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Dijital Oyun Tasarımlarında İllüstrasyonun Rolü

Year 2025, Volume: 3 Issue: 2, 193 - 216, 25.08.2025

Abstract

Bu çalışma popüler 2D ve 3D dijital oyunlar aracılığıyla illüstrasyonların sanatsal, tasarım ve anlatım boyutlarını analiz ederek dijital oyun tasarımı ile illüstrasyon arasındaki ilişkiyi derinlemesine incelemeyi amaçlamaktadır. Bu çerçevede, Minecraft, Fortnite, Animal Crossing: New Horizons, Super Mario Odyssey, Hollow Knight, Cuphead, Gris, Hades ve Undertale gibi oyunlar, popülerlikleri ve sanatsal tasarımları göz önünde bulundurularak 2D ve 3D illüstrasyon tarzlarını temsil eden seçkin örnekler olarak belirlenmiştir. Araştırma oyun illüstrasyonlarının renk şemalarını, karakter tasarımlarını, çevresel detaylarını ve genel üslup özelliklerini incelemek amacıyla tanımlayıcı bir analiz yöntemini kullanmış, bu unsurların oyun dünyası üzerindeki sanatsal etkilerini keşfetmeye yönelik bir yaklaşım benimsemiştir. Seçilen oyunlar farklı türlerdeki görsel, sanatsal ve teknik katkıları bakımından detaylı bir şekilde analiz edilmiştir. Çalışmanın bu yönü illüstrasyonların estetik değerinin, hikaye anlatımını, kullanıcı deneyimini ve karakter derinliğini geliştirerek dijital oyun tasarımında kritik bir rol oynadığını vurgulamaktadır. Araştırma bulguları illüstrasyonların yalnızca görsel unsurlar olmaktan öte, oyun tasarım süreçlerinde temel araçlar olarak işlev gördüğünü, oyuncularla etkileşimi teşvik ettiğini, oyun deneyimini zenginleştirdiğini ve oyun dünyasıyla duygusal bağ kurduğunu ortaya koymaktadır.

