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3B Tasarım Uygulamalarının Uzamsal Beceriye Etkisi: Hackidhon Örneği

Year 2019, Volume: 39 Issue: 1, 341 - 371, 20.03.2019
https://doi.org/10.17152/gefad.428172

Abstract

Bu çalışmanın amacı Hackidhon etkinliklerinin bir
parçası olan 3 Boyutlu tasarım uygulamalarının öğrencilerin uzamsal
becerilerine etkisini incelemektir. Araştırmada açıklayıcı durum yöntemi
kullanılarak gerçekleştirilmiştir. Öğrencilerin uzamsal becerilerin belirlemek
için “MGMP Uzamsal Yetenek Testi” kullanılmıştır. Etkinliğin ilkokul kısmına 53
devlet okulu, 53 öğretmen ve 159 öğrenci katılmıştır. Etkinlikte yer alan
öğretmen ve öğrencilerin katıldığı tanıtım toplantısı, ardından çevrimiçi eğitim
ve yarışmanın gerçekleştirildiği etkinlik olmak üzere toplamda 8 hafta
sürmüştür. Çalışmaların bulguları etkinliğin öğrencilerin uzamsal becerilerinde
anlamlı düzeyde artışa sebep olduğunu göstermiştir. Cinsiyet farklılığı ve “3
boyutlu nesneler ve hacim hesaplama” konusunu işleme durumu uzamsal beceri
gelişimi açısından anlamlı bir farklılığa sebep olmazken öğrenme yönetim
sistemini kullanma durumunun uzamsal beceri gelişimi açısından anlamlı bir
farklılığa sebep olduğu belirlenmiştir. Öğrenci görüşmelerinden elde edilen
veriler ışığında yapılan içerik analizinde eğitsel katkı, kişisel gelişme katkı
ve etkinliğin değerlendirilmesi kategorilerinde çeşitli temalara ulaşılmıştır.
Yine öğretmen görüşlerinin analizinden öz/alana kazanımları, öğrenci
kazanımları ve süreç/etkinlik değerlendirmesi kategorilerinde bazı temalara
ulaşılmıştır.

