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Designing and Developing an Augmented Reality Application: A Sample Of Chemistry Education

Year 2016, Volume: 1 Issue: 1, 147 - 164, 25.10.2016

Abstract

In this study, NUI (Natural User Interface) and HCI (Human Computer Interaction) based AR (Augmented Reality) application has been developed for the chemistry education. Purpose of this study is to design and develop a student-centered AR environment to teach periodic table, and atomic structure of the elements and molecules. HMD (Head Mounted Display) has been used to develop AR system, and user control has been executed with hand motions (grab, drag, drop, select and rotate). The hand motion control has been used to improve spatial abilities of students in order to maximize the transferred knowledge. Use of the most common natural controlling tools (fingers and hands) to interact with virtual objects instead of AR markers or other tools provides a more interactive, holistic, social and effective learning environment that authentically reflects the world around them. In this way, learners have an active role, and are not just passive receptors. Results of this study indicate that the developed NUI-based system is so intuitive and conductive to the RW (Real World) collaboration.

References

  • Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent advances in augmented reality. Computer Graphics and Applications, IEEE, 21(6), 34-47.
  • Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators and virtual environments, 6(4), 355-385.
  • Barab, S. (2006). Design-Based Research: A Methodological Toolkit for the Learning Scientist: Cambridge University Press.
  • Barab, S., & Squire, K. (2004). Design-based research: Putting a stake in the ground. The journal of the learning sciences, 13(1), 1-14.
  • Beetham, H., & Sharpe, R. (2013). Rethinking pedagogy for a digital age: Designing for 21st century learning: routledge.
  • Cengizhan, S. (2007). Proje temelli ve bilgisayar destekli öğretim tasarimlarinin; bağimli, bağimsiz ve iş birlikli öğrenme stillerine sahip öğrencilerin akademik başarilarina ve öğrenme kaliciliğina etkisi. Türk Eğitim Bilimleri Dergisi, 5(3), 377-403.
  • Chen, Yu-Chen. (2006). A Study of comparing the use of augmented reality and physical models in chemistry education. ACM International Conference on Virtual Reality Continuum and Its Applications, 369-372
  • Cheng, K.-H., & Tsai, C.-C. (2013). Affordances of augmented reality in science learning: Suggestions for future research. Journal of Science Education and Technology, 22(4), 449-462.
  • Di Serio, Á., Ibáñez, M. B., & Kloos, C. D. (2013). Impact of an augmented reality system on students' motivation for a visual art course. Computers & Education, 68, 586-596.
  • Dunleavy, M., & Dede, C. (2014). Augmented reality teaching and learning Handbook of research on educational communications and technology (pp. 735-745): Springer.
  • Hoadley, C. M. (2004). Methodological alignment in design-based research. Educational Psychologist, 39(4), 203-212.
  • Lin, T.-J., Duh, H. B.-L., Li, N., Wang, H.-Y., & Tsai, C.-C. (2013). An investigation of learners' collaborative knowledge construction performances and behavior patterns in an augmented reality simulation system. Computers & Education, 68, 314-321.
  • Liu, W., Cheok, D. (2007). Mixed reality classroom - Learning from Entertainment. Proceedings of 2nd International conference on Digital Interactive Media in Entertainment and Arts, Perh, Australia, 65-72.
  • Liu, W. (2010). Natural user interface-next mainstream product user interface. Paper presented at the 2010 IEEE 11th International Conference on Computer-Aided Industrial Design&Conceptual Design 1.
  • Ma, J. Y., & Choi, J. S. (2007). The virtuality and reality of augmented reality. Journal of multimedia, 2(1), 32-37.
  • Maier, P., & Klinker, G. (2013). Evaluation of an Augmented-Reality-based 3D User Interface to Enhance the 3D-Understanding of Molecular Chemistry. Paper presented at the CSEDU.
  • Maier, P., Tönnis, M., & Klinker, G. (2009). Augmented Reality for teaching spatial relations. Paper presented at the Conference of the International Journal of Arts & Sciences, Toronto.
  • Raspopovic, M., Cvetanovic, S., & Jankulovic, A. (2016). Challenges of Transitioning to e-learning System with Learning Objects Capabilities. The International Review of Research in Open and Distributed Learning, 17(1).
  • Singhal, S., Bagga, S., Goyal, P., & Saxena, V. (2012). Augmented chemistry: Interactive education system. International Journal of Computer Applications, 49(15).
  • Stirbu, V., Murphy, D., & You, Y. (2012). Open and decentralized platform for visualizing web mash-ups in augmented and mirror worlds. Paper presented at the Proceedings of the 21st international conference companion on World Wide Web.
  • Taçgın, Z., & Arslan, A. (2016). The perceptions of CEIT postgraduate students regarding reality concepts: Augmented, virtual, mixed and mirror reality. Education and Information Technologies, 1-16. doi:10.1007/s10639-016-9484-y
  • Vanderhoven, E., Schellens, T., Vanderlinde, R., & Valcke, M. (2015). Developing educational materials about risks on social network sites: a design based research approach. Educational technology research and development, 1-22.
  • Wang, X., Kim, M. J., Love, P. E., & Kang, S.-C. (2013). Augmented Reality in built environment: Classification and implications for future research. Automation in Construction, 32, 1-13.
  • Wegener, R., & Leimeister, J. M. (2012). Do Student-Instructor Co-Created eLearning Materials Lead To Better Learning Outcomes? Empirical Results from a German Large Scale Course Pilot Study. Paper presented at the System Science (HICSS), 2012 45th Hawaii International Conference on.
  • Wu, H.-K., Lee, S. W.-Y., Chang, H.-Y., & Liang, J.-C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & Education, 62, 41-49.
  • Yuen, S., Yaoyuneyong, G., & Johnson, E. (2011). Augmented reality: An overview and five directions for AR in education. Journal of Educational Technology Development and Exchange, 4(1), 119-140.

