Heterotrait - monotrait ratios show that items indicate different constructs, i.e. discriminant validity. Based on Pearson correlation, the mean scoresobtained with the short form GUESS-20-TR are highly consistent with the 51-item Turkish version. KW - Games user research KW - games user experience KW - scale adaptation N2 - Oyunların sadece tutkunlarına özel bir alan olmaktan çıkıp pek çok insan için gündelik bir eğlence haline gelmesi ile, Oyun Kullanıcı Araştırmaları (OKA), İnsan-Bilgisayar Etkileşimi alanının önemli bir alt dalı haline gelmiştir. Araştırmacılar, oyuncuların oyunlara verdikleri tepkileri ve oyunlara karşı tutumlarını ölçmek için özelleştirilmiş araçlara ihtiyaç duymaktadırlar. Oyun Kullanıcı Deneyimi Ölçeği (GUESS) de son yıllarda OKA araçlarına eklenmiş olup, GUESS-TR adı ile Türkçe’ye de çevrilmiştir. Bu çalışmada, 51 sorudan oluşan GUESS-TR’nin kısa bir versiyonu geliştirilmiştir. Halihazırda 9 faktörü ölçen 18 soruluk kısaltılmış GUESS-18 versiyonu da göz önüne alınarak, 20 sorudan oluşan ve 10 faktörü ölçen bir varyant ortaya konmuştur. Onaylayıcı faktör analizi ölçüm modelinin yapısal geçerliliğinin sağlaması yapılmıştır. İki sorudan oluşan ölçekler için önerilen Spearman-Brown korelasyon katsayısı alt ölçeklerin güvenilirliğine delalet etmektedir. Heterotrait- monotrait oranları, her bir ölçeğin farklı yapıları ölçtüğünü, yani ayrımlayıcı geçerliliği ortaya koymaktadır. Pearson korelasyon katsayıları göstermektedir ki, her bir faktör için 2 soru olmak üzere 20 soru ile elde edilen ortalama skorlar, 51 sorudan oluşan uzun ölçek ve alt ölçeklerinin ortalama skorları ile yüksek seviyede tutarlılık göstermektedir. CR - Abeele, V. V., Spiel, K., Nacke, L., Johnson, D., & Gerling, K. (2020). Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences. International Journal of Human-Computer Studies, 135, 102370. https://doi.Org/10.1016/j.yhcs.2019.102370 google scholar CR - Akan, E., Berkman, M.İ. (2020). Physiological Measures in Game User Research. In: Bostan, B. 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