TY - JOUR TT - AUGMENTED REALITY-ASSISTED NAVIGATION IN A UNIVERSITY CAMPUS AU - Kokorogianni, Vassiliki AU - Papaioannou, Evi AU - Kaklamanis, Christos PY - 2017 DA - August DO - 10.18768/ijaedu.336213 JF - IJAEDU- International E-Journal of Advances in Education JO - IJAEDU PB - OCERINT International Organization Center of Academic Research WT - DergiPark SN - 2411-1821 SP - 251 EP - 260 VL - 3 IS - 8 KW - Augmented reality KW - application KW - course and bus timetables KW - campus N2 - Augmentedreality, AR in short, refers to the integration of digital information, liketext, multimedia content, GPS data, etc, with the real-world user environmentin real time. In this way, as the term implies, the existing, perceivedenvironment is augmented by computer-generated sensory input overlaid in theform of new, complementary information on top of it. Augmented reality differsfrom virtual reality in the sense that it does not induce a new artificialenvironment but it enhances existing reality with additional elements ofinformation – real or virtual - of relative semantic content. Augmentedreality was initially used in the context of military, medical and industrialapplications, but soon its use expanded into several additional areas includingentertainment and games, education, culture, architecture and construction,commerce, advertising. Sophisticated augmented reality applications utilizeadvanced technologies like computer vision and object/gesture recognition sothat users can interact or even digitally alter their real environment.However, simpler augmented reality applications for smartphones exploit GPS andcompass functionalities for determining user location and orientation and bymeans of an augmented reality “marker” they project digital information on thedisplay of the user device. In this work,we present MyARCampus, an augmented reality application for mobile handhelddevices, like mobile phones or tablets. MyARCampus uses image recognitiontechniques for context awareness and aims to facilitate student life within auniversity campus. In particular, our application provides detailed informationabout course timetables for classrooms as well as detailed information aboutbus timetables for bus-stops located within the Patras University Campus andcan be easily extended to cover additional points of interest. Such informationis usually provided in the form of printed, static announcements. However,updates and changes are rarely included timely in these printouts. UsingMyARCampus, students can obtain anytime useful information about classroom andbus timetables which can highly facilitate course attendance and transportationwithin the campus and provide invaluable support for efficient scheduleorganization and management. Furthermore, such an application can be extremely useful, especiallyin the cases of users who do not speak the local language or do not evenunderstand the signs that are distributed in the deployment location. CR - Azuma, R.T. (1997). A Survey of Augmented Reality. Presence, vol. 6, no 4, pp. 355-385, MIT Press. Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., and MacIntyre, B. (2001). Recent advances in augmented reality. Computer Graphics and Applications, IEEE, vol. 21, no 6, pp. 34–47. Billinghurst, M., Clark, A., and Lee, G. (2014). A Survey of Augmented Reality. Foundations and Trends in Human-Computer Interaction, vol. 8, no. 2-3, pp. 73–272. Brooks, F. P., Jr. (1996). The computer scientist as toolsmith II. Communications of the ACM, vol. 39, no 3, pp. 61-68. Carmigniani, J., Furht, B., Anisetti, M., Ceravolo, P., Damiani, E., and Ivkovic, M. (2011). Augmented reality technologies, systems and applications. Multimedia Tools and Applications, vol. 51, no 1, pp. 341-377. Chatzigiannakis, I., Mylonas, G., Vitaletti, A. (2011). Urban pervasive applications: Challenges, scenarios and case studies. Computer Science Review, vol 5, no 1, pp. 103-118. Kasapakis, V., Gavalas, D. (2017). Occlusion handling in outdoors augmented reality games. Multimedia Tools and Applications, vol. 76, no 7, pp. 9829-9854. Sutherland, I. E. (1964). Sketch pad a man-machine graphical communication system. In Proceedings of the SHARE Design Automation Workshop, ACM, pp. 6–329. Sutherland, I. E. (1968). A head-mounted three dimensional display. In Proceedings of the 1968 Fall joint Computer Conference (AFIPS), part I, ACM, pp. 757–764. van Krevelen, D.W.F. and Poelman, R. (2010). A Survey of Augmented Reality Technologies, Applications and Limitations. International Journal of Virtual Reality, vol 9, no 2, pp. 1-20. Zhou, F., Been-Lirn Duh, H., and Billinghurst, M. (2008). Trends in augmented reality tracking, interaction and display: A review of ten years of ismar. In Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality, IEEE Computer Society, pp. 193–202. UR - https://doi.org/10.18768/ijaedu.336213 L1 - https://dergipark.org.tr/en/download/article-file/337881 ER -