TY - JOUR T1 - TRADITIONAL GAME TO DEVELOP CHARACTER VALUES IN NONFORMAL EDUCATIONAL INSTITUTION AU - Putra, Ari AU - Hasanah, Viena Rusmiati PY - 2018 DA - April DO - 10.18768/ijaedu.415411 JF - IJAEDU- International E-Journal of Advances in Education JO - IJAEDU PB - OCERINT International Organization Center of Academic Research WT - DergiPark SN - 2411-1821 SP - 86 EP - 92 VL - 4 IS - 10 LA - en AB - This research departed from thetradition of Indonesian culture that has been done by the communities becauseof the current globalization. KaulinanBarudak Lembur is a traditional game performed by children in thecountryside. Nowadays, children are starting to love the digital game comparedwith traditional games. The KaulinanBarudak Lembur has many values which is important to be internalized tochildren because good values should be habits from an early age. One of many wayscan be developed through the introduction of traditional games. This study aims to describe the type and characteristics oftraditional games in Eco Bambu Cultural, Art, and Sport Center andto describe the character values contained in traditional game Kaulinan BarudakLembur for children learnig in the Eco BambuCipaku Cultural, Art, and Sport Center, WestJava.This research used qualitative method by using ethno pedagogical approach. Data inthis research were collected by observation, documentation, interview, andrecording. Technics of data analysis were collecting data, selecting data,interpreting data and taking conclusion. The results ofthis study were cultural literacy through the Kaulinan Barudak Lembur is ableto develop the values ​​of character education, such as religious value,cooperation value, responsible value, honesty value, caring value,self-confidence value  and curiosity value. It canbe concluded that the Kaulinan BarudakLembur is a traditional game that have to be preserved because it containsvarious values ​​of character education that can contribute in creating good characterfor children froman early age. Furthermore, the implications ofthis research are to make children have good character from early age and tomake tutors know that so many values of character education in that traditionalgame so they can implement that game to internalize good values for children.  KW - Traditional Games KW - Character Values KW - Nonformal Educational Institution CR - Albaiti, A. (2015). Kajian Kearifan Lokal Kelompok Budaya Dani Lembah Baliem Wamena Papua. JURNAL PENDIDIKAN NUSANTARA INDONESIA, 1(1), 14-33. Anggraini, P., & Kusniarti, T. (2016). The Implementation of Character Education Model Based on Empowerment Theatre for Primary School Students. Journal of Education and Practice, 7(1), 26-29. Anonim. (2017). Peraturan Presiden Republik Indonesia. Nomor 87 Tahun 2017. Tentang Penguatan Pendidikan Karakter. Jakarta. Fathurrohman, Pupuh, Dkk. (2013). Pengembangan Pendidikan Karakter. Bandung: PT Refika Aditama. Istiningsih. (2016). Character Education of the Most Developed Countries in ASEAN. Journal of Education and e-Learning Research. Vol. 3, No. 1, 32-37. Juma Abdu Wamaungo.(2016). Mendidik Untuk Membentuk Karakter “Bagaimana Sekolah Dapat Memberikan Pendidikan tentang Sikap Hormat dan Tanggung Jawab.Bumi Aksara:Jakarta. Tim Kreatif LKM UNJ. (2011).Restorasi Pendidikan Indonesia:” Menuju Masyarakat Terdidik Berbasis Budaya”. Ar-Ruz Media. Jakarta. Tannir, Abir et all. 2013. Effects of Character Education on the Self-Esteem Of Intellectually Able and Less Able Elementary Students in Kuwait. International Journal of Special Education. Vol 28, No: 1. Musfiqon. (2012). Panduan Lengkap Metodologi Penelitian Pendidikan. Prestasi Pustaka: Jakarta. McElmeel, L. Sharron. (2002). Character Education: A Book Guide for Teachers, Librarians, and Parents. Teachers Idea Press: Colorado. Suprijanto. (2012). Pendidikan Orang Dewasa: Dari Teori Hingga Aplikasi. Bumi Aksara. UR - https://doi.org/10.18768/ijaedu.415411 L1 - https://dergipark.org.tr/en/download/article-file/458081 ER -