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            <front>

                <journal-meta>
                                                                <journal-id>lisans</journal-id>
            <journal-title-group>
                                                                                    <journal-title>Ana Dili Eğitimi Dergisi</journal-title>
            </journal-title-group>
                                        <issn pub-type="epub">2147-6020</issn>
                                                                                            <publisher>
                    <publisher-name>Mehmet KURUDAYIOĞLU</publisher-name>
                </publisher>
                    </journal-meta>
                <article-meta>
                                        <article-id pub-id-type="doi">10.16916/aded.363776</article-id>
                                                                                                                                                                                            <title-group>
                                                                                                                        <article-title>Çok Katmanlı Okuryazarlık Bağlamında Oyunlaştırmanın Türkçe Öğretim Sürecine Katkısı</article-title>
                                                                                                                                                                                                <trans-title-group xml:lang="en">
                                    <trans-title>The Contribution of Gamification in the Context of Multimodal Literacy to the  Process of Teaching Turkish</trans-title>
                                </trans-title-group>
                                                                                                    </title-group>
            
                                                    <contrib-group content-type="authors">
                                                                        <contrib contrib-type="author">
                                                                <name>
                                    <surname>Bal</surname>
                                    <given-names>Mazhar</given-names>
                                </name>
                                                            </contrib>
                                                                                </contrib-group>
                        
                                        <pub-date pub-type="pub" iso-8601-date="20180130">
                    <day>01</day>
                    <month>30</month>
                    <year>2018</year>
                </pub-date>
                                        <volume>6</volume>
                                        <issue>1</issue>
                                        <fpage>183</fpage>
                                        <lpage>201</lpage>
                        
                        <history>
                                    <date date-type="received" iso-8601-date="20171207">
                        <day>12</day>
                        <month>07</month>
                        <year>2017</year>
                    </date>
                                                    <date date-type="accepted" iso-8601-date="20180123">
                        <day>01</day>
                        <month>23</month>
                        <year>2018</year>
                    </date>
                            </history>
                                        <permissions>
                    <copyright-statement>Copyright © 2013, Journal of Mother Tongue Education</copyright-statement>
                    <copyright-year>2013</copyright-year>
                    <copyright-holder>Journal of Mother Tongue Education</copyright-holder>
                </permissions>
            
                                                                                                <abstract><p>Buçalışma, Türkçe öğretim süreciyle oyunlaştırmanın ilişkisini belirlemekamacıyla gerçekleştirilmiştir. Çalışma, nitel araştırma yöntemlerinden örnekolay incelemesi ile desenlenmiştir. Çalışmanın katılımcılarını, Türkçeöğretmenleri oluşturmaktadır. Veri toplama tekniği olarak yarı yapılandırılmışgörüşme formu kullanılmıştır. Verilerin çözümlenmesinde ise içerik analizitekniğinden yararlanılmıştır. Araştırmanın verilerinden hareketleoyunlaştırmanın; destekleme, fiziksel etkinlik, dijital, eğlence, somutlaştırmagibi kavramlarla ilişkili olarak algılandığı görülmüştür. Bu açıdan daoyunlaştırmayı daha çok öğretim sürecinin tamamlayıcı olarak algıladıklarısonucuna ulaşılmıştır. Oyunlaştırmanın Türkçe öğretim sürecinde kullanılmasıylailgili olarak gereklilik, programa uygunluk ve amaç başlıkları altında görüşlersunmuşlardır. Öğretmenlere göre oyunlaştırmanın, Türkçe öğretim sürecindekullanılması gerekmektedir çünkü öğrencinin derse karşı ilgisini arttırmakta vemotivasyonunu olumlu yönde etkilemektedir. Ayrıca Türkçe öğretmenlerine göreoyunlaştırma temel dil becerilerinin geliştirilmesine katkıda bulunmaktadır. Öğretmengörüşlerinden hareketle oyunlaştırmanın okuduğunu anlama becerileriyle dahailişkili olduğu sonucuna ulaşılmıştır.</p></abstract>
                                                                                                                                    <trans-abstract xml:lang="en">
                            <p>This study was conducted in order to determine therelation of gamification to the Turkish language teaching process. The study utilizedthe case study design which is one of the qualitative research methods.Participants of the study were Turkish teachers. A semi-structured interviewform was used as the data collection technique. The analysis of the data was done,using the content analysis technique. Based on the results of the research, gamificationwas perceived to be related to concepts such as support, physical activity,digitalization, entertainment, and concretization. Based on this point ofview, it was concluded that the teachers perceived gamification to be more likea complementary element to the teaching process. In terms of the use of gamificationin the Turkish language teaching process, the teachers stated their opinions inareas which could be termed as necessity,relevance to the curriculum and purpose. According to the teachers,gamification must be used in the Turkish language teaching process because itincreases the students’ interest towards the course and affects theirmotivation positively. Moreover, Turkish language teachers have the opinionthat gamification contributes to the development of basic language skills. Basedon the teachers’ opinions, it was concluded that gamification was related more toreading comprehension skills.</p></trans-abstract>
                                                            
            
                                                            <kwd-group>
                                                    <kwd>Türkçe öğretim süreci</kwd>
                                                    <kwd>  oyunlaştırma</kwd>
                                                    <kwd>  çok katmanlı okuryazarlık</kwd>
                                                    <kwd>  dijital oyunlar</kwd>
                                            </kwd-group>
                                                        
                                                                            <kwd-group xml:lang="en">
                                                    <kwd>Turkish language teaching process</kwd>
                                                    <kwd>  gamification</kwd>
                                                    <kwd>  multimodal literacy</kwd>
                                                    <kwd>  digital games</kwd>
                                            </kwd-group>
                                                                                                            </article-meta>
    </front>
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