References

  • Anderson, J. (2021). Game engines in practice: A practical guide to Unity and Unreal. Routledge.
  • Aydıngüler, M. H. (2023). 8-bit oyun grafiklerinin teknik olarak çözülenmesi: Pac-Man örneği. Turkish Online Journal of Design Art and Communication, 13(3), 731–743. https://doi.org/10.7456/tojdac.1291419
  • Aydıngüler, M. H. (2023). Dijital oyun tasarımında canlandırma kullanımı: Street Fighter örneği. Ulakbilge Sosyal Bilimler Dergisi, 11(83), 355–366.
  • Baltacı, A. (2018). Nitel araştırmalarda örnekleme yöntemleri ve örnek hacmi sorunsalı üzerine kavramsal bir inceleme. Bitlis Eren Üniversitesi Sosyal Bilimler Dergisi, 7(1), 231–274.
  • Becer, E. (2009). İletişim ve grafik tasarım. Dost Kitabevi.
  • Berger, J. (1972). Ways of seeing. Penguin Books.
  • Brisbois, K. (2007). I, video game [TV broadcast]. A World of Wonder Production, Discovery Networks International.
  • Crawford, C. (1997). The art of computer game design. Washington State University.
  • Dikmen, E. Ş. (2019). 1980-2017 yılları arasında dijital oyun endüstrisinin gelişimi ve oluşturulan yapay yaşam döngüleri. Selçuk İletişim, 12(1), 294–311.
  • Dursun, N. (2013). Evrimleşen grafik ile illüstrasyon ve animasyon ilişkisi [Unpublished Master’s thesis]. İstanbul Arel Üniversitesi, Sosyal Bilimler Enstitüsü, Grafik Tasarımı Anasanat Dalı.
  • Dursun, Ö. Ö. (2024). Dijital oyun tasarımı. Bölüm 1. Dijital oyunların gelişimi içinde dijital oyun endüstrisinin gelişimi. Açıköğretim Fakültesi Yayını.
  • Epic Games. (2023). Unreal engine documentation. https://www.unrealengine.com
  • Güncel Haber Merkezi. (2024). Unutulmaz Atari oyunları: 80’ler ve 90’lar ruhunu hatırla. https://guncelhabermerkezi.com/unutulmaz-atari-oyunlari-80ler-ve-90lar-ruhunu-hatirla/
  • Huizinga, J. (1938). Homo ludens: A study of the play element in culture.
  • Johnson, R., & Carter, L. (2020). Game Engines Explored: Unity and Unreal Compared. London: Routledge.
  • Juul, J. (2011). Half-real: Video games between real rules and fictional worlds. MIT Press.
  • Karaman, M. (2022). Dijital oyun tasarımında renk algısı. Presented at the Ege Zirvesi 7. Uluslararası Sosyal Bilimler Kongresi, İzmir.
  • Karaman, M. (2023). Dijital oyun tasarımı ve Metaverse. Presented at the Munzur 5. Uluslararası Sosyal Bilimler Kongresi, Tunceli.
  • Lathwell, A. (2012). Warriors & heroes: Draw and paint fantasy art. David & Charles Limited.
  • Marshall, C., & Rossman, G. B. (2014). Designing qualitative research (6th ed.). New York: Sage.
  • Merriam-Webster. (2023). Illustration. https://www.merriam-webster.com/dictionary/illustration
  • Parker, A. (2022). The Unreal Engine guide for designers and developers. MIT Press.
  • Resnick, M., & Silverman, B. (2019). Introduction to game design and development. MIT Press.
  • Salen, K., & Zimmerman, E. (2004). Rules of play: Game design fundamentals. MIT Press.
  • Smith, T. (2021). Advanced game development with Unreal Engine. Springer. Tekinbaş, K. S., & Zimmerman, E. (2003). Rules of play: Game design fundamentals. MIT Press.
  • Topbasan, V. (2013). Dijital illüstrasyon ve bilgisayar oyunlarında karakter tasarımı. Master’s thesis, Mustafa Kemal University, Hatay.
