GAMIFICATION IN SUSTAINABILITY LEARNING IN BUSINESS EDUCATION
Yıl 2024,
Cilt: 26 Sayı: 4, 1667 - 1695, 12.12.2024
Özge Özgen
,
Banu Demirel
Öz
This study was conducted on gamification, sustainability learning, and business education dimensions. The main objective of this study is to synthesize the empirical evidence already available to gain a comprehensive understanding of how gamification can enhance sustainability learning in business education. Since integrating these three dimensions is a new and emerging area in the literature, early work in this field is expected to contribute significantly to future studies. According to the content analysis, the primary finding of the analyzed studies is that they mainly emphasize the cognitive engagement aspect. However, when the sustainability dimension is incorporated into gamification in business education, the games become excessively complex. Moreover, the studies examining cognitive outcomes need to adequately consider students' emotional states, and more attention is given to the behavior change associated with sustainability.
Kaynakça
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İŞLETME EĞİTİMİNDE SÜRDÜRÜLEBİLİRLİK ÖĞRENİMİNİN OYUNLAŞTIRMASI
Yıl 2024,
Cilt: 26 Sayı: 4, 1667 - 1695, 12.12.2024
Özge Özgen
,
Banu Demirel
Öz
Bu çalışma, oyunlaştırma, sürdürülebilirlik öğrenimi ve işletme eğitimi boyutlarında yapılmıştır. Bu çalışmanın temel amacı, işletme eğitiminde sürdürülebilirlik öğrenimini geliştirmek için oyunlaştırmanın nasıl kullanılabileceğine dair kapsamlı bir anlayış kazanmak için halihazırda mevcut olan ampirik çalışmaları sentezlemektir. Bu üç boyutun entegrasyonu literatürde yeni ve gelişen bir alan olduğu için, bu alanda yapılan bu erken çalışmanın gelecekteki yeni çalışmalara önemli bir katkı sağlayacağı düşünülmektedir. Yapılan içerik analizine göre, analiz edilen çalışmaların temel bulgusu, çoğunlukla bilişsel katılım yönünü vurgulamalarıdır. Bununla birlikte, işletme eğitiminde oyunlaştırmaya sürdürülebilirlik boyutu dahil edildiğinde, oyunlar aşırı derecede karmaşık hale gelmektedir. Dahası, bilişsel çıktıları inceleyen çalışmalar öğrencilerin duygusal durumlarını yeterince dikkate almamakta ve sürdürülebilirlikle ilişkili davranış değişikliğine yeterince önem vermemektedir.
Etik Beyan
Bu çalışmanın, özgün bir çalışma olduğunu; çalışmanın hazırlık, veri toplama, analiz ve bilgilerin sunumu olmak üzere tüm aşamalarından bilimsel etik ilke ve kurallarına uygun davrandığımızı; bu çalışma kapsamında elde edilen tüm veri ve bilgiler için kaynak gösterdiğimizi ve bu kaynaklara kaynakçada yer verdiğimizi; kullanılan verilerde herhangi bir değişiklik yapmadığımızi, araştırmacı etik görev ve sorumluluklarına riayet ettiğimizi beyan ederiz. Herhangi bir zamanda, çalışmayla ilgili yaptığımız bu beyana aykırı bir durumun saptanması durumunda, ortaya çıkacak tüm ahlaki ve hukuki sonuçlara razı olduğumuzu bildiririz. Ek olarak, çalışmamızın tarafsızlığı ile ilgili bilinmesi gereken herhangi bir mali katkı veya diğer çıkar çatışma ihtimali (potansiyeli) ve ilişki alanı yoktur.
Kaynakça
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- Arufe Giráldez, V., Sanmiguel-Rodríguez, A., Ramos Álvarez, O., & Navarro-Patón, R. (2022). Can gamification influence the academic performance of students?. Sustainability, 14 (9), 5115. https://doi.org/10.3390/su14095115
- Bagley, C. E., Sulkowski, A. J., Nelson, J. S., Waddock, S., & Shrivastava, P. (2020). A path to developing more insightful business school graduates: A systems-based, experimental approach to integrating law, strategy, and sustainability. Academy of Management Learning & Education, 19 (4), 541-568. https://doi.org/10.5465/amle.2018.0036
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