TY - JOUR T1 - Digital Game Addiction: Its Relationship with Perceived Social Competence in Turkish Nursing Students TT - Dijital Oyun Bağımlılığı: Türk Hemşirelik Öğrencilerinde Algılanan Sosyal Yeterlilik ile İlişkisi AU - Koraş Sözen, Kezban AU - Kaya, Zülal Elnur PY - 2025 DA - June Y2 - 2025 JF - Current Research in Health Sciences JO - Curr Res Health Sci PB - Ataturk University WT - DergiPark SN - 3023-6991 SP - 48 EP - 54 VL - 2 IS - 2 LA - en AB - Objective: The aim was to determine the relationship between digital game addiction and perceived social competence levels among nursing students.Methods: The descriptive and correlational study was conducted with 310 nursing students who met the inclusion criteria at a university's faculty of health sciences. Data were collected using a descriptive characteristics form, the Digital Game Addiction Scale for University Students (DGAS), and the Perceived Social Competence Scale (PSCS).Results: It was determined that the nursing students' average total DGAS score was 45.14±19.24, which is considered low, and 43.2% were in the low-risk group for addiction levels. The average total PSCS score was found to be high at 24.13±3.91. Significant higher DGAS scores were identified in males, those living in student housing, and those playing games on personal computers. A negative correlation of low magnitude was found between the average scores of DGAS and PSCS.Conclusion: Although nursing students are in the low-risk group for digital game addiction, it is recommended to increase activities such as sports and cultural events and to provide education to students about digital game addiction to eliminate this risk. KW - Addiction KW - digital game addiction KW - nursing KW - social competence. N2 - Amaç: Bu çalışmanın amacı, hemşirelik öğrencilerinin dijital oyun bağımlılığı ile algılanan sosyal yeterlik düzeyleri arasındaki ilişkiyi belirlemektir. Yöntem: Tanımlayıcı ve ilişki arayıcı bir tasarıma sahip olan bu çalışma, bir üniversitenin sağlık bilimleri fakültesinde katılım kriterlerini karşılayan 310 hemşirelik öğrencisi ile gerçekleştirilmiştir. Veriler, tanımlayıcı özellikler formu, Üniversite Öğrencileri için Dijital Oyun Bağımlılığı Ölçeği (DOBÖ) ve Algılanan Sosyal Yeterlik Ölçeği (ASYÖ) kullanılarak toplanmıştır. Bulgular: Hemşirelik öğrencilerinin ortalama toplam DOBÖ puanı 45.14±19.24 olarak, düşük düzeyde bulunmuştur. Öğrencilerin %43.2'si düşük risk grubunda yer almaktadır. Ortalama toplam ASYÖ puanı ise 24.13±3.91 olarak yüksek düzeyde saptanmıştır. Erkek öğrencilerde, öğrenci evinde yaşayanlarda ve kişisel bilgisayarda oyun oynayanlarda DOBÖ puanlarının anlamlı derecede yüksek olduğu belirlenmiştir. DOBÖ ve ASYÖ ortalama puanları arasında düşük dereceli negatif bir ilişki bulunmuştur. Sonuç: Hemşirelik öğrencileri dijital oyun bağımlılığı açısından düşük risk grubunda yer almakla birlikte, bu riskin ortadan kaldırılması için spor ve kültürel etkinliklerin artırılması ve öğrencilere dijital oyun bağımlılığı konusunda eğitim verilmesi önerilmektedir. CR - Anderson-Butcher, D., Lachini, A. L., & Amorose, A. J. (2007). Initial reliability and validity of the perceived social competence scale. Research on Social Work Practice, 18(1), 47-54. https://doi.org/10.1177/1049731507304364 CR - Ateş, B. (2016). Investigation of perceived social competence scores of high school students in terms of some variables. Erzincan Üniversitesi Sosyal Bilimler Enstitüsü Dergisi 9(1), 185-194. CR - Baltacı, Ö., Akbulut, Ö. F., & Zafer