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            <front>

                <journal-meta>
                                                                <journal-id>buefad</journal-id>
            <journal-title-group>
                                                                                    <journal-title>Bartın University Journal of Faculty of Education</journal-title>
            </journal-title-group>
                                        <issn pub-type="epub">1308-7177</issn>
                                                                                            <publisher>
                    <publisher-name>Bartin University</publisher-name>
                </publisher>
                    </journal-meta>
                <article-meta>
                                        <article-id pub-id-type="doi">10.14686/buefad.1811185</article-id>
                                                                <article-categories>
                                            <subj-group  xml:lang="en">
                                                            <subject>Instructional Technologies</subject>
                                                    </subj-group>
                                            <subj-group  xml:lang="tr">
                                                            <subject>Öğretim Teknolojileri</subject>
                                                    </subj-group>
                                    </article-categories>
                                                                                                                                                        <title-group>
                                                                                                                        <article-title>A Mixed-Method Examination of the Effects of Intelligence Games on Sixth-Grade Students’ Problem-Solving Skills, Social Skills, and Computer Course Attitudes</article-title>
                                                                                                                                                                                                <trans-title-group xml:lang="tr">
                                    <trans-title>Akıl ve Zekâ Oyunlarının 6.Sınıf Öğrencilerinin Problem Çözme, Sosyal Beceri ve Ders Tutumlarına Etkisi</trans-title>
                                </trans-title-group>
                                                                                                    </title-group>
            
                                                    <contrib-group content-type="authors">
                                                                        <contrib contrib-type="author">
                                                                    <contrib-id contrib-id-type="orcid">
                                        https://orcid.org/0000-0001-7592-7992</contrib-id>
                                                                <name>
                                    <surname>Özen</surname>
                                    <given-names>Güler</given-names>
                                </name>
                                                                    <aff>Milli Eğitim Bakanlığı</aff>
                                                            </contrib>
                                                    <contrib contrib-type="author">
                                                                    <contrib-id contrib-id-type="orcid">
                                        https://orcid.org/0000-0003-1075-0043</contrib-id>
                                                                <name>
                                    <surname>Gündüz</surname>
                                    <given-names>Şemseddin</given-names>
                                </name>
                                                                    <aff>NECMETTİN ERBAKAN ÜNİVERSİTESİ</aff>
                                                            </contrib>
                                                                                </contrib-group>
                        
                                        <pub-date pub-type="pub" iso-8601-date="20260328">
                    <day>03</day>
                    <month>28</month>
                    <year>2026</year>
                </pub-date>
                                                    <issue>2</issue>
                                        <fpage>626</fpage>
                                        <lpage>645</lpage>
                        
                        <history>
                                    <date date-type="received" iso-8601-date="20251026">
                        <day>10</day>
                        <month>26</month>
                        <year>2025</year>
                    </date>
                                                    <date date-type="accepted" iso-8601-date="20260201">
                        <day>02</day>
                        <month>01</month>
                        <year>2026</year>
                    </date>
                            </history>
                                        <permissions>
                    <copyright-statement>Copyright © 2012, Bartın University Journal of Faculty of Education</copyright-statement>
                    <copyright-year>2012</copyright-year>
                    <copyright-holder>Bartın University Journal of Faculty of Education</copyright-holder>
                </permissions>
            
                                                                                                <abstract><p>In the study, the effect of mind and intelligence games on students’ problem-solving skills, social skills, and attitudes toward the computer course was examined. A sequential explanatory design, one of the mixed research methods, was used in the study. In the quantitative dimension, a quasi-experimental design was employed, while in the qualitative dimension, the interview technique was preferred. The study group consisted of students, 25 (56%) of whom were female and 19 (44%) male. The study utilized the Problem-Solving Inventory for Children, the Social Skills Scale, the Attitude Scale Toward the Computer Course, and an interview form. In the experimental group, 12 different mind and intelligence games were played over a period of six weeks. The control group students continued their lessons using the existing teaching method. According to the findings obtained at the end of the research, the sub-factors of the Problem-Solving Inventory for Children and the overall problem-solving skill post-test scores of the experimental group were higher than those of the control group. Based on the findings of the Social Skills Scale, the post-test scores of the experimental group were also higher than those of the control group. However, in the data from the Attitude Scale Toward the Computer Course, no significant differences were found between the post-test scores of the experimental and control groups.</p></abstract>
                                                                                                                                    <trans-abstract xml:lang="tr">
                            <p>Çalışmada akıl ile zekâ oyunlarının öğrencilerin problem çözme, sosyal beceri ve bilgisayar dersine yönelik tutumlarına etkisinin incelenmiştir. Çalışmada karma araştırma yöntemlerinden sıralı açıklayıcı desen kullanılmıştır. Çalışmanın nicel boyutunda yarı deneysel desen kullanılmıştır. Araştırmanın nitel boyutunda görüşme tekniği tercih edilmiştir. Çalışma grubundaki öğrencilerin 25’i (%56) kız, 19’u (%44) erkektir. Çalışmada Çocuklar İçin Problem Çözme Envanteri, Sosyal Beceri Ölçeği, Bilgisayar Dersine Yönelik Tutum Ölçeği ve görüşme formu kullanılmıştır. Deney grubunda 6 haftada 12 farklı akıl ve zekâ oyunları oynanmıştır. Kontrol grubu öğrencileri mevcut ders yöntemiyle dersleri işlemiştir. Araştırma sonunda elde edilen bulgulara göre çocuklar için problem çözme envanterinin alt faktörleri ve problem çözme becerisi deney grubu son test puanları kontrol grubunun son test puanlarından yüksek bulunmuştur. Sosyal beceri ölçeğinin bulgularına göre deney grubunun son test puanları kontrol grubunun son test puanlarından yüksek bulunmuştur. Bilgisayar dersine yönelik tutum ölçeği verilerinde deney ve kontrol grubunun son testleri arasında anlamlı farklılıklar bulunmamıştır.</p></trans-abstract>
                                                            
            
                                                            <kwd-group>
                                                    <kwd>intelligence games</kwd>
                                                    <kwd>  computer course</kwd>
                                                    <kwd>  problem-solving</kwd>
                                                    <kwd>  social skills</kwd>
                                            </kwd-group>
                                                        
                                                                            <kwd-group xml:lang="tr">
                                                    <kwd>zekâ oyunları</kwd>
                                                    <kwd>  bilgisayar dersi</kwd>
                                                    <kwd>  problem çözme</kwd>
                                                    <kwd>  sosyal beceri</kwd>
                                            </kwd-group>
                                                                                                            </article-meta>
    </front>
    <back>
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