TY - JOUR T1 - The Effects of Using “Postpartum Care Escape Game” on Nursing Students’ Learning Process, Motivation, and Satisfaction: A Pilot Study TT - "Doğum Sonrası Bakımdan Kaçış Oyunu" Kullanımının Hemşirelik Öğrencilerinin Öğrenme Süreci, Motivasyon ve Memnuniyetlerine Etkisi: Pilot Bir Çalışma AU - Özberk, Hülya AU - Yağcan, Hande AU - Parlas, Manolya AU - Bilgiç, Dilek AU - Aluş Tokat, Merlinda PY - 2025 DA - January Y2 - 2024 DO - 10.61399/ikcusbfd.1451909 JF - İzmir Katip Çelebi Üniversitesi Sağlık Bilimleri Fakültesi Dergisi JO - İKÇÜSBFD PB - Izmir Katip Celebi University WT - DergiPark SN - 2458-9799 SP - 55 EP - 63 VL - 10 IS - 1 LA - en AB - Objective: Team-based learning and gamification, which positively affect students' learning, include an active learning strategy. The escape room is a game designed to solve puzzles and uncover clues to physically or virtually escape from a room as a team. This pilot study aims to investigate the effects of the Postpartum Care Escape game on the postpartum care learning process, satisfaction and motivation of senior nursing students. Material and Methods: Senior students who received an Obstetrics and Gynecology Nursing course participated. The study was carried out from the stages of preparation, implementation, and feedback. Firstly, the skill laboratory was converted into a patient room. Then, students were taken to the room in seven groups. Each group, who followed the clues and completed the postpartum evaluation steps correctly, found the key and left the room. During the feedback, students watched and discussed the videos from the escape room. Results: The mean duration to complete the game was 13 minutes 21 seconds. 85.3% of students stated it improved their problem-solving skills. 91.2% considered it was an opportunity to apply theoretical knowledge to patient care. 82.4% thought it expedited the decision-making process in patient care. 88.2% stated that it was an opportunity to gain experience in women's health care in a fun way. 61.8% indicated that the reward increased their motivation. Conclusion: Escape game provided an interactive learning experience that increased the motivation of the students. KW - Educational activities KW - nursing education KW - patient simulation KW - postpartum care. N2 - oyunlaştırma, aktif bir öğrenme stratejisi içerir. Kaçış odası, bir ekip olarak bir odadan fiziksel veya sanal olarak kaçmak için bulmacaları çözmek ve ipuçlarını ortaya çıkarmak üzere tasarlanmış bir oyundur. Bu pilot çalışma, Doğum Sonrası Bakımdan Kaçış oyununun son sınıf hemşirelik öğrencilerinin doğum sonrası bakımı öğrenme süreci, memnuniyeti ve motivasyonu üzerindeki etkilerini araştırmayı amaçlamaktadır. Gereç ve Yöntem: Bu çalışmaya Kadın Hastalıkları ve Doğum Hemşireliği dersi alan son sınıf öğrencileri katılmıştır. Çalışma hazırlık, uygulama ve geri bildirim aşamalarından şeklinde gerçekleştirilmiştir. İlk olarak beceri laboratuvarı hasta odasına dönüştürülmüştür. Daha sonra öğrenciler yedi grup halinde odaya alınmıştır. İpuçlarını takip eden ve doğum sonrası değerlendirme basamaklarını doğru tamamlayan her grup anahtarı bularak odadan ayrılmıştır. Geri bildirim sırasında öğrenciler kaçış odasından videolarını izlemiş ve tartışmışlardır. Bulgular: Oyunu tamamlama süresi ortalama 13 dakika 21 saniyedir. Öğrencilerin %85,3'ü problem çözme becerilerini geliştirdiğini belirtmiştir. Öğrencilerin %91,2'si teorik bilgileri hasta bakımına uygulamak için bir fırsat olduğunu düşünmektedir. 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CR - Watermeier D, Salzameda B. Escaping boredom in first semester general chemistry. J Chem Educ. 2019;96(5):961–964. doi:10.1021/ acs.jchemed.8b00831. UR - https://doi.org/10.61399/ikcusbfd.1451909 L1 - https://dergipark.org.tr/en/download/article-file/3790798 ER -