R. (2020). COVID-19 pandemisinde problemli internet kullanımı: bir nitel araştırma. Kırşehir Ahi Evran Üniversitesi Sağlık Bilimleri Enstitüsü Dergisi, 1(3), 126-140. CR - Başdaş, Ö., & Özbey, H. (2020). Digital game addiction, obesity, and social anxiety among adolescents. Archives of Psychiatric Nursing, 34(2), 17–20. https://doi.org/10.1016/j.apnu.2019.12.010 CR - Boz, C., & Dinç, M. (2023). Examination of game addiction studies conducted in Turkey: A systematic review study. Frontiers in Psychiatry, 14, 1014621. https://doi.org/10.3389/fpsyt.2023.1014621 CR - Budak, K. S., & Işıkoğlu, N. (2022). Development of children’s digital play addiction tendency and parental mediation scales. Ankara University Journal of Faculty of Educational Sciences, 55(3), 693-740. https://doi.org/10.30964/auebfd.939653 CR - Bülbül, H., Tunç. T., & Aydil, F. (2018). Game addiction in university students and its relationship with personality traits and academic performance. Ömer Halisdemir Üniversitesi İktisadi ve İdari Bilimler Fakültesi Dergisi, 11(3), 97-111. https://doi.org/doi.org/10.25287/ohuiibf.423745 CR - Chrzan-Rodak, A., Slusarska, B., Niedorys-Karczmarczyk, B., & Nowicki, G. J. (2022). Level of social competencies of nurses in primary health care and their selected work-related determinants-A cross-sectional study. Journal of Nursing Management, 30(7), 3273-3285. https://doi.org/10.1111/jonm.13762 CR - Dost, A., Doğan, A. K., & Aslan Huyar D. (2021). Internet addiction in nursing students. Ordu University Journal of Nursing Studies, 4(3), 393-401. https://doi.org/10.38108/ouhcd.871550 CR - GER. (2023). Gaming & Esports https://commercial.yougov.com/rs/464-VHH-988/images/YouGov-Gaming-and-Esports-whitepaper-2023-Reaching-Gamers-everywhere.pdf CR - GOR. (2023). We Are Social & Hootsuite, Global Overview Report, 2023. https://wearesocial.com/wp-content/uploads/2023/03/Digital-2023-Global-Overview-Report.pdf CR - Goswami, V., & Singh, D. (2016). Impact of mobile phone addiction on adolescent’s life: A literature review. International Journal of Home Science, 2(1), 69-74. CR - Hazar, E., & Hazar, Z. (2019). Digital game addiction scale for university students (adaptation study). Journal of Sport Sciences Researches, 4(2), 308-322. https://doi.org/10.25307/jssr.652854 CR - Irmak, A.Y., & Erdoğan, S. (2019). Predictors for Digital Game Addiction Among Turkish Adolescents: A Cox's Interaction Model-Based Study. Journal of Addictions Nursing, 30(1), 49–56. https://doi.org/10.1097/JAN.0000000000000265 CR - Orak, M. E., Üzüm, H., & Yılmaz, E. (2021). Determining the digital game addiction levels of university students. Journal of Sport Sciences Researches, 6(2), 279-293. https://doi.org/doi.org/10.25307/jssr.961293 CR - Sarıçam, H., Akın, A., Akın, Ü., & Çardak, M. (2013). The adaptation of perceived social competence scale to Turkish: the study of validity and reliability. The Journal of Academic Social Science Studies, 6(3), 591-600. CR - TCCDDO. (2023). Video oyun endüstrisi türkiye cumhuriyeti cumhurbaşkanliği dijital dönüşüm ofisi. https://cbddo.gov.tr/arastirma-raporlari/ CR - van den Eijnden, R., Koning, I., Doornwaard, S., van Gurp, F., & Ter Bogt, T. (2018). The impact of heavy and disordered use of games and social media on adolescents' psychological, social, and school functioning. Journal of Behavioral Addictions, 7(3), 697–706. https://doi.org/10.1556/2006.7.2018.65 UR - https://dergipark.org.tr/en/pub/crihs/issue//1662890 L1 - https://dergipark.org.tr/en/download/article-file/4713153 ER -