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Year 2023, Volume: 10 Issue: 1, 408 - 423, 30.01.2023
https://doi.org/10.17275/per.23.22.10.1

Abstract

References

  • Coban, M., Bolat, Y. I., & Goksu, I. (2022). The potential of immersive virtual reality to enhance learning: A meta-analysis. Educational Research Review, 36(November 2021), 100452. https://doi.org/10.1016/j.edurev.2022.100452
  • Dalgarno, B., & Lee, M. J. W. (2010). What are the learning affordances of 3-D virtual environments? British Journal of Educational Technology, 41(1), 10–32. https://doi.org/10.1111/j.1467-8535.2009.01038.x
  • Damar, M. (2021). Metaverse Shape of Your Life for Future: A bibliometric snapshot. Journal of Metaverse, 1(1), 1–8.
  • Deveci, İ. (2022). Review of entrepreneurship education literature in educational contexts: Bibliometric analysis. Participatory Educational Research, 9(1), 214–232. https://doi.org/10.17275/per.22.12.9.1
  • Dieterle, E., & Clarke, J. (2006). Multi-User Virtual Environments for Teaching and Learning. In M. Pagani (Ed.), Encyclopedia of Multimedia Technology and Networking (2nd Editio, Vol. 2, pp. 1033–1041). Retrieved from http://muve.gse.harvard.edu/rivercityproject
  • Dionisio, J. D. N., III, W. G. B., & Gilbert, R. (2013). 3D Virtual worlds and the metaverse. ACM Computing Surveys, 45(3), 1–38. https://doi.org/10.1145/2480741.2480751
  • Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning. Journal of Science Education and Technology, 18(1), 7–22. https://doi.org/10.1007/s10956-008-9119-1
  • Ellegaard, O., & Wallin, J. A. (2015). The bibliometric analysis of scholarly production: How great is the impact? Scientometrics, 105(3), 1809– 1831. https://doi.org/10.1007/s1119 2- 015- 1645- z
  • Girvan, C. (2018). What is a virtual world? Definition and classification. Educational Technology Research and Development, 66(5), 1087–1100. https://doi.org/10.1007/s11423-018-9577-y
  • Gülmez, D., Özteke, İ., & Gümüş, S. (2021). Overview of Educational Research from Turkey Published in International Journals: A Bibliometric Analysis. Egitim ve Bilim, 46(206), 213–239. https://doi.org/10.15390/EB.2020.9317
  • Hwang, G. J., & Chien, S. Y. (2022). Definition, roles, and potential research issues of the metaverse in education: An artificial intelligence perspective. Computers and Education: Artificial Intelligence, 3(April), 100082. https://doi.org/10.1016/j.caeai.2022.100082
  • JCR. (2022). Journal Citation Reports. Retrieved from https://jcr.clarivate.com/jcr/home on October, 20, 2022
  • Kerres, M., & Bedenlier, S. (2020). Systematic Reviews in Educational Research (O. Zawacki-Richter, M. Kerres, S. Bedenlier, M. Bond, & K. Buntins, eds.). https://doi.org/10.1007/978-3-658-27602-7
  • Kim, S. H., Lee, J., & Thomas, M. K. (2012). Between Purpose and Method : A Review of Educational Research on 3D Virtual Worlds. Journal of Virtual Worlds Research, 5(1), 1–18. https://doi.org/10.4101/jvwr.v5i1.2151
  • Kye, B., Han, N., Kim, E., Park, Y., & Jo, S. (2021). Educational applications of metaverse: Possibilities and limitations. Journal of Educational Evaluation for Health Professions, 18, 1–13. https://doi.org/10.3352/jeehp.2021.18.32
  • Lee, L.-H., Braud, T., Zhou, P., Wang, L., Xu, D., Lin, Z., … Hui, P. (2021). All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda. 14(8), 1–66. Retrieved from http://arxiv.org/abs/2110.05352
  • Li, J., Antonenko, P. D., & Wang, J. (2019). Trends and issues in multimedia learning and research in 1996– 2016: A bibliometric analysis. Educational Research Review, 28. https://doi.org/10.1016/j.edurev.2019.100282
  • Mantziou, O., Papachristos, N. M., & Mikropoulos, T. A. (2018). Learning activities as enactments of learning affordances in MUVEs: A review-based classification. Education and Information Technologies, 23(4), 1737–1765. https://doi.org/10.1007/s10639-018-9690-x
  • Merchant, Z., Goetz, E. T., Cifuentes, L., Keeney-Kennicutt, W., & Davis, T. J. (2014). Effectiveness of virtual reality-based instruction on students’ learning outcomes in K-12 and higher education: A meta-analysis. Computers and Education, 70, 29–40. https://doi.org/10.1016/j.compedu.2013.07.033
  • Mystakidis, S. (2022). Metaverse. Encyclopedia, 2(1), 486–497. https://doi.org/10.3390/encyclopedia2010031
  • Newman, M., & Gough, D. (2020). Systematic Reviews in Educational Research: Methodology, Perspectives and Application. In O. Zawacki-Richter, M. Kerres, S. Bedenlier, M. Bond, & K. Buntins (Eds.), Systematic Reviews in Educational Research: Methodology, Perspectives and Application (pp. 3–22). https://doi.org/10.1007/978-3-658-27602-7_1
  • Pellas, N., Kazanidis, I., Konstantinou, N., & Georgiou, G. (2017). Exploring the educational potential of three-dimensional multi-user virtual worlds for STEM education: A mixed-method systematic literature review. Education and Information Technologies, 22(5), 2235–2279. https://doi.org/10.1007/s10639-016-9537-2
  • Pellas, N., Mystakidis, S., & Christopoulos, A. (2021). A systematic literature review on the user experience design for game-based interventions via 3d virtual worlds in k-12 education. Multimodal Technologies and Interaction, 5(6). https://doi.org/10.3390/mti5060028
  • Pregowska, A., Masztalerz, K., Garlińska, M., & Osial, M. (2021). A worldwide journey through distance education—from the post office to virtual, augmented and mixed realities, and education during the covid-19 pandemic. Education Sciences, 11(3). https://doi.org/10.3390/educsci11030118
  • Prime, M. T., Can, T., & Vallance, M. (2019). Impact – Educational Cases. Journal of Virtual Worlds Research, 12(2), 1–3.
  • Reisoğlu, I., Topu, B., Yılmaz, R., Karakuş Yılmaz, T., & Göktaş, Y. (2017). 3D virtual learning environments in education: a meta-review. Asia Pacific Education Review, 18(1), 81–100. https://doi.org/10.1007/s12564-016-9467-0
  • Tlili, A., Huang, R., Shehata, B., Liu, D., Zhao, J., Metwally, A. H. S., … Burgos, D. (2022). Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis. Smart Learning Environments, 9(1). https://doi.org/10.1186/s40561-022-00205-x
  • Tokel, S. T., & Cevizci-Karataş, E. (2014). Three-dimensional virtual worlds: Research trends and future directions. Mersin University Journal of the Faculty of Education, 10(1), 1–12.
  • VOSviewer. (2022). VOSviewer - Visualizing scientific landscapes. Retrieved from https://www.vosviewer.com/ on June 05, 2022
  • Warburton, S. (2009). Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching. British Journal of Educational Technology, 40(3), 414–426. https://doi.org/10.1111/j.1467-8535.2009.00952.x
  • Yu, J. (2022). Exploration of Educational Possibilities by Four Metaverse Types in Physical Education. Technologies, 10(5), 104. https://doi.org/10.3390/technologies10050104
  • Zhang, L., Carter, R. A., Qian, X., Yang, S., Rujimora, J., & Wen, S. (2022). Academia’s responses to crisis: A bibliometric analysis of literature on online learning in higher education during COVID-19. British Journal of Educational Technology, 53(3), 620–646. https://doi.org/10.1111/bjet.13191