References

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  • Battista, M.T., Wheatley, G.H., Talsma, G. (1982). The Importance of Spatial Visuaization and Cognitive Development for Geometry Learning in Preservice Elemantary Teachers. Journal for Research in Mathematics Education, 13 (5), 332-340.
  • Battista, M., & Clements, D. (1996). Students' Understanding of Three-Dimensional Rectangular Arrays of Cubes. Journal for Research in Mathematics Education, 27(3), 258-292.
  • Ben-Chaim, D., Lappan, G., Houang, R.T. (1988). The Effect of Instruction on Spatial Visualization Skills of Middle School Boys and Girls. American Educational Research Journal, 25 (1), 51-71.
  • Ching, C. C., Basham, J. D., & Planfetti, E. S. (2005). Technology in education, technology in life. In C. Vrasidas & G. V. Glass (Eds.), Current perspectives on applied information technologies: Preparing teachers to teach with technology (pp. 225-240). Greenwich, CT: Information Age.
  • Christou, C., Jones, K., Pitta-Pantazi, D., Pittalis, M., Mousoulides, N., Matos, J.F., Sendova, E., Zachariades, T., & Boytchev, P. (2007), Developing student spatial ability with 3D software applications. Paper presented at the 5th Congress of the European Society for Research in Mathematics Education (CERME), Larnaca, Cyprus, 22-26 Feb 2007.
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  • Eisenberg, M. (2013). 3D printing for children: What to build next? International Journal of Child- Computer Interaction, 1, 1: 7–13.Gün, E. T., & Atasoy, B. (2017). The Effects of Augmented Reality on Elementary School Students’ Spatial Ability and Academic Achievement. Education and Science, 42(191). 31-51.
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  • Kaufmann, H., Steinbügl, K., Dünser, A. ve Glück, J. (2005). General training of spatial abilities by geometry education in augmented reality. Annual Review of CyberTherapy and Telemedicine: A Decade of VR, 3, 65-76.
  • Kurtuluş, A. ve Yolcu, B. (2013). A study on sixth-grade Turkish students; spatial visualization ability. The Mathematics Educator, 22(2), 82-117.Kwon, H. (2017). Effects of 3D Printing and Design Software on Students’ Interests, Motivation, Mathematical and Technical Skills. Journal of STEM Education: Innovations and Research, 18(4).
  • Lee, J. & Bednarz,R. (2009) Effect of GIS Learning on Spatial Thinking, Journal of Geography in Higher Education, 33:2, 183-198.Lohman, D. F. (1996). Spatial ability and g. I. Dennis ve P. Tapsfield (Ed.), Human abilities: Their nature and measurement içinde (s. 97-116). Hillsdale, NJ: Lawrence Erlbaum Associates.
  • Linn, M.C., Petersen, A.C. (1985). Emergence and Characterization of Sex Differences in Spatial Ability: A-Meta Analysis. Child Development, 56, 1479-1498.
  • M. Contero, D. Etsii ve J.L. Saorín(2007). Learning support tools for developing spatial abilities in engineering design, Int. J. Eng. Educ., 22 (3), 1-12.
  • Munro B,H.(2005). Statistical Methods For Health Care Research. Philadelphia: Lippincott Williams & Wilkins.
  • McGee, M. G. (1976). Laterality, hand preference, and human spatial ability. Perceptual and Motor Skills, 42(3), 781-782.
  • McConnell, W. J. (2015). The impact of design-based modeling instruction on seventh graders' spatial abilities and model-based argumentation. Old Dominion University.
  • Cansız Aktaş, M. (2014). Nitel Veri Toplama Araçları. Metin, M.(Ed.) Kuramdan Uygulamaya Eğitimde Bilimsel Araştırma Yöntemleri (s.337-371) içinde. Ankara: Pegem.
  • Merriam, S. B. (1988). Case study research in education: A qualitative approach. Jossey-Bass.
  • Miles, M. B., & Huberman, A. M. (1994). Qualitative data analysis: An expanded sourcebook. London :Sage.
  • National Research Council. (2013). Education for life and work: Developing transferable knowledge and skills in the 21st century. National Academies Press.
  • Ng, O. L. (2017). Exploring the use of 3D Computer-Aided Design and 3D Printing for STEAM Learning in Mathematics. Digital Experiences in Mathematics Education, 3(3), 257-263.
  • Özdemir, S., Çetin, E., Çelik, A., Berikan, B. & Yüksel, A.O (2017). Furnushing New Generations with Productive ICT Skills to Make Them the Maker of Their Own Future. Journal of Education and Future, 11(1), 137-158.
  • Papp, I., Tornai, R., & Zichar, M. (2016, October). What 3D technologies can bring to education: the impacts of acquiring a 3D printer. In Cognitive Infocommunications (CogInfoCom), 2016 7th IEEE International Conference on (s. 257- 262).
  • Papert, S. (1993). The children's machine: Rethinking school in the age of the computer. Basic Books, New york.
  • Partnership for 21st Century Learning (2015). P21 Framework Definitions. http://www.p21.org/our-work/p21-framework adresinden erişlmiştir.
  • PWC (2016). Industry 4.0: Building the digital enterprise.. https://www.pwc.com/gx/en/industries/industry-4.0.html adresinden erişilmiştir.
  • Resnick, M. (1998). Technologies for Lifelong Kindergarten. Educational Technology Research and Development, 46, 4, 43-55.
  • Resnick, M., & Silverman, B. (2005). Some reflections on designing construction kits for kids. In Proceedings of the 2005 conference on Interaction design and children (pp. 117-122). ACM.
  • Rifkin, J., (2011). The Third Industrial Revolution. Palgrave Macmillan: New York, USA.
  • Šafhalter, A., Vukman, K. B., & Glodež, S. (2016). The effect of 3D-modeling training on students’ spatial reasoning relative to gender and grade. Journal of Educational Computing Research, 54(3), 395-406.
  • Shavalier, M. (2004). The effects of CAD-like software on the spatial ability of middle school students. Journal of Educational Computing Research, 31(1), 37-49.
  • Smith, S. & Tillman, D. (2015). Digital Fabrication Playground: Hands-on Experimentation with Design Technologies to Enrich Learning. In D. Rutledge & D. Slykhuis (Eds.), Proceedings of SITE 2015--Society for Information Technology & Teacher Education International Conference (pp. 133-136). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
  • Somyürek, S. (2015). An effective educational tool: Construction kits for fun and meaningful learning. International Journal of Technology and Design Education, 25(1). 25-41.
  • Sung, Y. T., Shih, P. C., & Chang, K. E. (2015). The effects of 3D-representation instruction on composite-solid surface-area learning for elementary school students. Instructional Science, 43(1), 115-145.
Year 2019, Volume: 39 Issue: 1, 341 - 371, 20.03.2019
https://doi.org/10.17152/gefad.428172

