@article{article_1745301, title={Design of an Escape Room Game: Practical Clues and Ideas for Librarians}, journal={Türk Kütüphaneciliği}, volume={39}, pages={365–373}, year={2025}, DOI={10.24146/tk.1745301}, author={Soylu, Demet and Medeni, Tunç D.}, keywords={Escape Room Game, Library, Museum}, abstract={Abstract Escape rooms, an increasingly popular gaming tool today, are playful designs designed around a specific theme or scenario, focused on triggering emotional components in players such as excitement, suspense, a desire to explore and solve puzzles, and a motivation to succeed. Escape rooms challenge players to progress through the game flow within a mysterious gaming adventure, completing tasks and solving riddles and puzzles within a given time limit. In escape rooms, the player’s primary motivation is based on their desire to succeed and their determination to escape the room. The game can sometimes involve a single room or multiple rooms. Escape rooms are used as a gamified pedagogical tool to facilitate interactive learning in educational and learning environments, as well as in information centers such as libraries and museums. This study aims to provide practical tips and ideas for designing escape room games for the evolving educational landscape of the 21st century, particularly in libraries and museums. Within the scope of the study, the escape room design idea of the researches titled “ ALPHABET DETECTIVE: Saving the Alphabet in the Ancient Library” was shared.}, number={3}, publisher={Turkish Librarians’ Association}