The Use of Virtual Worlds in the Field of Education: A Bibliometric Study

Year 2023, Volume: 10 Issue: 1, 408 - 423, 30.01.2023
https://doi.org/10.17275/per.23.22.10.1

Abstract

The purpose of this study is to examine the publications conducted in education related to virtual worlds with the bibliometric analysis method. This study employed the appropriate keywords determined via digging the Web of Science database. A total of 2,978 publications meeting the criteria of the current study were examined. VOSviewer software was used for the analysis. We utilized co-authorship analysis to see the descriptive characteristics of the examined publications. The most conducted type was proceedings and the number of publications fluctuated over time with a peak in 2012. England, USA, and Spain had the most publications among the countries, and Open University, Coventry University, and the Polytechnic University of Bucharest had the most publications among the organizations. The majority of the studies were published in the journal of Computers & Education, British Journal of Educational Technology, and Interactive Learning Environments. For revealing the most common keywords, we used the co-occurrence analysis. “e-learning”, “second life” and “higher education” were the most occurred keywords in the publications. The citations analysis was used to see which authors and publications were mostly cited in the examined papers. The most cited authors were Dede, C., Lan, Y. and Ketelhut, D. J. According to the analysis of the cited references, Dalgarno and Lee, (2010), Merchant, Goetz, Cifuentes, Keeney-Kennicutt, and Davis, (2014) and Dunleavy et al. (2008) were the most cited studies. Technological developments have affected the interest in the use of VWs in education. As a new type or extension of virtual worlds, metaverse promises new opportunities in education. The findings of this study would present a road map for those future research to see the general picture of the relevant area.

