TY - JOUR T1 - Investigating the Impact of Game-Based Learning and Gamification Strategies in Physical Education: A Comprehensive Systematic Review AU - Mercan, Gamze AU - Varol Selçuk, Zümrüt PY - 2024 DA - June Y2 - 2023 DO - 10.47157/jietp.1389843 JF - Journal of Interdisciplinary Education: Theory and Practice JO - JIETP PB - Eğitim Araştırmaları ve Yayınları Derneği (ERPA) WT - DergiPark SN - 2667-8578 SP - 1 EP - 14 VL - 6 IS - 1 LA - en AB - This study deals with the integration of game-based learning strategies and gamification in education, focusing on physical education. The aim is to critically evaluate the evidence gathered over the last decade on the influence of game-based learning (GBL) and gamification on various research variables. The study encompasses an analysis of different educational levels, variables, game dynamics, and the variety of games used. It also seeks to uncover the potential benefits of deploying such game-centred methods in education. This systematic review is based on the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) approach, and includes a thorough search of five interdisciplinary databases. It includes a comprehensive screening process with specific inclusion and exclusion criteria, focusing on quantitative experimental research that investigates the application of gamification and GBL in the context of physical education. The findings highlight the substantial role of GBL and gamification as effective educational tools, particularly noting their positive effects on student engagement, academic achievements, and the enhancement of health and physical fitness levels. The study underscores the necessity for further exploration into the specific needs and challenges faced by students engaged in learning through these innovative educational approaches. 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