  • Tavus, K. (2023). Hangisi daha iyi? Unity vs Unreal Engine. https://www.tamindir.com/blog/unity-vs-unreal-engine_84706/
  • Udonis. (2023). Mobile gaming statistics. https://www.blog.udonis.co/mobile-marketing/mobile-games/mobile-gaming-statistics#h2-1
  • Unity. (2023). Unity manual. https://unity.com
  • Uysal, A. (2005). Üç boyutlu bilgisayar oyunları görsel tasarımı [Unpublished master’s thesis]. Anadolu Üniversitesi, Eskişehir.
  • Yıldırım, E. (2016). Dijital oyun tasarım programlarının eğitimde önemi. Mesleki Bilimler Dergisi (MBD), 5(2).
  • Yılmaz, E. A. (2018). Gamification in business: A new generation of motivation. Istanbul: Ceres Publishing.
  • Zeegen, L. (2012). The fundamentals of illustration. Bloomsbury Publishing.
  • Figure 1. Pac-Man Game (Pinterest, 2024). Retrieved from https://tr.pinterest.com/pin/126171227055131932/ on October 8, 2024.
  • Figure 2. Unreal Engine Game Engine User Interface Screenshot (Unreal Engine, 2024). Retrieved from https://www.unrealengine.com/en-US/blog/unreal-engine-5-4-is-now-available on October 9, 2024.
  • Figure 3. Unreal Engine Game Engine User Interface Screenshot (Unreal Engine, 2024). Retrieved from https://www.unrealengine.com/en-US/blog/unreal-engine-5-4-is-now-available on October 9, 2024.
  • Figure 4. Unity Game Engine User Interface Screenshot (MasteryCoding, 2021). Retrieved from https://www.unrealengine.com/en-US/blog/unreal-engine-5-4-is-now-available on October 9, 2024.
  • Figure 5. Minecraft (Minecraft, 2024). Retrieved from https://www.minecraft.net/en-us/about-minecraft on October 16, 2024.
  • Figure 6. Fortnite (TheNewEconomy, 2018). Retrieved from https://www.theneweconomy.com/business/how-fortnite-became-the-most-successful-free-to-play-game-ever on October 16, 2024.
  • Figure 7. Animal Crossing: New Horizons (Nintendo, 2024). Retrieved from https://www.nintendo.com/us/store/products/animal-crossing-new-horizons-switch/ on October 16, 2024.
  • Figure 8. Super Mario Odyssey (Vice, 2024). Retrieved from https://www.vice.com/en/article/super-mario-odyssey-could-be-2017s-best-adventure-game/ on October 11, 2024.
  • Figure 9. Hollow Knight (EuroGamer, 2023). Retrieved from https://www.eurogamer.net/heres-hollow-knight-as-a-3d-game on October 11, 2024.
  • Figure 10. Hollow Knight (GamingBold, 2018). Retrieved from https://gamingbolt.com/hollow-knight-review on October 8, 2024.
  • Figure 11. Cuphead (Amazon, 2024). Retrieved from https://www.amazon.com.tr/Meridiem-1-Cuphead/dp/B0BHHT9X8J on November 18, 2024.
  • Figure 12. Gris (Xbox, 2024). Retrieved from https://www.xbox.com/tr-TR/games/store/gris/9nhhp2h0zp98 on November 18, 2024.
  • Figure 13. Hades (Ohmyfacts, 2024). Retrieved from https://ohmyfacts.com/gaming/30-facts-about-hades-video-game/ on December 5, 2024.
  • Figure 14. Undertale Game (Variety, 2018). Retrieved from https://variety.com/2018/gaming/news/undertale-creator-releases-new-game-deltarune-1203015934/ on October 8, 2024.
  • Figure 15. Commonalities and Differences in Digital Games (WordArt, 2024). Retrieved from https://wordart.com/ on December 5, 2024.

