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            <front>

                <journal-meta>
                                    <journal-id></journal-id>
            <journal-title-group>
                                                                                    <journal-title>EKEV Akademi Dergisi</journal-title>
            </journal-title-group>
                            <issn pub-type="ppub">1301-6229</issn>
                                        <issn pub-type="epub">2148-0710</issn>
                                                                                            <publisher>
                    <publisher-name>Erzurum Kültür Eğitim Vakfı</publisher-name>
                </publisher>
                    </journal-meta>
                <article-meta>
                                        <article-id pub-id-type="doi">10.17753/sosekev.1680973</article-id>
                                                                <article-categories>
                                            <subj-group  xml:lang="en">
                                                            <subject>Sociology (Other)</subject>
                                                    </subj-group>
                                            <subj-group  xml:lang="tr">
                                                            <subject>Sosyoloji (Diğer)</subject>
                                                    </subj-group>
                                    </article-categories>
                                                                                                                                                        <title-group>
                                                                                                                                                            <article-title>DİJİTAL OYUNLARDA POLİS TEMSİLİ</article-title>
                                                                                                                                                                                                <trans-title-group xml:lang="en">
                                    <trans-title>Police Representation in Digital Games</trans-title>
                                </trans-title-group>
                                                                                                    </title-group>
            
                                                    <contrib-group content-type="authors">
                                                                        <contrib contrib-type="author">
                                                                    <contrib-id contrib-id-type="orcid">
                                        https://orcid.org/0009-0002-2979-1582</contrib-id>
                                                                <name>
                                    <surname>Çırak</surname>
                                    <given-names>Kerem</given-names>
                                </name>
                                                                    <aff>Emniyet</aff>
                                                            </contrib>
                                                    <contrib contrib-type="author">
                                                                    <contrib-id contrib-id-type="orcid">
                                        https://orcid.org/0000-0003-4909-416X</contrib-id>
                                                                <name>
                                    <surname>Kobak</surname>
                                    <given-names>Kadriye</given-names>
                                </name>
                                                                    <aff>SAKARYA ÜNİVERSİTESİ, İLETİŞİM FAKÜLTESİ</aff>
                                                            </contrib>
                                                                                </contrib-group>
                        
                                        <pub-date pub-type="pub" iso-8601-date="20260101">
                    <day>01</day>
                    <month>01</month>
                    <year>2026</year>
                </pub-date>
                                                    <issue>105</issue>
                                        <fpage>142</fpage>
                                        <lpage>166</lpage>
                        
                        <history>
                                    <date date-type="received" iso-8601-date="20250421">
                        <day>04</day>
                        <month>21</month>
                        <year>2025</year>
                    </date>
                                                    <date date-type="accepted" iso-8601-date="20251205">
                        <day>12</day>
                        <month>05</month>
                        <year>2025</year>
                    </date>
                            </history>
                                        <permissions>
                    <copyright-statement>Copyright © 2013, EKEV Akademi Dergisi</copyright-statement>
                    <copyright-year>2013</copyright-year>
                    <copyright-holder>EKEV Akademi Dergisi</copyright-holder>
                </permissions>
            