Abstract

References

  • Atal Köysüren, D. ve Deryakulu, D., (2017). Eğitim Politikalarındaki Değişimlerin Bilişim Teknolojileri Öğretmenlerinin Duyguları Üzerindeki Etkisi. Eğitim ve Bilim, 42 (190), 67-87.
  • Battista, M.T., Wheatley, G.H., Talsma, G. (1982). The Importance of Spatial Visuaization and Cognitive Development for Geometry Learning in Preservice Elemantary Teachers. Journal for Research in Mathematics Education, 13 (5), 332-340.
  • Battista, M., & Clements, D. (1996). Students' Understanding of Three-Dimensional Rectangular Arrays of Cubes. Journal for Research in Mathematics Education, 27(3), 258-292.
  • Ben-Chaim, D., Lappan, G., Houang, R.T. (1988). The Effect of Instruction on Spatial Visualization Skills of Middle School Boys and Girls. American Educational Research Journal, 25 (1), 51-71.
  • Ching, C. C., Basham, J. D., & Planfetti, E. S. (2005). Technology in education, technology in life. In C. Vrasidas & G. V. Glass (Eds.), Current perspectives on applied information technologies: Preparing teachers to teach with technology (pp. 225-240). Greenwich, CT: Information Age.
  • Christou, C., Jones, K., Pitta-Pantazi, D., Pittalis, M., Mousoulides, N., Matos, J.F., Sendova, E., Zachariades, T., & Boytchev, P. (2007), Developing student spatial ability with 3D software applications. Paper presented at the 5th Congress of the European Society for Research in Mathematics Education (CERME), Larnaca, Cyprus, 22-26 Feb 2007.
  • Cohen, J. (1988). Statistical power analysis for the behavioral sciences (2nd ed.). Hillsdale, NJ: Lawrence Earlbaum Associates.Erkoç, M. F., Gecü, Z., & Erkoç, Ç. (2013). The effects of using Google SketchUp on the mental rotation skills of eighth grade students. Kuram ve Uygulamada Egitim Bilimleri, 13(2), 1285.
  • Eisenberg, M. (2013). 3D printing for children: What to build next? International Journal of Child- Computer Interaction, 1, 1: 7–13.Gün, E. T., & Atasoy, B. (2017). The Effects of Augmented Reality on Elementary School Students’ Spatial Ability and Academic Achievement. Education and Science, 42(191). 31-51.
  • Hackidhon Nedir?.(2018). http://hackidhon.com adresinden erişilmiştir.
  • Huang, T. C., & Lin, C. Y. (2017). From 3D modeling to 3D printing: Development of a differentiated spatial ability teaching model. Telematics and Informatics, 34(2), 604-613.
  • Kaufmann, H., Steinbügl, K., Dünser, A. ve Glück, J. (2005). General training of spatial abilities by geometry education in augmented reality. Annual Review of CyberTherapy and Telemedicine: A Decade of VR, 3, 65-76.
  • Kurtuluş, A. ve Yolcu, B. (2013). A study on sixth-grade Turkish students; spatial visualization ability. The Mathematics Educator, 22(2), 82-117.Kwon, H. (2017). Effects of 3D Printing and Design Software on Students’ Interests, Motivation, Mathematical and Technical Skills. Journal of STEM Education: Innovations and Research, 18(4).
  • Lee, J. & Bednarz,R. (2009) Effect of GIS Learning on Spatial Thinking, Journal of Geography in Higher Education, 33:2, 183-198.Lohman, D. F. (1996). Spatial ability and g. I. Dennis ve P. Tapsfield (Ed.), Human abilities: Their nature and measurement içinde (s. 97-116). Hillsdale, NJ: Lawrence Erlbaum Associates.
  • Linn, M.C., Petersen, A.C. (1985). Emergence and Characterization of Sex Differences in Spatial Ability: A-Meta Analysis. Child Development, 56, 1479-1498.
  • M. Contero, D. Etsii ve J.L. Saorín(2007). Learning support tools for developing spatial abilities in engineering design, Int. J. Eng. Educ., 22 (3), 1-12.
