@article{article_1564044, title={Games in mathematics education: systematic literature review}, journal={Journal for the Mathematics Education and Teaching Practices}, volume={5}, pages={45–56}, year={2024}, DOI={10.5281/zenodo.14599876}, author={Barboros, Şeyma and Saygı, Elif and Şengil Akar, Şeyma}, keywords={Mathematics education, Games, Gamification, Systematic Literature Rewiew}, abstract={The article delves into the crucial relationship between "mathematics education" and "games" by systematically reviewing the existing literature in this area. The initial screening process involved evaluating 285 articles based on specific selection criteria tailored to focus exclusively on research that intertwined mathematics education with gaming elements. Following this rigorous filtration, 24 articles emerged as relevant, aligning with the defined criteria, and were subsequently included in the detailed analysis. To facilitate easier reference, each article was assigned a unique code prefixed with the letter ’M’ (for instance, M1, M2, M3), which allowed for structured discussions throughout the study. The analysis employed a systematic literature review method, coupled with document analysis. This approach not only enabled a thorough examination of the written materials but also provided insightful information surrounding the educational phenomena in question. The goal of the research was to identify key trends, methodological approaches, and significant findings within the combined realms of mathematics education and gaming. The findings showcased a diverse range of methodological strategies present in the examined studies, highlighting how gaming can enhance mathematical skills and conceptual understanding among learners. The research further underlined the increasing integration of games into educational practices and illustrated the potential advantages of gamification in promoting engagement and motivation in learning environments. In conclusion, the article provides a comprehensive overview of the current state of research bridging mathematics education and games. It offers valuable insights that can guide future studies and instructional strategies, ultimately aiming to promote more effective educational practices.}, number={2}, publisher={Genç Bilge Yayıncılık}