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An Exploration of Conceptual Prototype of an Artistic Handcraft Wallet (AHW) Design

Year 2023, Volume: 5 Issue: 1, 21 - 40, 20.07.2023
https://doi.org/10.46474/jds.1220557

Abstract

The exploration of a conceptual prototype of an Artistic Handcraft Wallet (AHW) design is a studio practice study that engages the experience of both virtual and real physical prototyping. This article is method based .i.e. it unfolds the method used in the design of AHW. It involves the use of 5H + 1H for design thinking. Simulation of AHW involves CorelDraw X5 and Adobe Photoshop CS5 for motif, surface pattern and object transformation. The real physical prototyping involves studio experiment on textile decoration to produce AHW. The significance of this exploration is to fulfil of one of the objectives of Industrial Design Department, Federal University of Technology, Akure, Ondo State, Nigeria. That is, students have to develop creative, aesthetic and industrial skills needed for product design. The findings show that design thinking is important for insightful design. Art and design making like AHW can bring up analogy that are useful for social design. Moreover, the findings show that it is enjoyable to use CAD during conceptual prototyping depending on the designers’ optimum proficiency in the use of CAD software application. Finding as well reveals that the satisfactory level of virtual and real physical prototyping are different in terms of process and end product/finishing/design outcome. It is also noticed that there are challenges tackling the translation of CAD virtual prototype to real tangible physical products. It is also realized that suitable learning environment is needed for the proper psyche to initiate good designs.

References

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  • Blijlevens, J., Creusen, M. E. H., & Schoormans, J. P. L. (2009). How Consumers Perceive Product Appearance: International Journal of Design, 3(3), 27–35.
  • Bodur, G., & Akbulut, D. (2022). Transferring Experience in Industrial Design Studio Education. Journal of Design Studio, 4(1), 63–80. https://doi.org/10.46474/jds.1095257
  • Cenani, S., & Aksoy, Y. (2020). An Introduction to Design Studio Experience: The Process, Challenges and Opportunities. Journal of Design Studio, 2(2), 57–69. https://doi.org/10.46474/jds.813689
  • Collins Dictionary (2012). Conceptual Prototyping.https://www.collinsdictionary.com
  • Dane, E., Rockmann, K. W., Pratt, M. G., (2012). When should I trust my gut? Linking domain expertise to intuitive decision-making effectiveness. Organizational Behavior and Human Decision Processes, 119(2), pp. 187- 194.
  • Fakhritdinovna, S. S. (2021). Efficiency of the Use of Graphic Programs ( Autocad , Compass , Coreldraw ) In Higher Technical Education. JournalNX- A Multidisciplinary Peer Reviewed Journal, 7(3), 52–55.
  • Hagtvedt, H., & Patrick, V. M. (2008a). Art infusion: The influence of visual art on the perception and evaluation of consumer products. Journal of Marketing Research, 45(3), 379–389. https://doi.org/10.1509/jmkr.45.3.379
  • Homburg, C., Schwemmle, M., & Kuehnl, C. (2015). New product design: Concept, measurement, and consequences. Journal of Marketing, 79(3), 41–56. https://doi.org/10.1509/jm.14.0199
  • Iyendo, T. O., & Alibaba, H. Z. (2015). Computer Aided Design ( Cad ) Technology Versus Students’ Learning in Architectural Design Pedagogy – A Controversial Topic Review. International Journal of Development Research, 5(1), 13152–13158.
  • Javier, B., Fuente, D., Gustafson, S., Twomey, C., & Bix, L. (2014). An Affordance-Based Methodology for Package Design. Packaging Technology and Science, 28(2015), 157–171. https://doi.org/10.1002/pts