  • Munro B,H.(2005). Statistical Methods For Health Care Research. Philadelphia: Lippincott Williams & Wilkins.
  • McGee, M. G. (1976). Laterality, hand preference, and human spatial ability. Perceptual and Motor Skills, 42(3), 781-782.
  • McConnell, W. J. (2015). The impact of design-based modeling instruction on seventh graders' spatial abilities and model-based argumentation. Old Dominion University.
  • Cansız Aktaş, M. (2014). Nitel Veri Toplama Araçları. Metin, M.(Ed.) Kuramdan Uygulamaya Eğitimde Bilimsel Araştırma Yöntemleri (s.337-371) içinde. Ankara: Pegem.
  • Merriam, S. B. (1988). Case study research in education: A qualitative approach. Jossey-Bass.
  • Miles, M. B., & Huberman, A. M. (1994). Qualitative data analysis: An expanded sourcebook. London :Sage.
  • National Research Council. (2013). Education for life and work: Developing transferable knowledge and skills in the 21st century. National Academies Press.
  • Ng, O. L. (2017). Exploring the use of 3D Computer-Aided Design and 3D Printing for STEAM Learning in Mathematics. Digital Experiences in Mathematics Education, 3(3), 257-263.
  • Özdemir, S., Çetin, E., Çelik, A., Berikan, B. & Yüksel, A.O (2017). Furnushing New Generations with Productive ICT Skills to Make Them the Maker of Their Own Future. Journal of Education and Future, 11(1), 137-158.
  • Papp, I., Tornai, R., & Zichar, M. (2016, October). What 3D technologies can bring to education: the impacts of acquiring a 3D printer. In Cognitive Infocommunications (CogInfoCom), 2016 7th IEEE International Conference on (s. 257- 262).
  • Papert, S. (1993). The children's machine: Rethinking school in the age of the computer. Basic Books, New york.
  • Partnership for 21st Century Learning (2015). P21 Framework Definitions. http://www.p21.org/our-work/p21-framework adresinden erişlmiştir.
  • PWC (2016). Industry 4.0: Building the digital enterprise.. https://www.pwc.com/gx/en/industries/industry-4.0.html adresinden erişilmiştir.
  • Resnick, M. (1998). Technologies for Lifelong Kindergarten. Educational Technology Research and Development, 46, 4, 43-55.
  • Resnick, M., & Silverman, B. (2005). Some reflections on designing construction kits for kids. In Proceedings of the 2005 conference on Interaction design and children (pp. 117-122). ACM.
  • Rifkin, J., (2011). The Third Industrial Revolution. Palgrave Macmillan: New York, USA.
  • Šafhalter, A., Vukman, K. B., & Glodež, S. (2016). The effect of 3D-modeling training on students’ spatial reasoning relative to gender and grade. Journal of Educational Computing Research, 54(3), 395-406.
  • Shavalier, M. (2004). The effects of CAD-like software on the spatial ability of middle school students. Journal of Educational Computing Research, 31(1), 37-49.
  • Smith, S. & Tillman, D. (2015). Digital Fabrication Playground: Hands-on Experimentation with Design Technologies to Enrich Learning. In D. Rutledge & D. Slykhuis (Eds.), Proceedings of SITE 2015--Society for Information Technology & Teacher Education International Conference (pp. 133-136). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
  • Somyürek, S. (2015). An effective educational tool: Construction kits for fun and meaningful learning. International Journal of Technology and Design Education, 25(1). 25-41.
  • Sung, Y. T., Shih, P. C., & Chang, K. E. (2015). The effects of 3D-representation instruction on composite-solid surface-area learning for elementary school students. Instructional Science, 43(1), 115-145.
There are 36 citations in total.

