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FOREIGN LANGUAGE TEACHING WITH AUGMENTED REALITY APPLICATION

Year 2016, Volume: 4 , 309 - 312, 01.09.2016

Abstract

One of the main aims in Foreign Language Teaching is to actualize natural
and entertaining educational environment. Foreign Language Teaching Activities
should stress on motivational goals furthering interests and motivation of
learners and minimizing their anxiety in language teaching activities. So as to
adopt that, these activities should be designed to incite students’ interests,
curiosity and include some diverse alternatives from school textbooks to
handheld technological devices and other electronic appliances. The
alternatives for educational purposes may multiply in results of innovations
and individual’s access to technologies in surrounding educational environment.
For the purpose, application of technological innovations and handheld
technological devices should bridge the gap between real world and virtual
world. In the study, a technological innovation called “Augmented Reality (AR)”
is applied. The purpose of the study is to determine attitudes of learners
towards AR Application which enables learners to improve  their listening
skills and promote the motivation towards listening acitivities by using smart
phones and tablets. The study focuses on AR assisted learning with listening
acitivities in school textbooks. Data were collected  from 60
 students in a secondary school by using  15 items of the “Augmented Reality Applications Attitude Scale In
Secondary Schools” scale. For this AR educational application, three English
Language teachers’ opinions were consulted. It is assumed that the prototype of
the AR educational system will enlarge students’ motivation towards listening
activities and listening competence and pave the way for a new teaching
activity assisted with AR technology in foreign language teaching by shifting
time and place of education and learning.

References

  • Azuma, R. T. (1997). A survey of augmented reality. Presence, 6(4), 355-385. Chang, Y.-J., Chen, C.-H., Huang, W.-T., & Huang, W.-S. (2011). Investigating students' perceived satisfaction, behavioral intention, and effectiveness of English learning using augmented reality. Paper presented at the Multimedia and Expo (ICME), 2011 IEEE International Conference on. Kucuk, S., Yilmaz, R. M., & Goktas, Y. (2014). Augmented Reality for Learning English: Achievement, Attitude and Cognitive Load Levels of Students. Egitim Ve Bilim-Education and Science, 39(176), 393-404. Küçük, S., Yilmaz, R., Baydas, Ö., & Göktas, Y. (2014). Augmented reality applications attitude scale in secondary schools: Validity and reliability study. Eğitim ve Bilim, 39(176). Littlewood, W. (2001). Students' attitudes to classroom English learning: A cross-cultural study. Language teaching research, 5(1), 3-28. Liu, T. Y., Tan, T. H., & Chu, Y. L. (2010). QR Code and Augmented Reality-Supported Mobile English Learning System. Mobile Multimedia Processing: Fundamentals, Methods, and Applications, 5960, 37-52. Musa, N. C., Lie, K. Y., & Azman, H. (2012). Investigating academic literacy practices in English language: The case of Malaysia. Vate-U-Lan, P. (2012). An augmented reality 3d pop-up book: the development of a multimedia project for English language teaching. Paper presented at the Multimedia and Expo (ICME), 2012 IEEE International Conference on. Yang, J. C., Chen, C. H., & Jeng, M. C. (2010). Integrating video-capture virtual reality technology into a physically interactive learning environment for English learning. Computers & Education, 55(3), 1346-1356.
Year 2016, Volume: 4 , 309 - 312, 01.09.2016

Abstract

References

  • Azuma, R. T. (1997). A survey of augmented reality. Presence, 6(4), 355-385. Chang, Y.-J., Chen, C.-H., Huang, W.-T., & Huang, W.-S. (2011). Investigating students' perceived satisfaction, behavioral intention, and effectiveness of English learning using augmented reality. Paper presented at the Multimedia and Expo (ICME), 2011 IEEE International Conference on. Kucuk, S., Yilmaz, R. M., & Goktas, Y. (2014). Augmented Reality for Learning English: Achievement, Attitude and Cognitive Load Levels of Students. Egitim Ve Bilim-Education and Science, 39(176), 393-404. Küçük, S., Yilmaz, R., Baydas, Ö., & Göktas, Y. (2014). Augmented reality applications attitude scale in secondary schools: Validity and reliability study. Eğitim ve Bilim, 39(176). Littlewood, W. (2001). Students' attitudes to classroom English learning: A cross-cultural study. Language teaching research, 5(1), 3-28. Liu, T. Y., Tan, T. H., & Chu, Y. L. (2010). QR Code and Augmented Reality-Supported Mobile English Learning System. Mobile Multimedia Processing: Fundamentals, Methods, and Applications, 5960, 37-52. Musa, N. C., Lie, K. Y., & Azman, H. (2012). Investigating academic literacy practices in English language: The case of Malaysia. Vate-U-Lan, P. (2012). An augmented reality 3d pop-up book: the development of a multimedia project for English language teaching. Paper presented at the Multimedia and Expo (ICME), 2012 IEEE International Conference on. Yang, J. C., Chen, C. H., & Jeng, M. C. (2010). Integrating video-capture virtual reality technology into a physically interactive learning environment for English learning. Computers & Education, 55(3), 1346-1356.
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Details

Journal Section Articles
Authors

Niyazi Gündoğmuş This is me

Gökhan Orhan This is me

İsmail Şahın This is me

Publication Date September 1, 2016
Published in Issue Year 2016 Volume: 4

Cite

APA Gündoğmuş, N., Orhan, G., & Şahın, İ. (2016). FOREIGN LANGUAGE TEACHING WITH AUGMENTED REALITY APPLICATION. The Eurasia Proceedings of Educational and Social Sciences, 4, 309-312.