  • John, E (1967). Creative Stitches, Dover Publication, New York.
  • Karppinen, S. (2008), ‘Craft-art as a basis for human activity’, International Journal of Art & Design Education, 7: 1, pp. 83–90.
  • Kent, K (1971). West African Cloth, Colorado: Deriver Museum of Natural History, City Part, Deriver Colorado 80205
  • Malea, A., Tzotzis, A., Manavis, A., & Kyratsis, P. (2020). Innovative and sustainable toothpaste packaging design. Journal of Graphic Engineering and Design, 11(2017), 19–29. https://doi.org/http://doi.org/10.24867/JGED-2020-2-019
  • McWilliam, E. and Dawson, S. (2008), ‘Teaching for creativity: towards sustainable and replicable pedagogical practice’, Higher Education, 53: 6, pp. 633–43.
  • Mumcu, Y., & Kimzan, H. S. (2015). The effect of visual product aesthetics on consumers’ price sensitivity. Procedia Economics and Finance, 26(15), 528–534. https://doi.org/10.1016/S2212-5671(15)00883-7
  • Oguntona, T.1986 .Basic Textile, Design Concept and Methods .Institute of Education Press, ABU,Zaria.96-103.
  • Oladumiye, E. B., Hassan, T., & Adelabu, O. (2018). Appraising the Effects of Computer Aided Design (CAD) on the Creative Behaviour of Design Students in Tertiary Institutions in Nigeria: A Case Study of the Federal University of Technology Akure. Global Journal of Human-Social Science: H Interdisciplinary, 18(5), 35–43.
  • Oluyemi, A. S. (2021). Aspect of Consumer Behavioural Theory in the Context of Graphic Design. Gazi University Journal of Science Part B: Art, Humanities, Design and Planning, 9(4), 313–328.
  • Oluyemi, A. S., Oladumiye, E. B., & Adelabu, O. S. (2021). Zobo Tea Package Design Prototype Allied with Product Onomastics. Journal of Design Studio, 3(2), 235–257. https://doi.org/10.46474/jds.1025264
  • Omotoso,K.(2006).The Role of Traditional Textiles in the Transformation of Nigerian Designs, Ideals and Material Culture.Ijinle Asa.
  • Pollanen, H. S. (2011). Beyond craft and art : A pedagogical model for craft as self-expression. International Journal of Education through Art, 7(2), 111–125. https://doi.org/10.1386/eta.7.2.111
  • Reiter-Palmon, R. Mumford, M. D. O’Connor, J. B. & Runco, M. A. (1997). Problem Construction and Creativity: The Role of Ability, Cue Consistency, and Active Processing. Creativity Research Journal 10(1):9-23
  • Robertson, F., and Radcliffe, F. 2009. Impact of CAD tools on creative problem solving in engineering design. Computer Aided Design. 41(3), 136-146.
  • Saleh, B., Rasul, M. S., & Affandi, H. M. (2018). The Conceptual Framework of Quality Product Design Based on Computer Aided Design ( CAD ). Creative Education, 9(2018), 2311– 2324. https://doi.org/10.4236/ce.2018.914171
  • Storey, J (2008). The Thames and Hudson Manual of Textile Printing, London, England: Thames and Hudson Ltd.
  • Tinio, P. (2013). From Artistic Creation to Aesthetic Reception : The Mirror Model of Art. Psychology of Aesthetics, Creativity and the Arts, 7(3), 265–275. https://doi.org/10.1037/a0030872
  • Unver, E. 2006. Strategies for the transition to CAD based 3D Design Education. Computer Aided Design and Applications. 3(1-4), 323-330.
  • Vidyasagar,P.V(.1998).Handbook Of Textiles. New Delhl ,India: Mittal publications
  • Wang, T. (2020). Graphic Art Design Based on Computer Graphics Software Graphic Art Design Based on Computer Graphics Software. Journal of Physis, Conf. Ser.(1533), 1–7. https://doi.org/10.1088/1742-6596/1533/3/032019
  • Yalcin, Z. O. (2021). Intuition in the Design Studio: A Perspective on Student ’ s Creativity and Design Process. Journal of Design Studio, 3(1), 37–48. https://doi.org/10.46474/jds.886400
Year 2023, Volume: 5 Issue: 1, 21 - 40, 20.07.2023
https://doi.org/10.46474/jds.1220557

