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            <front>

                <journal-meta>
                                                                <journal-id>caku jiss</journal-id>
            <journal-title-group>
                                                                                    <journal-title>Çankırı Karatekin Üniversitesi Sosyal Bilimler Enstitüsü Dergisi</journal-title>
            </journal-title-group>
                            <issn pub-type="ppub">1309-3738</issn>
                                        <issn pub-type="epub">2791-9374</issn>
                                                                                            <publisher>
                    <publisher-name>Cankiri Karatekin University</publisher-name>
                </publisher>
                    </journal-meta>
                <article-meta>
                                        <article-id pub-id-type="doi">10.54558/jiss.1859592</article-id>
                                                                <article-categories>
                                            <subj-group  xml:lang="en">
                                                            <subject>Public Relations</subject>
                                                            <subject>Public Relations Campaigns and Applications</subject>
                                                            <subject>Advertisement</subject>
                                                    </subj-group>
                                            <subj-group  xml:lang="tr">
                                                            <subject>Halkla İlişkiler</subject>
                                                            <subject>Halkla İlişkiler Kampanya ve Uygulamaları</subject>
                                                            <subject>Reklam</subject>
                                                    </subj-group>
                                    </article-categories>
                                                                                                                                                        <title-group>
                                                                                                                        <article-title>Tüketici Davranışlarında Avatar Kullanımı: McDonald’s Reklamları Üzerine Göstergebilimsel Bir Analiz</article-title>
                                                                                                                                                                                                <trans-title-group xml:lang="en">
                                    <trans-title>Avatar Usage in Consumer Behavior: A Semiotic Analysis on McDonald’s Advertisements</trans-title>
                                </trans-title-group>
                                                                                                    </title-group>
            
                                                    <contrib-group content-type="authors">
                                                                        <contrib contrib-type="author">
                                                                    <contrib-id contrib-id-type="orcid">
                                        https://orcid.org/0009-0009-1615-9183</contrib-id>
                                                                <name>
                                    <surname>Akın</surname>
                                    <given-names>Metin Şahin</given-names>
                                </name>
                                                                    <aff>MARMARA ÜNİVERSİTESİ, SOSYAL BİLİMLER ENSTİTÜSÜ, REKLAMCILIK VE TANITIM (YL) (TEZLİ)</aff>
                                                            </contrib>
                                                    <contrib contrib-type="author">
                                                                    <contrib-id contrib-id-type="orcid">
                                        https://orcid.org/0000-0002-8293-5875</contrib-id>
                                                                <name>
                                    <surname>Kuşay</surname>
                                    <given-names>Yeliz</given-names>
                                </name>
                                                                    <aff>MARMARA ÜNİVERSİTESİ</aff>
                                                            </contrib>
                                                                                </contrib-group>
                        
                                        <pub-date pub-type="pub" iso-8601-date="20260429">
                    <day>04</day>
                    <month>29</month>
                    <year>2026</year>
                </pub-date>
                                        <volume>17</volume>
                                        <issue>1</issue>
                                        <fpage>165</fpage>
                                        <lpage>181</lpage>
                        
                        <history>
                                    <date date-type="received" iso-8601-date="20260108">
                        <day>01</day>
                        <month>08</month>
                        <year>2026</year>
                    </date>
                                                    <date date-type="accepted" iso-8601-date="20260220">
                        <day>02</day>
                        <month>20</month>
                        <year>2026</year>
                    </date>
                            </history>
                                        <permissions>
                    <copyright-statement>Copyright © 2010, Journal of Institute of Social Sciences</copyright-statement>
                    <copyright-year>2010</copyright-year>
                    <copyright-holder>Journal of Institute of Social Sciences</copyright-holder>
                </permissions>
            
