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Developing RAFT Strategy for Learning to Read Non-Literary Texts Based on Adobe Flash in Vocational High Schools

Year 2022, Volume: 6 Issue: 11, 25 - 33, 21.04.2022
https://doi.org/10.31458/iejes.1061462

Abstract

This study aimed to develop the RAFT strategy for learning to read non-literary texts based on Adobe Flash in Vocational High Schools and determine the feasibility of the RAFT strategy for learning to read non-literary texts based on Adobe Flash in Vocational Schools in terms of validation results by lecturers, teachers, and the results of student responses. This research used research and development methods. Sampling used purposive sampling technique. The research phase consisted of (1) needs analysis, (2) product planning, (3) initial product development, (4) expert and teacher validation, (5) initial product revision, (6) student response test, (7) second product revision, and (8) the final product. The needs analysis was conducted in three schools in Kulon Progo Regency, namely SMK Negeri 1 Pengasih, SMK Negeri 2 Pengasih, and SMK Negeri 1 Kokap. This study used data collection instruments in the form of validation sheets for experts and teachers and student response sheets. The result of the research is the RAFT strategy for learning to read non-literary texts based on Adobe Flash in SMK developed consists of three parts. (1) The introductory section, contains the opening title, the instructions for using the buttons, the instructions for the use of RAFT Strategy Development for Learning to Read Non-literary Texts Based on Adobe Flash in Vocational High Schools. (2) The content section consists of non-literary text learning materials for SMK students. (3) The exercise section is in the form of non-literary texts with the RAFT strategy, and answer keys. The development of the RAFT Strategy for Learning to Read Non-literary Texts Based on Adobe Flash in Vocational Schools was assessed for feasibility based on material expert validation, media expert validation, and the results of student responses. The results of the validation by lecturers, teachers, and student responses indicated that the product developed was included in the appropriate category for use. The results of the material expert validation obtained a very good category, with an overall percentage of 94.83%. The results of the media expert's validation obtained a very good category, with an overall percentage of 94.75%. The results of student responses obtained the very good category, with an overall percentage of 80.60%.

References

  • Aji, S. D., Hudha, M. N., Huda, C., & Gufran, G. (2018). Computer animation with adobe flash professional cs6 in newton's law. In IOP Conf. Series: Materials Science and Engineering 288 (pp. 1-4). https://dx.doi.org/10.1088/1757-899X/288/1/012131
  • Akhmadan, W. (2017). Development of materials teaching line and angle materials using macromedia flash and moodle grade vii junior high school. Journal of Bushels, 2(1), 27-40.
  • Ampera, D. (2017). Adobe flash cs6-based interactive multimedia development for clothing pattern making. In 1st International Conference on Technology and Vocational Teachers (ICTVT 2017). Atlantis Press. 102, 314-318. https://dx.doi.org/10.2991/ictvt/-17.2017.54
  • Arsyad, A. (2009). Learning media. Jakarta: Rajawali Press.
  • Atadil-Kuzucu, E. & Kartal, G. (2020). Technology and content integration for english language learners in a vocational high school. Journal of Computer and Education Research, 8 (15), 114-135. https://dx.doi.org/10.18009/jcer.656133
  • Buehl, D. (2007). Classroom strategies for interactive learning. Delaware: International Reading Association Publishing.
  • Chun, R. (2010). Adobe flash professional cs5: classroom in a book. USA: Adobe Systems Incor.
  • Çınar, D. & Kurt, H. (2019). Development of animation attitude scale (AAS): Validity and reliability study. Journal of Computer and Education Research, 7(14), 558-574. https://dx.doi.org/10.18009/jcer.617943
  • Mubasiroh, S. L. (2013). Development of a process approach-based writing skills learning book for high school and ma students in class xı. Thesis, unpublished. Yogyakarta: Indonesian Language and Literature Education FBS UNY.
  • Rahim, F. (2008). Teaching reading in elementary school (second edition). Jakarta: Bumi Aksara.
  • Ruddell, M. R. (2005). Teaching content reading and writing. (Fourth Edition). USA.
  • Setiani, C. K. (2014). Effectiveness of the implementation of learning model teams games tournaments assisted macromedia flash to improve the results of learning entrepreneurship basic competencies make decision class x smk widya praja ungaran. Economic Education Analysis Journal, 3 (1), 17-23.
  • Somadyo, S. (2011). Reading learning strategies and techniques. Yogyakarta: Graha Ilmu.
  • Sudjana. (2011). Teaching media. Bandung: Sinar Baru Algensindo.
  • Sugiyono. (2011). Development research methods. Bandung: Alfabeta.
  • Sukmadinata, N. S. (2013). Educational research methods. Bandung: Teenager Rosdakarya.
  • Sumarsih. (2009). The role of multimedia learning in improving student understanding of production management materials. Research report. Yogyakarta: Yogyakarta State University

Developing RAFT Strategy for Learning to Read Non-Literary Texts Based on Adobe Flash in Vocational High Schools

Year 2022, Volume: 6 Issue: 11, 25 - 33, 21.04.2022
https://doi.org/10.31458/iejes.1061462