THE ROLE OF ILLUSTRATION IN DIGITAL GAME DESIGNS

Year 2025, Volume: 3 Issue: 2, 193 - 216, 25.08.2025

Abstract

This study aims to thoroughly examine the relationship between digital game design and illustration by analysing the artistic, design, and narrative dimensions of illustrations through popular 2D and 3D digital games. In this context, Minecraft, Fortnite, Animal Crossing: New Horizons, Super Mario Odyssey, Hollow Knight, Cuphead, Gris, Hades, and Undertale were selected as prominent examples representing 2D and 3D illustration styles due to their popularity and artistic designs. The research employs a descriptive analysis method to evaluate the color schemes, character designs, environmental details, and general stylistic features of game illustrations, exploring their artistic impacts on the gaming world. The selected games span various genres, and their visual, artistic, and technical contributions were analysed in detail. This study emphasizes that illustrations play a critical role in digital game design by enhancing aesthetics, storytelling, user experience, and character depth. The findings reveal that illustrations are not merely visual elements but serve as fundamental tools in game design processes, fostering interaction with players, enriching the gaming experience, and creating anemotional connection to the game world.

References

  • Anderson, J. (2021). Game engines in practice: A practical guide to Unity and Unreal. Routledge.
  • Aydıngüler, M. H. (2023). 8-bit oyun grafiklerinin teknik olarak çözülenmesi: Pac-Man örneği. Turkish Online Journal of Design Art and Communication, 13(3), 731–743. https://doi.org/10.7456/tojdac.1291419
  • Aydıngüler, M. H. (2023). Dijital oyun tasarımında canlandırma kullanımı: Street Fighter örneği. Ulakbilge Sosyal Bilimler Dergisi, 11(83), 355–366.
  • Baltacı, A. (2018). Nitel araştırmalarda örnekleme yöntemleri ve örnek hacmi sorunsalı üzerine kavramsal bir inceleme. Bitlis Eren Üniversitesi Sosyal Bilimler Dergisi, 7(1), 231–274.
  • Becer, E. (2009). İletişim ve grafik tasarım. Dost Kitabevi.
  • Berger, J. (1972). Ways of seeing. Penguin Books.
  • Brisbois, K. (2007). I, video game [TV broadcast]. A World of Wonder Production, Discovery Networks International.
  • Crawford, C. (1997). The art of computer game design. Washington State University.
  • Dikmen, E. Ş. (2019). 1980-2017 yılları arasında dijital oyun endüstrisinin gelişimi ve oluşturulan yapay yaşam döngüleri. Selçuk İletişim, 12(1), 294–311.
  • Dursun, N. (2013). Evrimleşen grafik ile illüstrasyon ve animasyon ilişkisi [Unpublished Master’s thesis]. İstanbul Arel Üniversitesi, Sosyal Bilimler Enstitüsü, Grafik Tasarımı Anasanat Dalı.
  • Dursun, Ö. Ö. (2024). Dijital oyun tasarımı. Bölüm 1. Dijital oyunların gelişimi içinde dijital oyun endüstrisinin gelişimi. Açıköğretim Fakültesi Yayını.
  • Epic Games. (2023). Unreal engine documentation. https://www.unrealengine.com
  • Güncel Haber Merkezi. (2024). Unutulmaz Atari oyunları: 80’ler ve 90’lar ruhunu hatırla. https://guncelhabermerkezi.com/unutulmaz-atari-oyunlari-80ler-ve-90lar-ruhunu-hatirla/
  • Huizinga, J. (1938). Homo ludens: A study of the play element in culture.
  • Johnson, R., & Carter, L. (2020). Game Engines Explored: Unity and Unreal Compared. London: Routledge.
  • Juul, J. (2011). Half-real: Video games between real rules and fictional worlds. MIT Press.
  • Karaman, M. (2022). Dijital oyun tasarımında renk algısı. Presented at the Ege Zirvesi 7. Uluslararası Sosyal Bilimler Kongresi, İzmir.
  • Karaman, M. (2023). Dijital oyun tasarımı ve Metaverse. Presented at the Munzur 5. Uluslararası Sosyal Bilimler Kongresi, Tunceli.
  • Lathwell, A. (2012). Warriors & heroes: Draw and paint fantasy art. David & Charles Limited.
  • Marshall, C., & Rossman, G. B. (2014). Designing qualitative research (6th ed.). New York: Sage.
  • Merriam-Webster. (2023). Illustration. https://www.merriam-webster.com/dictionary/illustration
  • Parker, A. (2022). The Unreal Engine guide for designers and developers. MIT Press.
  • Resnick, M., & Silverman, B. (2019). Introduction to game design and development. MIT Press.
