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Metaverse: A Potential Virtual-Physical Ecosystem for Innovative Blended Education and Training

Year 2023, Volume: 3 Issue: 1, 66 - 72, 30.06.2023
https://doi.org/10.57019/jmv.1168056

Abstract

Recently online education has become quite popular, especially during the recent COVID-19 pandemic situations when mostly few remote synchronous S/W platforms were usually used across the globe. However, those platforms cannot replicate the physical classroom/training room environments and lack to provide hands-on support for laboratories or corporate development centers. Again, Metaverse has recently emerged as a useful platform for various types of useful applications. Metaverse has attracted the academic community for some time and this can be well utilized in education and training. Digital Twins (DT) can help in implementing the ideas and concepts of the natural/physical world in Metaverse-based education to make education more realistic and user-friendly. No work or literature review, to the best of the knowledge, of the author, is available that has considered the application of metaverse in training or developing skills for industry professionals along with academics in a holistic manner through an integrated environment. This paper aims to explore the potential of Metaverse for the development of an innovative virtual-physical blended teaching-learning. The objective is to overcome the limitations of current online and physical (offline) education and training systems of both academics and the corporate world.

References

  • L. H. Lee et al., "All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda," Journal of Latex Class Files, vol. 14, no. 8, pp. 1–66, September 2021.
  • S. Mystakidis. "Metaverse," Encyclopedia, MDPI, pp. 486-497, February 2022.
  • S. B. Far and A. I. Rad, "Applying Digital Twins in Metaverse: User Interface, Security and Privacy Challenges," Journal of Metaverse, vol. 2, issue 1, pp. 8-15, 2022.
  • H. Duan et al., "Metaverse for Social Good: A University Campus Prototype," in Proceedings of the 29th ACM International Conference on Multimedia, pp. 153–161, October 2021.
  • S. M. Park and Y. G. Kim, "A Metaverse: taxonomy, components, applications and open challenges," IEEE Access, vol. 10, pp. 4209-4251, 2022.
  • S. Mitra and S. Gupta, "Mobile Learning under Personal Cloud with a Virtualization Framework for Outcome Based Education," Education and Information Technologies, Springer-Nature, vol. 25, issue 3, pp. 2129-2156, 20209.
  • S. Mitra and S. Gupta, "Own Device-Based Mobile Learning in Personal Cloud Environment: A framework to address Digital Divide," Journal of Engineering Education Transformations, vol. 32, issue 4, pp. 46-54, 2019.
  • B. Kye, N. Han, E. Kim, Y. Park, and S. Jo, "Educational applications of metaverse: possibilities and limitations," Journal of Educational Evaluation for Health Professions, vol. 18, pp. 1-13, December 2021.
  • T. Ahmed et al., "Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis," Smart Learning Environments, Springer, vol. 9, issue 24, pp. 1-31, July 2022.
  • N. M. M. Araya and R. S. H. Avila, "Collaboration learning through integration of environments real and virtual-immersive," in Proceedings of the 37th IEEE International Conference of the Chilean Computer Society, pp. 1-8, 2018.
  • Hirsh-Pasek et al., "A whole new-world Education meets the Metaverse," The Brookings Institution. A whole new world: Education meets the metaverse (brookings.edu), February, 2022.
  • J. E. M. Diaz, C. A. D. Saldana and C. A. R. Avila, "Virtual World as a Resource for Hybrid Education," International Journal of Emerging Technologies in Learning(iJET), vol. 15, issue 15, pp. 94-109, August 2020.
  • G. J. Hwang and S. H. Chien, "Definition, roles and potential research issues of the metaverse in education: An artificial intelligence perspective," Computers and Education: Artificial Intelligence, Elsevier, vol. 3, pp. 1-6, May 2022.
  • OpenSimulator, Available Online : OpenSimulator - Wikipedia, August 2022.

