TY - JOUR T1 - An eSport Research: Psychological Well-Being Differences of Teenagers in Terms of Several Variables AU - Kocadağ, Memduh PY - 2020 DA - June JF - Psychology Research on Education and Social Sciences JO - PRESS PB - Genç Bilge Yayıncılık WT - DergiPark SN - 2717-7602 SP - 31 EP - 39 VL - 1 IS - 1 LA - en AB - Teenagers who tend to have an esport career are steadily increased while esport is trending for more than a decade. As esport sector offers job opportunities and massive earnings, it is predictable that why teenagers desire to become a professional esport player or to work in esport sector. On the other hand, massive gameplay times may lead to psychological problems. As current employment and earnings effect mental health in several aspects, uncertainty of esport sector’s effect is an enigma. The sample of this study consists of 368 participants from all over the world. 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