  • Salen, K., & Zimmerman, E. (2004). Rules of play: Game design fundamentals. MIT Press.
  • Smith, T. (2021). Advanced game development with Unreal Engine. Springer. Tekinbaş, K. S., & Zimmerman, E. (2003). Rules of play: Game design fundamentals. MIT Press.
  • Topbasan, V. (2013). Dijital illüstrasyon ve bilgisayar oyunlarında karakter tasarımı. Master’s thesis, Mustafa Kemal University, Hatay.
  • Tavus, K. (2023). Hangisi daha iyi? Unity vs Unreal Engine. https://www.tamindir.com/blog/unity-vs-unreal-engine_84706/
  • Udonis. (2023). Mobile gaming statistics. https://www.blog.udonis.co/mobile-marketing/mobile-games/mobile-gaming-statistics#h2-1
  • Unity. (2023). Unity manual. https://unity.com
  • Uysal, A. (2005). Üç boyutlu bilgisayar oyunları görsel tasarımı [Unpublished master’s thesis]. Anadolu Üniversitesi, Eskişehir.
  • Yıldırım, E. (2016). Dijital oyun tasarım programlarının eğitimde önemi. Mesleki Bilimler Dergisi (MBD), 5(2).
  • Yılmaz, E. A. (2018). Gamification in business: A new generation of motivation. Istanbul: Ceres Publishing.
  • Zeegen, L. (2012). The fundamentals of illustration. Bloomsbury Publishing.
  • Figure 1. Pac-Man Game (Pinterest, 2024). Retrieved from https://tr.pinterest.com/pin/126171227055131932/ on October 8, 2024.
  • Figure 2. Unreal Engine Game Engine User Interface Screenshot (Unreal Engine, 2024). Retrieved from https://www.unrealengine.com/en-US/blog/unreal-engine-5-4-is-now-available on October 9, 2024.
  • Figure 3. Unreal Engine Game Engine User Interface Screenshot (Unreal Engine, 2024). Retrieved from https://www.unrealengine.com/en-US/blog/unreal-engine-5-4-is-now-available on October 9, 2024.
  • Figure 4. Unity Game Engine User Interface Screenshot (MasteryCoding, 2021). Retrieved from https://www.unrealengine.com/en-US/blog/unreal-engine-5-4-is-now-available on October 9, 2024.
  • Figure 5. Minecraft (Minecraft, 2024). Retrieved from https://www.minecraft.net/en-us/about-minecraft on October 16, 2024.
  • Figure 6. Fortnite (TheNewEconomy, 2018). Retrieved from https://www.theneweconomy.com/business/how-fortnite-became-the-most-successful-free-to-play-game-ever on October 16, 2024.
  • Figure 7. Animal Crossing: New Horizons (Nintendo, 2024). Retrieved from https://www.nintendo.com/us/store/products/animal-crossing-new-horizons-switch/ on October 16, 2024.
  • Figure 8. Super Mario Odyssey (Vice, 2024). Retrieved from https://www.vice.com/en/article/super-mario-odyssey-could-be-2017s-best-adventure-game/ on October 11, 2024.
  • Figure 9. Hollow Knight (EuroGamer, 2023). Retrieved from https://www.eurogamer.net/heres-hollow-knight-as-a-3d-game on October 11, 2024.
  • Figure 10. Hollow Knight (GamingBold, 2018). Retrieved from https://gamingbolt.com/hollow-knight-review on October 8, 2024.
  • Figure 11. Cuphead (Amazon, 2024). Retrieved from https://www.amazon.com.tr/Meridiem-1-Cuphead/dp/B0BHHT9X8J on November 18, 2024.
  • Figure 12. Gris (Xbox, 2024). Retrieved from https://www.xbox.com/tr-TR/games/store/gris/9nhhp2h0zp98 on November 18, 2024.
  • Figure 13. Hades (Ohmyfacts, 2024). Retrieved from https://ohmyfacts.com/gaming/30-facts-about-hades-video-game/ on December 5, 2024.
  • Figure 14. Undertale Game (Variety, 2018). Retrieved from https://variety.com/2018/gaming/news/undertale-creator-releases-new-game-deltarune-1203015934/ on October 8, 2024.
  • Figure 15. Commonalities and Differences in Digital Games (WordArt, 2024). Retrieved from https://wordart.com/ on December 5, 2024.
There are 48 citations in total.

Details

Primary Language English
Subjects Digital Game Design, Computer-Assisted Design, Visual Communication Design (Other)
Journal Section Research Article
Authors

Merve Karaman 0000-0002-6010-6996

Publication Date August 25, 2025
Submission Date February 28, 2025
Acceptance Date March 26, 2025
Published in Issue Year 2025 Volume: 3 Issue: 2

Cite

APA Karaman, M. (2025). THE ROLE OF ILLUSTRATION IN DIGITAL GAME DESIGNS. LOKUM Sanat Ve Tasarım Dergisi, 3(2), 193-216.

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