Designing and Developing an Augmented Reality Application: A Sample Of Chemistry Education

Year 2016, Volume: 1 Issue: 1, 147 - 164, 25.10.2016

Abstract

Augmented Reality has been accepted as an effective
educational method and this review depends on philosophical background of
cognitive science. This means, several channels –aural, visual, and
interactivity, etc. - have been used
to offer information in order to support individual learning styles. In this
study, Natural User Interface- and Human Computer Interaction-based Augmented
Reality application has been developed for the chemistry education. The purpose
of this study is to design and develop a student-centered Augmented Reality
environment to teach periodic table, and atomic structure of the elements and
molecules. Head Mounted Display has been used to develop Augmented Reality
system, and user control has been executed with hand motions (grab, drag, drop,
select and rotate). The hand motion control has been used to improve spatial
abilities of students in order to maximize the transferred knowledge. Use of
the most common natural controlling tools (fingers and hands) to interact with
virtual objects instead of AR markers or other tools provides a more
interactive, holistic, social and effective learning environment that
authentically reflects the world around them. In this way, learners have an
active role, and are not just passive receptors. Correspondingly, the developed
NUI-based system has been constructed as design-based research and developed by
using instructional design methods and principles to get reach of more
effective and productive learning material. Features of this developed material
consist of some fundamental components to create more intuitive and conductive
tools in order to support Real World collaboration.