References

  • Coban, M., Bolat, Y. I., & Goksu, I. (2022). The potential of immersive virtual reality to enhance learning: A meta-analysis. Educational Research Review, 36(November 2021), 100452. https://doi.org/10.1016/j.edurev.2022.100452
  • Dalgarno, B., & Lee, M. J. W. (2010). What are the learning affordances of 3-D virtual environments? British Journal of Educational Technology, 41(1), 10–32. https://doi.org/10.1111/j.1467-8535.2009.01038.x
  • Damar, M. (2021). Metaverse Shape of Your Life for Future: A bibliometric snapshot. Journal of Metaverse, 1(1), 1–8.
  • Deveci, İ. (2022). Review of entrepreneurship education literature in educational contexts: Bibliometric analysis. Participatory Educational Research, 9(1), 214–232. https://doi.org/10.17275/per.22.12.9.1
  • Dieterle, E., & Clarke, J. (2006). Multi-User Virtual Environments for Teaching and Learning. In M. Pagani (Ed.), Encyclopedia of Multimedia Technology and Networking (2nd Editio, Vol. 2, pp. 1033–1041). Retrieved from http://muve.gse.harvard.edu/rivercityproject
  • Dionisio, J. D. N., III, W. G. B., & Gilbert, R. (2013). 3D Virtual worlds and the metaverse. ACM Computing Surveys, 45(3), 1–38. https://doi.org/10.1145/2480741.2480751
  • Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning. Journal of Science Education and Technology, 18(1), 7–22. https://doi.org/10.1007/s10956-008-9119-1
  • Ellegaard, O., & Wallin, J. A. (2015). The bibliometric analysis of scholarly production: How great is the impact? Scientometrics, 105(3), 1809– 1831. https://doi.org/10.1007/s1119 2- 015- 1645- z
  • Girvan, C. (2018). What is a virtual world? Definition and classification. Educational Technology Research and Development, 66(5), 1087–1100. https://doi.org/10.1007/s11423-018-9577-y
  • Gülmez, D., Özteke, İ., & Gümüş, S. (2021). Overview of Educational Research from Turkey Published in International Journals: A Bibliometric Analysis. Egitim ve Bilim, 46(206), 213–239. https://doi.org/10.15390/EB.2020.9317
  • Hwang, G. J., & Chien, S. Y. (2022). Definition, roles, and potential research issues of the metaverse in education: An artificial intelligence perspective. Computers and Education: Artificial Intelligence, 3(April), 100082. https://doi.org/10.1016/j.caeai.2022.100082
  • JCR. (2022). Journal Citation Reports. Retrieved from https://jcr.clarivate.com/jcr/home on October, 20, 2022
  • Kerres, M., & Bedenlier, S. (2020). Systematic Reviews in Educational Research (O. Zawacki-Richter, M. Kerres, S. Bedenlier, M. Bond, & K. Buntins, eds.). https://doi.org/10.1007/978-3-658-27602-7
  • Kim, S. H., Lee, J., & Thomas, M. K. (2012). Between Purpose and Method : A Review of Educational Research on 3D Virtual Worlds. Journal of Virtual Worlds Research, 5(1), 1–18. https://doi.org/10.4101/jvwr.v5i1.2151
  • Kye, B., Han, N., Kim, E., Park, Y., & Jo, S. (2021). Educational applications of metaverse: Possibilities and limitations. Journal of Educational Evaluation for Health Professions, 18, 1–13. https://doi.org/10.3352/jeehp.2021.18.32
  • Lee, L.-H., Braud, T., Zhou, P., Wang, L., Xu, D., Lin, Z., … Hui, P. (2021). All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda. 14(8), 1–66. Retrieved from http://arxiv.org/abs/2110.05352
  • Li, J., Antonenko, P. D., & Wang, J. (2019). Trends and issues in multimedia learning and research in 1996– 2016: A bibliometric analysis. Educational Research Review, 28. https://doi.org/10.1016/j.edurev.2019.100282
  • Mantziou, O., Papachristos, N. M., & Mikropoulos, T. A. (2018). Learning activities as enactments of learning affordances in MUVEs: A review-based classification. Education and Information Technologies, 23(4), 1737–1765. https://doi.org/10.1007/s10639-018-9690-x
