TY - JOUR T1 - DESIGN AND DEVELOPMENT OF A NOVEL INSTRUCTIONAL MATERIAL FOR VIRTUAL REALITY BASED TEACHING FOR ART HISTORY COURSE TT - SANAT TARİHİ DERSİ İÇİN SANAL GERÇEKLİK TEMELLİ ÖZGÜN BİR ÖĞRETİM MATERYALİ TASARIMI VE GELİŞTİRİLMESİ AU - Çoruh, Levent AU - Tepecik, Adnan PY - 2024 DA - December Y2 - 2024 DO - 10.48070/erciyesakademi.1542839 JF - Erciyes Akademi PB - Erciyes University WT - DergiPark SN - 2757-7031 SP - 812 EP - 839 VL - 38 IS - 4 LA - en AB - Art history classes can be challenging for students without an art history background. Recognizing these challenges is the first step to finding practical solutions. The integration of innovative digital technologies into art history classes is a creative way to discover novel delivery methods and could also help motivate students and enhance their learning. Virtual Reality (VR) visualizes abstract concepts and theories and allows students to virtually visit historical sites with a sense of presence. Research is focused on creating educational material with two different VR approaches, 3D animation, textual information, and photos for an undergraduate level Art History course on the Süleymaniye Mosque in Ottoman Religious Architecture. VR-integrated course material development needs well-designed multidisciplinary collaboration. A collective effort was needed to determine the competencies and digital technology-based delivery methods by experts in art history, architectural history, educational sciences, and graphic design disciplines. The educational material includes VR-based (6DOF) walk-through software and Quicktime VR-based (3DOF) panoramic photos, 3D animated narratives, and textual-photographic information about the building. Once materials were developed, they were demonstrated to a small group of teachers, research assistants and students in a VR technology-equipped classroom. The feedback from the participants showed that the instructional material was qualified to positively affect the students' level of interest, learning, and retention. This innovative approach has significant educational potential, however its realisation depends on tight collaboration between course teachers, educational specialists, designers and IT specialists, which is not always easy to access. KW - Virtual reality KW - instructional design KW - teaching materials KW - art history education KW - computer-assisted instruction KW - the Süleymaniye Complex N2 - Sanat tarihi dersleri, sanat tarihi geçmişi olmayan öğrenciler için zorlayıcı olabilir. Bu zorlukların farkına varmak, pratik çözümler bulmanın ilk adımıdır. Yenilikçi dijital teknolojilerin sanat tarihi derslerine entegrasyonu, yeni sunum yöntemlerini keşfetmenin yaratıcı bir yoludur ve aynı zamanda öğrencileri motive etmeye ve öğrenmelerini geliştirmeye yardımcı olabilir. Sanal gerçeklik (VR), soyut kavramları ve teorileri görselleştirir ve öğrencilerin tarihi mekânları sanal olarak ziyaret etmelerini sağlar. Araştırma, Osmanlı Dini Mimarisinde Süleymaniye Camisi üzerine lisans düzeyinde bir Sanat Tarihi dersi için iki farklı VR yaklaşımı, 3D animasyon, metinsel bilgi ve fotoğraflarla eğitim materyali oluşturmaya odaklanmıştır. Sanal gerçeklikle entegre ders materyali geliştirme, iyi tasarlanmış çok disiplinli bir işbirliğine ihtiyaç duymaktadır. Çalışmada sanat tarihi, mimarlık tarihi, eğitim bilimleri ve grafik tasarım disiplinlerindeki uzmanlar tarafından yetkinliklerin ve dijital teknoloji tabanlı sunum yöntemlerinin belirlenmesi için ortak bir çabaya ihtiyaç duyulmuştur. Eğitim materyali, VR tabanlı (6DOF) gezinti yazılımı ve Quicktime VR tabanlı (3DOF) panoramik etkileşimli fotoğraflar, 3D animasyonlu anlatımlar ve bina hakkında metinsel-fotoğrafik bilgiler içermektedir. 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UR - https://doi.org/10.48070/erciyesakademi.1542839 L1 - https://dergipark.org.tr/en/download/article-file/4187460 ER -