Metaverse: A Potential Virtual-Physical Ecosystem for Innovative Blended Education and Training

Year 2023, Volume: 3 Issue: 1, 66 - 72, 30.06.2023
https://doi.org/10.57019/jmv.1168056

Abstract

Recently online education has become quite popular, especially during the recent COVID-19 pandemic situations when mostly few remote synchronous S/W platforms were usually used across the globe. However, those platforms cannot replicate the physical classroom/training room environments and lack to provide hands-on support for laboratories or corporate development centers. Again, Metaverse has recently emerged as a useful platform for various types of useful applications. Metaverse has attracted the academic community for some time and this can be well utilized in education and training. Digital Twins (DT) can help in implementing the ideas and concepts of the natural/physical world in Metaverse-based education to make education more realistic and user-friendly. No work or literature review, to the best of the knowledge, of the author, is available that has considered the application of metaverse in training or developing skills for industry professionals along with academics in a holistic manner through an integrated environment. This paper aims to explore the potential of Metaverse for the development of an innovative virtual-physical blended teaching-learning. The objective is to overcome the limitations of current online and physical (offline) education and training systems of both academics and the corporate world.

References

  • L. H. Lee et al., "All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda," Journal of Latex Class Files, vol. 14, no. 8, pp. 1–66, September 2021.
  • S. Mystakidis. "Metaverse," Encyclopedia, MDPI, pp. 486-497, February 2022.
  • S. B. Far and A. I. Rad, "Applying Digital Twins in Metaverse: User Interface, Security and Privacy Challenges," Journal of Metaverse, vol. 2, issue 1, pp. 8-15, 2022.
  • H. Duan et al., "Metaverse for Social Good: A University Campus Prototype," in Proceedings of the 29th ACM International Conference on Multimedia, pp. 153–161, October 2021.
  • S. M. Park and Y. G. Kim, "A Metaverse: taxonomy, components, applications and open challenges," IEEE Access, vol. 10, pp. 4209-4251, 2022.
  • S. Mitra and S. Gupta, "Mobile Learning under Personal Cloud with a Virtualization Framework for Outcome Based Education," Education and Information Technologies, Springer-Nature, vol. 25, issue 3, pp. 2129-2156, 20209.
  • S. Mitra and S. Gupta, "Own Device-Based Mobile Learning in Personal Cloud Environment: A framework to address Digital Divide," Journal of Engineering Education Transformations, vol. 32, issue 4, pp. 46-54, 2019.
  • B. Kye, N. Han, E. Kim, Y. Park, and S. Jo, "Educational applications of metaverse: possibilities and limitations," Journal of Educational Evaluation for Health Professions, vol. 18, pp. 1-13, December 2021.
  • T. Ahmed et al., "Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis," Smart Learning Environments, Springer, vol. 9, issue 24, pp. 1-31, July 2022.
  • N. M. M. Araya and R. S. H. Avila, "Collaboration learning through integration of environments real and virtual-immersive," in Proceedings of the 37th IEEE International Conference of the Chilean Computer Society, pp. 1-8, 2018.
  • Hirsh-Pasek et al., "A whole new-world Education meets the Metaverse," The Brookings Institution. A whole new world: Education meets the metaverse (brookings.edu), February, 2022.
  • J. E. M. Diaz, C. A. D. Saldana and C. A. R. Avila, "Virtual World as a Resource for Hybrid Education," International Journal of Emerging Technologies in Learning(iJET), vol. 15, issue 15, pp. 94-109, August 2020.
  • G. J. Hwang and S. H. Chien, "Definition, roles and potential research issues of the metaverse in education: An artificial intelligence perspective," Computers and Education: Artificial Intelligence, Elsevier, vol. 3, pp. 1-6, May 2022.
  • OpenSimulator, Available Online : OpenSimulator - Wikipedia, August 2022.

Details

Primary Language English
Subjects Software Engineering (Other)
Journal Section Research Articles
Authors

Susanta MİTRA
University of the People
0000-0002-8932-281X
India

Early Pub Date March 5, 2023
Publication Date June 30, 2023
Submission Date August 29, 2022
Acceptance Date January 14, 2023
Published in Issue Year 2023 Volume: 3 Issue: 1

Cite

APA Mitra, S. (2023). Metaverse: A Potential Virtual-Physical Ecosystem for Innovative Blended Education and Training . Journal of Metaverse , 3 (1) , 66-72 . DOI: 10.57019/jmv.1168056

Journal of Metaverse
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www.izmirakademi.org