TY - JOUR T1 - ADVANCEMENT THROUGH TECHNOLOGY – ROLE OF VIRTUAL REALITY (VR) AND AUGMENTED REALITY (AR) IN EDUCATION INDUSTRY TT - ADVANCEMENT THROUGH TECHNOLOGY – ROLE OF VR AND AR IN EDUCATION INDUSTRY AU - Arora, Shruti AU - Atalay Şimşek, Sidar PY - 2024 DA - October Y2 - 2024 JF - Journal of Public Economy and Public Financıal Management JO - JPEPFM PB - Akademik Çalışmalar Derneği WT - DergiPark SN - 2822-3187 SP - 73 EP - 82 VL - 4 IS - 2 LA - en AB - Through a systematic review of the literature, this study explains how educational institutions can use technological advancements like augmented reality and virtual reality to catalyse global transformation and sustainable development. Additionally, the text outlines how AR and VR technologies facilitate interaction between educators and students. For younger pupils or those pursuing higher education, the integration of technology into the classroom may greatly enhance the educational experience. However, in many areas, the conventional methods of instruction—which place less emphasis on creativity and practical knowledge—have not yet altered. It is crucial to provide children, who represent the nation's future, with improved and higher-quality education.Technological innovations such as augmented reality (AR) and virtual reality (VR) have the potential to enhance the interactive and immersive aspects of educational experiences, thereby maintaining student interest and enthusiasm. With AR/VR applications, teaching can be done in the classroom more effectively by visualising concepts. For instance, medical students can practise surgery or work with visual objects that appear in the same space in actual and are pertinent to their field of learning. Virtual reality-based recreations provide a secure and regulated setting where students may hone their skills, critical thinking, and decision-making abilities. KW - Technology KW - Virtual Reality KW - Augmented Reality KW - Education Industry KW - Digitalization N2 - Through a systematic review of the literature, this study explains how educational institutions can use technological advancements like augmented reality and virtual reality to catalyse global transformation and sustainable development. Additionally, the text outlines how AR and VR technologies facilitate interaction between educators and students. For younger pupils or those pursuing higher education, the integration of technology into the classroom may greatly enhance the educational experience. However, in many areas, the conventional methods of instruction—which place less emphasis on creativity and practical knowledge—have not yet altered. It is crucial to provide children, who represent the nation's future, with improved and higher-quality education.Technological innovations such as augmented reality (AR) and virtual reality (VR) have the potential to enhance the interactive and immersive aspects of educational experiences, thereby maintaining student interest and enthusiasm. With AR/VR applications, teaching can be done in the classroom more effectively by visualising concepts. For instance, medical students can practise surgery or work with visual objects that appear in the same space in actual and are pertinent to their field of learning. Virtual reality-based recreations provide a secure and regulated setting where students may hone their skills, critical thinking, and decision-making abilities. CR - Abulrub, A.-H G., Attridge, A., & Williams, M. A. (2011). Virtual reality in engineering education: The future of creative learning. 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