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            <front>

                <journal-meta>
                                                                <journal-id>jimuseumed</journal-id>
            <journal-title-group>
                                                                                    <journal-title>Journal of International Museum Education</journal-title>
            </journal-title-group>
                                        <issn pub-type="epub">2687-4830</issn>
                                                                                            <publisher>
                    <publisher-name>Galip ÖNER</publisher-name>
                </publisher>
                    </journal-meta>
                <article-meta>
                                        <article-id pub-id-type="doi">10.51637/jimuseumed.1806412</article-id>
                                                                <article-categories>
                                            <subj-group  xml:lang="en">
                                                            <subject>Museum Education</subject>
                                                    </subj-group>
                                            <subj-group  xml:lang="tr">
                                                            <subject>Müze Eğitimi</subject>
                                                    </subj-group>
                                    </article-categories>
                                                                                                                                                        <title-group>
                                                                                                                        <trans-title-group xml:lang="tr">
                                    <trans-title>Köylü toplumunun karmaşıklığını simüle etmek mümkün mü? Mevcut video oyunlarına eleştirel bir bakış ve müze eğitimi için özel olarak tasarlanmış bir eğitim oyununun tasarımı</trans-title>
                                </trans-title-group>
                                                                                                                                                                                                <article-title>Is It Possible to Simulate the Complexity of Peasant Society? A Critical Inquiry into Existing Video Games and the Design of a Purpose-Built Edugame for Museum Education</article-title>
                                                                                                    </title-group>
            
                                                    <contrib-group content-type="authors">
                                                                        <contrib contrib-type="author">
                                                                    <contrib-id contrib-id-type="orcid">
                                        https://orcid.org/0000-0003-0970-5798</contrib-id>
                                                                <name>
                                    <surname>Todino</surname>
                                    <given-names>Michele Domenico</given-names>
                                </name>
                                                                    <aff>University of Salerno</aff>
                                                            </contrib>
                                                    <contrib contrib-type="author">
                                                                    <contrib-id contrib-id-type="orcid">
                                        https://orcid.org/0000-0003-3632-9476</contrib-id>
                                                                <name>
                                    <surname>Campitiello</surname>
                                    <given-names>Lucia</given-names>
                                </name>
                                                                    <aff>University of Salerno</aff>
                                                            </contrib>
                                                    <contrib contrib-type="author">
                                                                    <contrib-id contrib-id-type="orcid">
                                        https://orcid.org/0000-0002-3044-0491</contrib-id>
                                                                <name>
                                    <surname>Di Paolo</surname>
                                    <given-names>Alessio</given-names>
                                </name>
                                                                    <aff>University of Salerno</aff>
                                                            </contrib>
                                                    <contrib contrib-type="author">
                                                                    <contrib-id contrib-id-type="orcid">
                                        https://orcid.org/0000-0002-8393-1446</contrib-id>
                                                                <name>
                                    <surname>Bilotti</surname>
                                    <given-names>Umberto</given-names>
                                </name>
                                                                    <aff>University of Salerno</aff>
                                                            </contrib>
                                                    <contrib contrib-type="author">
                                                                    <contrib-id contrib-id-type="orcid">
                                        https://orcid.org/0000-0001-9064-7323</contrib-id>
                                                                <name>
                                    <surname>Fusco</surname>
                                    <given-names>Paolo</given-names>
                                </name>
                                                                    <aff>University of Salerno</aff>
                                                            </contrib>
                                                                                </contrib-group>
                        
                                        <pub-date pub-type="pub" iso-8601-date="20251231">
                    <day>12</day>
                    <month>31</month>
                    <year>2025</year>
                </pub-date>
                                        <volume>7</volume>
                                                    <fpage>55</fpage>
                                        <lpage>72</lpage>
                        
                        <history>
                                    <date date-type="received" iso-8601-date="20251020">
                        <day>10</day>
                        <month>20</month>
                        <year>2025</year>
                    </date>
                                                    <date date-type="accepted" iso-8601-date="20251230">
                        <day>12</day>
                        <month>30</month>
                        <year>2025</year>
                    </date>
                            </history>
                                        <permissions>
                    <copyright-statement>Copyright © 2019, Journal of International Museum Education</copyright-statement>
                    <copyright-year>2019</copyright-year>
                    <copyright-holder>Journal of International Museum Education</copyright-holder>
                </permissions>
            
