@article{article_1668318, title={Gamification Based New Generation School Design: Reshaping Traditional Educational Processes}, journal={International Journal of Field Education}, volume={11}, pages={58–74}, year={2025}, author={Sevindik, Tuncay}, keywords={: Digital Transformation, Rule, Leaderboard, Gamification, Design}, abstract={This study addresses a new generation school design based on gamification in order to reshape traditional education processes. In the proposed model, all stakeholders of the school such as administrators, teachers, service personnel and students-parents are positioned as an active part of the gamification processes. Within the framework of a sample school model, gamified reward systems and task-based activities are offered to students to achieve their individual learning goals, while dynamic feedback tools are included for teachers to monitor student progress. For managers and administrative staff, gamified management and decision support systems were included to improve the overall performance of the school. In addition, evaluations were made for learning environments supported by joint projects, team-based games and virtual simulations between students and teachers to increase social interaction. Challenges that may be encountered during the implementation of the gamification model are analysed and strategies such as the development of user-friendly digital platforms and sustainable infrastructures that increase the motivation of stakeholders are proposed to overcome these challenges. Providing both a theoretical and practical framework, this study aims to ensure the integration of gamification-based school design into the education system and presents an innovative vision for educational policies.}, number={2}, publisher={Şahin ORUÇ}