Abstract

References

  • Bain, A. (2005). Constructing an Artistic Identity. Work. Employment & Society, 19(1), 25–46. https://doi.org/10.1177/0950017005051280
  • Blijlevens, J., Creusen, M. E. H., & Schoormans, J. P. L. (2009). How Consumers Perceive Product Appearance: International Journal of Design, 3(3), 27–35.
  • Bodur, G., & Akbulut, D. (2022). Transferring Experience in Industrial Design Studio Education. Journal of Design Studio, 4(1), 63–80. https://doi.org/10.46474/jds.1095257
  • Cenani, S., & Aksoy, Y. (2020). An Introduction to Design Studio Experience: The Process, Challenges and Opportunities. Journal of Design Studio, 2(2), 57–69. https://doi.org/10.46474/jds.813689
  • Collins Dictionary (2012). Conceptual Prototyping.https://www.collinsdictionary.com
  • Dane, E., Rockmann, K. W., Pratt, M. G., (2012). When should I trust my gut? Linking domain expertise to intuitive decision-making effectiveness. Organizational Behavior and Human Decision Processes, 119(2), pp. 187- 194.
  • Fakhritdinovna, S. S. (2021). Efficiency of the Use of Graphic Programs ( Autocad , Compass , Coreldraw ) In Higher Technical Education. JournalNX- A Multidisciplinary Peer Reviewed Journal, 7(3), 52–55.
  • Hagtvedt, H., & Patrick, V. M. (2008a). Art infusion: The influence of visual art on the perception and evaluation of consumer products. Journal of Marketing Research, 45(3), 379–389. https://doi.org/10.1509/jmkr.45.3.379
  • Homburg, C., Schwemmle, M., & Kuehnl, C. (2015). New product design: Concept, measurement, and consequences. Journal of Marketing, 79(3), 41–56. https://doi.org/10.1509/jm.14.0199
  • Iyendo, T. O., & Alibaba, H. Z. (2015). Computer Aided Design ( Cad ) Technology Versus Students’ Learning in Architectural Design Pedagogy – A Controversial Topic Review. International Journal of Development Research, 5(1), 13152–13158.
  • Javier, B., Fuente, D., Gustafson, S., Twomey, C., & Bix, L. (2014). An Affordance-Based Methodology for Package Design. Packaging Technology and Science, 28(2015), 157–171. https://doi.org/10.1002/pts
  • John, E (1967). Creative Stitches, Dover Publication, New York.
  • Karppinen, S. (2008), ‘Craft-art as a basis for human activity’, International Journal of Art & Design Education, 7: 1, pp. 83–90.
  • Kent, K (1971). West African Cloth, Colorado: Deriver Museum of Natural History, City Part, Deriver Colorado 80205
  • Malea, A., Tzotzis, A., Manavis, A., & Kyratsis, P. (2020). Innovative and sustainable toothpaste packaging design. Journal of Graphic Engineering and Design, 11(2017), 19–29. https://doi.org/http://doi.org/10.24867/JGED-2020-2-019
  • McWilliam, E. and Dawson, S. (2008), ‘Teaching for creativity: towards sustainable and replicable pedagogical practice’, Higher Education, 53: 6, pp. 633–43.
  • Mumcu, Y., & Kimzan, H. S. (2015). The effect of visual product aesthetics on consumers’ price sensitivity. Procedia Economics and Finance, 26(15), 528–534. https://doi.org/10.1016/S2212-5671(15)00883-7
  • Oguntona, T.1986 .Basic Textile, Design Concept and Methods .Institute of Education Press, ABU,Zaria.96-103.
  • Oladumiye, E. B., Hassan, T., & Adelabu, O. (2018). Appraising the Effects of Computer Aided Design (CAD) on the Creative Behaviour of Design Students in Tertiary Institutions in Nigeria: A Case Study of the Federal University of Technology Akure. Global Journal of Human-Social Science: H Interdisciplinary, 18(5), 35–43.
  • Oluyemi, A. S. (2021). Aspect of Consumer Behavioural Theory in the Context of Graphic Design. Gazi University Journal of Science Part B: Art, Humanities, Design and Planning, 9(4), 313–328.
  • Oluyemi, A. S., Oladumiye, E. B., & Adelabu, O. S. (2021). Zobo Tea Package Design Prototype Allied with Product Onomastics. Journal of Design Studio, 3(2), 235–257. https://doi.org/10.46474/jds.1025264
  • Omotoso,K.(2006).The Role of Traditional Textiles in the Transformation of Nigerian Designs, Ideals and Material Culture.Ijinle Asa.
  • Pollanen, H. S. (2011). Beyond craft and art : A pedagogical model for craft as self-expression. International Journal of Education through Art, 7(2), 111–125. https://doi.org/10.1386/eta.7.2.111
  • Reiter-Palmon, R. Mumford, M. D. O’Connor, J. B. & Runco, M. A. (1997). Problem Construction and Creativity: The Role of Ability, Cue Consistency, and Active Processing. Creativity Research Journal 10(1):9-23
  • Robertson, F., and Radcliffe, F. 2009. Impact of CAD tools on creative problem solving in engineering design. Computer Aided Design. 41(3), 136-146.
  • Saleh, B., Rasul, M. S., & Affandi, H. M. (2018). The Conceptual Framework of Quality Product Design Based on Computer Aided Design ( CAD ). Creative Education, 9(2018), 2311– 2324. https://doi.org/10.4236/ce.2018.914171
  • Storey, J (2008). The Thames and Hudson Manual of Textile Printing, London, England: Thames and Hudson Ltd.
  • Tinio, P. (2013). From Artistic Creation to Aesthetic Reception : The Mirror Model of Art. Psychology of Aesthetics, Creativity and the Arts, 7(3), 265–275. https://doi.org/10.1037/a0030872
  • Unver, E. 2006. Strategies for the transition to CAD based 3D Design Education. Computer Aided Design and Applications. 3(1-4), 323-330.
  • Vidyasagar,P.V(.1998).Handbook Of Textiles. New Delhl ,India: Mittal publications
  • Wang, T. (2020). Graphic Art Design Based on Computer Graphics Software Graphic Art Design Based on Computer Graphics Software. Journal of Physis, Conf. Ser.(1533), 1–7. https://doi.org/10.1088/1742-6596/1533/3/032019
  • Yalcin, Z. O. (2021). Intuition in the Design Studio: A Perspective on Student ’ s Creativity and Design Process. Journal of Design Studio, 3(1), 37–48. https://doi.org/10.46474/jds.886400
There are 32 citations in total.

Details

Primary Language English
Subjects Other Fields of Education, Architecture
Journal Section Research Articles
Authors

Ayorinde Oluyemi 0000-0002-2743-2992

Early Pub Date July 19, 2023
Publication Date July 20, 2023
Published in Issue Year 2023 Volume: 5 Issue: 1

Cite

APA Oluyemi, A. (2023). An Exploration of Conceptual Prototype of an Artistic Handcraft Wallet (AHW) Design. Journal of Design Studio, 5(1), 21-40. https://doi.org/10.46474/jds.1220557

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