Abstract

This study aimed to develop the RAFT strategy for learning to read non-literary texts based on Adobe Flash in Vocational High Schools and determine the feasibility of the RAFT strategy for learning to read non-literary texts based on Adobe Flash in Vocational Schools in terms of validation results by lecturers, teachers, and the results of student responses. This research used research and development methods. Sampling used purposive sampling technique. The research phase consisted of (1) needs analysis, (2) product planning, (3) initial product development, (4) expert and teacher validation, (5) initial product revision, (6) student response test, (7) second product revision, and (8) the final product. The needs analysis was conducted in three schools in Kulon Progo Regency, namely SMK Negeri 1 Pengasih, SMK Negeri 2 Pengasih, and SMK Negeri 1 Kokap. This study used data collection instruments in the form of validation sheets for experts and teachers and student response sheets. The result of the research is the RAFT strategy for learning to read non-literary texts based on Adobe Flash in SMK developed consists of three parts. (1) The introductory section, contains the opening title, the instructions for using the buttons, the instructions for the use of RAFT Strategy Development for Learning to Read Non-literary Texts Based on Adobe Flash in Vocational High Schools. (2) The content section consists of non-literary text learning materials for SMK students. (3) The exercise section is in the form of non-literary texts with the RAFT strategy, and answer keys. The development of the RAFT Strategy for Learning to Read Non-literary Texts Based on Adobe Flash in Vocational Schools was assessed for feasibility based on material expert validation, media expert validation, and the results of student responses. The results of the validation by lecturers, teachers, and student responses indicated that the product developed was included in the appropriate category for use. The results of the material expert validation obtained a very good category, with an overall percentage of 94.83%. The results of the media expert's validation obtained a very good category, with an overall percentage of 94.75%. The results of student responses obtained the very good category, with an overall percentage of 80.60%.

References

  • Aji, S. D., Hudha, M. N., Huda, C., & Gufran, G. (2018). Computer animation with adobe flash professional cs6 in newton's law. In IOP Conf. Series: Materials Science and Engineering 288 (pp. 1-4). https://dx.doi.org/10.1088/1757-899X/288/1/012131
  • Akhmadan, W. (2017). Development of materials teaching line and angle materials using macromedia flash and moodle grade vii junior high school. Journal of Bushels, 2(1), 27-40.
  • Ampera, D. (2017). Adobe flash cs6-based interactive multimedia development for clothing pattern making. In 1st International Conference on Technology and Vocational Teachers (ICTVT 2017). Atlantis Press. 102, 314-318. https://dx.doi.org/10.2991/ictvt/-17.2017.54
  • Arsyad, A. (2009). Learning media. Jakarta: Rajawali Press.
  • Atadil-Kuzucu, E. & Kartal, G. (2020). Technology and content integration for english language learners in a vocational high school. Journal of Computer and Education Research, 8 (15), 114-135. https://dx.doi.org/10.18009/jcer.656133
  • Buehl, D. (2007). Classroom strategies for interactive learning. Delaware: International Reading Association Publishing.
  • Chun, R. (2010). Adobe flash professional cs5: classroom in a book. USA: Adobe Systems Incor.
  • Çınar, D. & Kurt, H. (2019). Development of animation attitude scale (AAS): Validity and reliability study. Journal of Computer and Education Research, 7(14), 558-574. https://dx.doi.org/10.18009/jcer.617943
  • Mubasiroh, S. L. (2013). Development of a process approach-based writing skills learning book for high school and ma students in class xı. Thesis, unpublished. Yogyakarta: Indonesian Language and Literature Education FBS UNY.
  • Rahim, F. (2008). Teaching reading in elementary school (second edition). Jakarta: Bumi Aksara.
  • Ruddell, M. R. (2005). Teaching content reading and writing. (Fourth Edition). USA.
  • Setiani, C. K. (2014). Effectiveness of the implementation of learning model teams games tournaments assisted macromedia flash to improve the results of learning entrepreneurship basic competencies make decision class x smk widya praja ungaran. Economic Education Analysis Journal, 3 (1), 17-23.
  • Somadyo, S. (2011). Reading learning strategies and techniques. Yogyakarta: Graha Ilmu.
  • Sudjana. (2011). Teaching media. Bandung: Sinar Baru Algensindo.
  • Sugiyono. (2011). Development research methods. Bandung: Alfabeta.
  • Sukmadinata, N. S. (2013). Educational research methods. Bandung: Teenager Rosdakarya.
  • Sumarsih. (2009). The role of multimedia learning in improving student understanding of production management materials. Research report. Yogyakarta: Yogyakarta State University
There are 17 citations in total.

Details

Primary Language English
Subjects Studies on Education
Journal Section Review Article
Authors

Dewı Putrı Pertıwı 0000-0002-2393-8443

Zamzani Zamzanı This is me 0000-0001-9056-4667

Early Pub Date April 3, 2022
Publication Date April 21, 2022
Submission Date January 22, 2022
Published in Issue Year 2022 Volume: 6 Issue: 11

Cite

APA Pertıwı, D. P., & Zamzanı, Z. (2022). Developing RAFT Strategy for Learning to Read Non-Literary Texts Based on Adobe Flash in Vocational High Schools. International E-Journal of Educational Studies, 6(11), 25-33. https://doi.org/10.31458/iejes.1061462

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