Details

Primary Language Turkish
Journal Section Articles
Authors

Bilal Atasoy

Akça Okan Yüksel This is me

Selçuk Özdemir

Publication Date March 20, 2019
Published in Issue Year 2019 Volume: 39 Issue: 1

Cite

APA Atasoy, B., Yüksel, A. O., & Özdemir, S. (2019). 3B Tasarım Uygulamalarının Uzamsal Beceriye Etkisi: Hackidhon Örneği. Gazi Üniversitesi Gazi Eğitim Fakültesi Dergisi, 39(1), 341-371. https://doi.org/10.17152/gefad.428172
AMA Atasoy B, Yüksel AO, Özdemir S. 3B Tasarım Uygulamalarının Uzamsal Beceriye Etkisi: Hackidhon Örneği. GUJGEF. March 2019;39(1):341-371. doi:10.17152/gefad.428172
Chicago Atasoy, Bilal, Akça Okan Yüksel, and Selçuk Özdemir. “3B Tasarım Uygulamalarının Uzamsal Beceriye Etkisi: Hackidhon Örneği”. Gazi Üniversitesi Gazi Eğitim Fakültesi Dergisi 39, no. 1 (March 2019): 341-71. https://doi.org/10.17152/gefad.428172.
EndNote Atasoy B, Yüksel AO, Özdemir S (March 1, 2019) 3B Tasarım Uygulamalarının Uzamsal Beceriye Etkisi: Hackidhon Örneği. Gazi Üniversitesi Gazi Eğitim Fakültesi Dergisi 39 1 341–371.
IEEE B. Atasoy, A. O. Yüksel, and S. Özdemir, “3B Tasarım Uygulamalarının Uzamsal Beceriye Etkisi: Hackidhon Örneği”, GUJGEF, vol. 39, no. 1, pp. 341–371, 2019, doi: 10.17152/gefad.428172.
ISNAD Atasoy, Bilal et al. “3B Tasarım Uygulamalarının Uzamsal Beceriye Etkisi: Hackidhon Örneği”. Gazi Üniversitesi Gazi Eğitim Fakültesi Dergisi 39/1 (March 2019), 341-371. https://doi.org/10.17152/gefad.428172.
JAMA Atasoy B, Yüksel AO, Özdemir S. 3B Tasarım Uygulamalarının Uzamsal Beceriye Etkisi: Hackidhon Örneği. GUJGEF. 2019;39:341–371.
MLA Atasoy, Bilal et al. “3B Tasarım Uygulamalarının Uzamsal Beceriye Etkisi: Hackidhon Örneği”. Gazi Üniversitesi Gazi Eğitim Fakültesi Dergisi, vol. 39, no. 1, 2019, pp. 341-7, doi:10.17152/gefad.428172.
Vancouver Atasoy B, Yüksel AO, Özdemir S. 3B Tasarım Uygulamalarının Uzamsal Beceriye Etkisi: Hackidhon Örneği. GUJGEF. 2019;39(1):341-7.