                                                                                                <trans-abstract xml:lang="tr">
                            <p>Bu çalışma, mevcut ticari video oyunlarının tarımın makineleşmesinden önceki geleneksel köylü toplumunun karmaşıklığını ne ölçüde doğru bir şekilde temsil edebildiğini incelemektedir. Merkezî araştırma sorusu şudur: Somut olmayan köylü uygarlığı mirasına adanmış sanal bir müze oluşturulacak olsaydı, böylesi çok katmanlı bir dünyayı etkili biçimde simüle edebilecek mevcut oyunlar var mıdır?Bu soruya yanıt verebilmek için makale, öncelikle sanayi öncesi kırsal yaşamın sosyo-kültürel özelliklerini yeniden inşa etmekte; bu yaşam biçiminin uyumsal zekâsını, ilişkisel bilgi sistemlerini ve doğa döngüleriyle kurduğu güçlü bütünleşmeyi vurgulamaktadır. Ardından, günümüzde pazarda bulunan ve kırsal ya da tarımsal bağlamları temsil ettiğini iddia eden video oyunlarını karşılaştırmalı bir analizle incelemekte; bu oyunların toplumsal, simgesel ve deneyimsel karmaşıklık açısından ne ölçüde sadık olduklarını değerlendirmektedir.Ticari çözümlerin yetersiz kaldığı noktalarda —özellikle köylü kültürünün epistemik ve duygusal boyutlarını yansıtmada— çalışma, bu amaçla tasarlanacak özel bir edugame’in gerekliliğini savunmaktadır. Söz konusu eğitim amaçlı oyun, yüzeysel unsurları yalnızca yeniden üretmekle kalmamalı; bunun yerine, simplexity ve bedenselleşmiş öğrenme ilkelerini bütünleştirerek, maddi olarak artık var olmayan fakat yerel bilgi ve değerleri biçimlendirmeyi sürdüren bir yaşam biçimiyle derinlemesine, konumlanmış ve anlamlı bir karşılaşma sunmalıdır.Makale, böyle bir edugame’in temel özelliklerini ve tasarım ilkelerini özetleyerek, gelecekteki geliştirme süreçleri ve disiplinlerarası işbirlikleri için kuramsal bir zemin oluşturmaktadır.</p></trans-abstract>
                                                                                                                                    <abstract><p>This study investigates whether existing commercial video games are capable of accurately representing the complexity of traditional peasant society prior to the mechanization of agriculture. The central research question is as follows: If one were to create a virtual museum dedicated to the intangible heritage of peasant civilization, are there existing games that can effectively simulate the multifaceted nature of such a world? In order to address this question, the paper begins by reconstructing the socio-cultural characteristics of pre-industrial rural life, with particular emphasis on its adaptive intelligence, relational knowledge systems, and close integration with natural cycles. It then conducts a comparative analysis of current video games on the market that claim to represent rural or agricultural settings, evaluating their fidelity in terms of social, symbolic, and experiential complexity. Where existing commercial solutions prove insufficient, particularly in capturing the epistemic and affective dimensions of peasant culture, the study argues for the necessity of designing a dedicated edugame. This prospective educational tool should not merely reproduce surface elements; instead, it should integrate principles of simplexity and embodied learning, thereby offering an immersive, situated, and meaningful encounter with a form of life that, while no longer materially present, continues to inform local knowledge and values. The paper concludes by outlining the key features and design considerations for such an edugame, establishing a foundation for future development and interdisciplinary collaboration.</p></abstract>
                                                            
            
                                                                                        <kwd-group>
                                                    <kwd>virtual museum</kwd>
                                                    <kwd>  simplexity</kwd>
                                                    <kwd>  videogames education</kwd>
                                                    <kwd>  edugames</kwd>
                                                    <kwd>  socio-constructivism</kwd>
                                            </kwd-group>
                            
                                                <kwd-group xml:lang="tr">
                                                    <kwd>sanal müze</kwd>
                                                    <kwd>  basitlik</kwd>
                                                    <kwd>  video oyunları eğitimi</kwd>
                                                    <kwd>  eğitim oyunları</kwd>
                                                    <kwd>  sosyo-yapılandırmacılık.</kwd>
                                            </kwd-group>
                                                                                                                                        </article-meta>
    </front>
    <back>
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