  • Merchant, Z., Goetz, E. T., Cifuentes, L., Keeney-Kennicutt, W., & Davis, T. J. (2014). Effectiveness of virtual reality-based instruction on students’ learning outcomes in K-12 and higher education: A meta-analysis. Computers and Education, 70, 29–40. https://doi.org/10.1016/j.compedu.2013.07.033
  • Mystakidis, S. (2022). Metaverse. Encyclopedia, 2(1), 486–497. https://doi.org/10.3390/encyclopedia2010031
  • Newman, M., & Gough, D. (2020). Systematic Reviews in Educational Research: Methodology, Perspectives and Application. In O. Zawacki-Richter, M. Kerres, S. Bedenlier, M. Bond, & K. Buntins (Eds.), Systematic Reviews in Educational Research: Methodology, Perspectives and Application (pp. 3–22). https://doi.org/10.1007/978-3-658-27602-7_1
  • Pellas, N., Kazanidis, I., Konstantinou, N., & Georgiou, G. (2017). Exploring the educational potential of three-dimensional multi-user virtual worlds for STEM education: A mixed-method systematic literature review. Education and Information Technologies, 22(5), 2235–2279. https://doi.org/10.1007/s10639-016-9537-2
  • Pellas, N., Mystakidis, S., & Christopoulos, A. (2021). A systematic literature review on the user experience design for game-based interventions via 3d virtual worlds in k-12 education. Multimodal Technologies and Interaction, 5(6). https://doi.org/10.3390/mti5060028
  • Pregowska, A., Masztalerz, K., Garlińska, M., & Osial, M. (2021). A worldwide journey through distance education—from the post office to virtual, augmented and mixed realities, and education during the covid-19 pandemic. Education Sciences, 11(3). https://doi.org/10.3390/educsci11030118
  • Prime, M. T., Can, T., & Vallance, M. (2019). Impact – Educational Cases. Journal of Virtual Worlds Research, 12(2), 1–3.
  • Reisoğlu, I., Topu, B., Yılmaz, R., Karakuş Yılmaz, T., & Göktaş, Y. (2017). 3D virtual learning environments in education: a meta-review. Asia Pacific Education Review, 18(1), 81–100. https://doi.org/10.1007/s12564-016-9467-0
  • Tlili, A., Huang, R., Shehata, B., Liu, D., Zhao, J., Metwally, A. H. S., … Burgos, D. (2022). Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis. Smart Learning Environments, 9(1). https://doi.org/10.1186/s40561-022-00205-x
  • Tokel, S. T., & Cevizci-Karataş, E. (2014). Three-dimensional virtual worlds: Research trends and future directions. Mersin University Journal of the Faculty of Education, 10(1), 1–12.
  • VOSviewer. (2022). VOSviewer - Visualizing scientific landscapes. Retrieved from https://www.vosviewer.com/ on June 05, 2022
  • Warburton, S. (2009). Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching. British Journal of Educational Technology, 40(3), 414–426. https://doi.org/10.1111/j.1467-8535.2009.00952.x
  • Yu, J. (2022). Exploration of Educational Possibilities by Four Metaverse Types in Physical Education. Technologies, 10(5), 104. https://doi.org/10.3390/technologies10050104
  • Zhang, L., Carter, R. A., Qian, X., Yang, S., Rujimora, J., & Wen, S. (2022). Academia’s responses to crisis: A bibliometric analysis of literature on online learning in higher education during COVID-19. British Journal of Educational Technology, 53(3), 620–646. https://doi.org/10.1111/bjet.13191
There are 32 citations in total.

Details

Primary Language English
Subjects Other Fields of Education
Journal Section Research Articles
Authors

Ali Battal 0000-0001-8659-2294

Abdulkadir Taşdelen 0000-0003-4402-1463

Publication Date January 30, 2023
Acceptance Date December 16, 2022
Published in Issue Year 2023 Volume: 10 Issue: 1

Cite

APA Battal, A., & Taşdelen, A. (2023). The Use of Virtual Worlds in the Field of Education: A Bibliometric Study. Participatory Educational Research, 10(1), 408-423. https://doi.org/10.17275/per.23.22.10.1

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