References

  • Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent advances in augmented reality. Computer Graphics and Applications, IEEE, 21(6), 34-47.
  • Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators and virtual environments, 6(4), 355-385.
  • Barab, S. (2006). Design-Based Research: A Methodological Toolkit for the Learning Scientist: Cambridge University Press.
  • Barab, S., & Squire, K. (2004). Design-based research: Putting a stake in the ground. The journal of the learning sciences, 13(1), 1-14.
  • Beetham, H., & Sharpe, R. (2013). Rethinking pedagogy for a digital age: Designing for 21st century learning: routledge.
  • Cengizhan, S. (2007). Proje temelli ve bilgisayar destekli öğretim tasarimlarinin; bağimli, bağimsiz ve iş birlikli öğrenme stillerine sahip öğrencilerin akademik başarilarina ve öğrenme kaliciliğina etkisi. Türk Eğitim Bilimleri Dergisi, 5(3), 377-403.
  • Chen, Yu-Chen. (2006). A Study of comparing the use of augmented reality and physical models in chemistry education. ACM International Conference on Virtual Reality Continuum and Its Applications, 369-372
  • Cheng, K.-H., & Tsai, C.-C. (2013). Affordances of augmented reality in science learning: Suggestions for future research. Journal of Science Education and Technology, 22(4), 449-462.
  • Di Serio, Á., Ibáñez, M. B., & Kloos, C. D. (2013). Impact of an augmented reality system on students' motivation for a visual art course. Computers & Education, 68, 586-596.
  • Dunleavy, M., & Dede, C. (2014). Augmented reality teaching and learning Handbook of research on educational communications and technology (pp. 735-745): Springer.
  • Hoadley, C. M. (2004). Methodological alignment in design-based research. Educational Psychologist, 39(4), 203-212.
  • Lin, T.-J., Duh, H. B.-L., Li, N., Wang, H.-Y., & Tsai, C.-C. (2013). An investigation of learners' collaborative knowledge construction performances and behavior patterns in an augmented reality simulation system. Computers & Education, 68, 314-321.
  • Liu, W., Cheok, D. (2007). Mixed reality classroom - Learning from Entertainment. Proceedings of 2nd International conference on Digital Interactive Media in Entertainment and Arts, Perh, Australia, 65-72.
  • Liu, W. (2010). Natural user interface-next mainstream product user interface. Paper presented at the 2010 IEEE 11th International Conference on Computer-Aided Industrial Design&Conceptual Design 1.
  • Ma, J. Y., & Choi, J. S. (2007). The virtuality and reality of augmented reality. Journal of multimedia, 2(1), 32-37.
  • Maier, P., & Klinker, G. (2013). Evaluation of an Augmented-Reality-based 3D User Interface to Enhance the 3D-Understanding of Molecular Chemistry. Paper presented at the CSEDU.
  • Maier, P., Tönnis, M., & Klinker, G. (2009). Augmented Reality for teaching spatial relations. Paper presented at the Conference of the International Journal of Arts & Sciences, Toronto.
  • Raspopovic, M., Cvetanovic, S., & Jankulovic, A. (2016). Challenges of Transitioning to e-learning System with Learning Objects Capabilities. The International Review of Research in Open and Distributed Learning, 17(1).
  • Singhal, S., Bagga, S., Goyal, P., & Saxena, V. (2012). Augmented chemistry: Interactive education system. International Journal of Computer Applications, 49(15).
  • Stirbu, V., Murphy, D., & You, Y. (2012). Open and decentralized platform for visualizing web mash-ups in augmented and mirror worlds. Paper presented at the Proceedings of the 21st international conference companion on World Wide Web.
  • Taçgın, Z., & Arslan, A. (2016). The perceptions of CEIT postgraduate students regarding reality concepts: Augmented, virtual, mixed and mirror reality. Education and Information Technologies, 1-16. doi:10.1007/s10639-016-9484-y
  • Vanderhoven, E., Schellens, T., Vanderlinde, R., & Valcke, M. (2015). Developing educational materials about risks on social network sites: a design based research approach. Educational technology research and development, 1-22.
  • Wang, X., Kim, M. J., Love, P. E., & Kang, S.-C. (2013). Augmented Reality in built environment: Classification and implications for future research. Automation in Construction, 32, 1-13.
  • Wegener, R., & Leimeister, J. M. (2012). Do Student-Instructor Co-Created eLearning Materials Lead To Better Learning Outcomes? Empirical Results from a German Large Scale Course Pilot Study. Paper presented at the System Science (HICSS), 2012 45th Hawaii International Conference on.
  • Wu, H.-K., Lee, S. W.-Y., Chang, H.-Y., & Liang, J.-C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & Education, 62, 41-49.
  • Yuen, S., Yaoyuneyong, G., & Johnson, E. (2011). Augmented reality: An overview and five directions for AR in education. Journal of Educational Technology Development and Exchange, 4(1), 119-140.
There are 26 citations in total.

Details

Subjects Studies on Education
Journal Section Research Articles
Authors

Zeynep Taçgın

Nazlıcan Uluçay This is me

Ersin Özüağ This is me

Publication Date October 25, 2016
Submission Date June 30, 2016
Published in Issue Year 2016 Volume: 1 Issue: 1

Cite

APA Taçgın, Z., Uluçay, N., & Özüağ, E. (2016). Designing and Developing an Augmented Reality Application: A Sample Of Chemistry Education. Turkiye Kimya Dernegi Dergisi Kısım C: Kimya Egitimi, 1(1), 147-164.

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