@article{article_779946, title={ARgent: A Web Based Augmented Reality Framework for Dynamic Content Generation}, journal={Avrupa Bilim ve Teknoloji Dergisi}, pages={244–257}, year={2020}, DOI={10.31590/ejosat.779946}, author={Kurt, Gökhan and İnce, Gökhan}, keywords={Augmented reality, framework, authoring tool, human computer interfaces}, abstract={In the modern world, people are more and more interested in interactive technologies. Despite the usefulness of augmented reality, which is a novel addition to those interactive technologies, its development still requires knowledge and experience with programming and game development tools gained by long-term education and training. People experienced in design and content creation can be deprived of the ability to create and maintain AR applications. In this paper, ARgent, an AR authoring tool developed in Unity will be introduced. This framework will supply the whole workflow pipeline which involves modules targeting the tree fronts: the server, the web interface and mobile application. The server will be responsible for packaging and optimizing objects, doing database processes and serving the data to the web interface and mobile application. The web interface will be used for content management as web applications are easy to use and easily accessible. The mobile application is the application that will be used by the end user. ARgent will provide a way to create applications entirely in a Graphical User Interface (GUI) without needing to write any line of code. The User eXperience (UX) will be familiar to the existing tools to keep users engaged with the development process. ARgent provides a way to import dynamic assets, create animations and optionally create scripts for custom behavior, all within its web interface. ARgent features “asset bundling” method, a novel way to optimize and load dynamic assets, which eliminates performance issues arising from using dynamic assets in applications built with Unity. Finally, a JavaScript engine is added to the framework so that users can write their own scripts enabling them to create custom user interfaces and to assign behaviors to them.}, publisher={Osman SAĞDIÇ}