                                                                                                <abstract><p>Amaç: Bu çalışma, iletişim stratejilerinin tüketici davranışlarıyla ilişkisini avatar kullanımı bağlamında incelemekte ve McDonald&#039;s Japonya örneği üzerinden göstergebilimsel bir analiz sunmaktadır. Markaların dijital ortamlarda kimlik inşasında avatarları nasıl stratejik bir araç olarak kullandığı incelenmektedir.Yöntem: Çalışmada nitel araştırma yöntemlerinden göstergebilimsel analiz kullanılmaktadır. Araştırmanın örneklemini, McDonald&#039;s Japonya&#039;nın sanal idol Hatsune Miku ile gerçekleştirmiş olduğu iş birliği kapsamında 25 Şubat - 9 Mart 2025 tarihleri arasında X (Twitter) platformunda yayınlanan tanıtım afişi ve reklam filmi oluşturmaktadır. Görseller, Roland Barthes’ın düz anlam ve yan anlam boyutları temel alınarak analiz edilmektedir.Bulgular: Yapılan analiz sonucunda, Hatsune Miku avatarının McDonald&#039;s için bir &quot;kültürel arayüz&quot; işlevi gördüğü belirlenmektedir. &quot;Shaka Shaka&quot; patates ürününün tüketimi, müzik ve dans eşliğinde ritüelleştirilerek eğlenceli bir performansa dönüştürülmektedir. Avatarın, fiziksel ürün ile dijital tüketici arasında duygusal bir köprü kurduğu ve markanın &quot;dijital ikiz&quot; kavramı üzerinden kitleyle etkileşime girdiği açıkça görülmektedir.Sonuç: Bu çalışmada, avatar kullanımının, markalar için yalnızca dekoratif ve görsel bir unsurdan öte, stratejik bir &quot;dijital yoldaşlık&quot; ve &quot;duygusal bağ kurma teknolojisi&quot;ne dönüştüğü sonucuna varılmaktadır. Çalışma, geleneksel ve küresel bir markanın, yerel dijital kültür kodlarını (fütüristik pop ikonları) kullanarak kendini yeniden inşa edebildiğini ve tüketiciye fiziksel-sanal sınırların silikleştiği hibrit bir deneyim sunduğunu ortaya koymaktadır. Sonuç olarak, geleceğin reklamcılığında, statik mesajlar yerine avatar temelli &quot;yaşanan&quot; ve &quot;oynanan&quot; dinamik performansların, tüketici zihninde daha kalıcı ve ikna edici bir yer edineceği öngörülmekte ve tartışmaya sunulmaktadır.Özgünlük: Araştırma, geleneksel bir fast-food markasının yerel dijital kültür kodlarını (Hatsune Miku) kullanarak nasıl hibrit bir tüketim deneyimi inşa ettiğini göstergebilimsel açıdan ortaya koymasıyla literatüre özgün bir katkı sağlamaktadır.</p></abstract>
                                                                                                                                    <trans-abstract xml:lang="en">
                            <p>Aim: The aim of this study is to examine the relationship between communication strategies and consumer behaviors in the context of avatar usage and to present a semiotic analysis through the example of McDonald&#039;s Japan. It investigates how brands utilize avatars as a strategic tool for identity construction in digital environments.Method: Semiotic analysis, a qualitative research method, was employed in this study. The sample of the research consists of the promotional poster and commercial film published on the X (Twitter) platform between February 25 and March 9, 2025, as part of the collaboration between McDonald&#039;s Japan and the virtual idol Hatsune Miku. The visuals were analyzed based on Roland Barthes&#039; dimensions of denotation and connotation.Results: The analysis revealed that the Hatsune Miku avatar functions as a &quot;cultural interface&quot; for McDonald&#039;s. The consumption of the &quot;Shaka Shaka&quot; potato product was ritualized into an entertaining performance accompanied by music and dance. It was determined that the avatar establishes an emotional bridge between the physical product and the digital consumer, and the brand interacts with the young audience through the concept of a &quot;digital twin.&quot;Conclusion: The research concludes that avatar usage has transformed from a decorative element into a sustainable &quot;digital companionship&quot; and a &quot;technology of emotional bonding&quot; for brands. The study demonstrates that a traditional global brand can reconstruct itself using local digital cultural codes (futuristic pop icons) and offer consumers a hybrid experience where the boundaries between physical and virtual blur. It is predicted and submit to discussion  that in the future of advertising, avatar-based &quot;lived&quot; and &quot;performed&quot; dynamic experiences will occupy a more permanent and persuasive place in the consumer&#039;s mind than static messages.Originality: This study contributes uniquely to the literature by semiotically demonstrating how a traditional fast-food brand constructs a hybrid consumption experience using local digital cultural codes (Hatsune Miku).</p></trans-abstract>
                                                            
            
                                                            <kwd-group>
                                                    <kwd>İletişim stratejileri</kwd>
                                                    <kwd>  dijital kimlik</kwd>
                                                    <kwd>  avatar</kwd>
                                                    <kwd>  Hatsune Miku.</kwd>
                                            </kwd-group>
                                                        
                                                                            <kwd-group xml:lang="en">
                                                    <kwd>Communication strategies</kwd>
                                                    <kwd>  digital identity</kwd>
                                                    <kwd>  avatar</kwd>
                                                    <kwd>  Hatsune Miku.</kwd>
                                            </kwd-group>
                                                                                                            </article-meta>
    </front>
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