                                                                                                                        <abstract><p>Bu araştırmanın genel amacı dijital oyunlarda polis mesleğinin nasıl temsil edildiğini ortaya koymaktır. Çalışmada polis temsilinin yer aldığı video oyunları arasında Grand Theft Auto V, Contraband Police ve Police Simulator: Patrol Officers belirlenmiş; dolayısıyla amaçlı örneklem sınırlaması kapsamında yalnızca bu oyunlar incelenmiştir. Elde edilen veriler, Dijital Oyun Analizi Protokolü (DiGAP) doğrultusunda yürütülmesi gereken aşamaları düzenleyen metodolojik araç seti süreci çerçevesinde, nitel yöntem betimsel analiz kullanılarak incelenmiş; böylece polis temsiline ilişkin “iyi ve kötü polis ikilemi”, “hukukun temsilcisi olarak polis”, “polisin militarizasyonu ve şiddet”, “otorite ve güç kullanımı”, “polis karakterlerinin insanileştirilmesi” ile “toplum ve polis ilişkisi” kategorileri ortaya konulmuştur. Sonuç olarak, dijital oyunlarda polisin temsiline dair iyi ve kötü polis ikileminin, özellikle Grand Theft Auto V ve Contraband Police video oyunlarında belirgin şekilde hissedildiği tespit edilmiştir. Aynı kategoride yer alan oyunlarda hukuki uygulamaların ihmal edildiği; polisin militarizasyonu ve şiddet kategorisinde ise her iki oyunda da militarizasyon ve şiddet sahnelerinin yer aldığı belirlenmiştir. Ayrıca, otorite ve güç kullanımında Grand Theft Auto V ve Contraband Police video oyunlarında aşırı bir uygulama gözlemlenmiştir. Polis karakterlerinin insanlaştırılması açısından ise her iki oyunda da polis karakterlerinin farklı şekillerde insanlaştırıldığı ve polis memurlarının sıklıkla çeşitli suç olaylarına karıştığı sonucuna varılmıştır. Toplum ve polis ilişkileri kategorisinde, Grand Theft Auto V ve Contraband Police video oyunlarında polis memurlarının vatandaşlara karşı orantısız ve haksız davranışlar sergiledikleri sonucuna varılmıştır. Öte yandan, Police Simulator: Patrol Officers video oyununda polis görünümü; iyi ve kötü polis ikilemlerinin yaşanmadığı, hukukun uygun şekilde temsil edildiği, polisin militarizasyonunun ve şiddetinin daha az hissedildiği, otorite ve güç kullanımının orantılı olduğu, polis karakterlerinin daha insancıl davrandığı ve polis memurlarının toplumla olan ilişkilerinin güvene dayalı olduğu belirlenmiştir. Buna karşılık, Grand Theft Auto V ve Contraband Police video oyunlarında bu görünümün yetersiz, orantısız ve dengeli olmadığı tespit edilmiştir.</p></abstract>
                                                                                                                                    <trans-abstract xml:lang="en">
                            <p>In the study, Grand Theft Auto V, Contraband Police and Police Simulator: Patrol Officers were identified among the video games with police representation; Therefore, only these games were examined within the scope of purposeful sampling limitation. The obtained data were examined using qualitative method descriptive analysis within the framework of the methodological toolkit process that regulates the stages to be carried out in line with the Digital Game Analysis Protocol (DiGAP); Thus, the categories of “good and bad police dilemma”, “police as the representative of the law”, “police militarization and violence”, “authority and use of force”, “humanization of police characters” and “society and police relationship” regarding police representation were introduced. As a result, it has been determined that the good and bad cop dilemma regarding the representation of the police in digital games is felt especially in the video games Grand Theft Auto V and Contraband Police. Legal practices are neglected in the games in the same category; In the militarization of the police and violence category, it was determined that scenes of militarization and violence were included in both plays. Additionally, an excessive use of authority and force has been observed in the video games Grand Theft Auto V and Contraband Police. In terms of humanization of police characters, it has been concluded that police characters are humanized in different ways in both plays and that police officers are frequently involved in various criminal incidents. In the community and police relations category, it was concluded that police officers in the video games Grand Theft Auto V and Contraband Police exhibited disproportionate and unfair behavior towards citizens. On the other hand, the police appearance in the video game Police Simulator: Patrol Officers; It has been determined that there are no good and bad cop dilemmas, the law is appropriately represented, police militarization and violence are felt less, authority and use of force are proportionate, police characters behave more humanely, and police officers’ relationships with the society are based on trust. In contrast, in the video games Grand Theft Auto V and Contraband Police, this appearance was found to be inadequate, disproportionate, and unbalanced.</p></trans-abstract>
                                                            
            
                                                                                        <kwd-group>
                                                    <kwd>Dijital video oyunları</kwd>
                                                    <kwd>  Polisin temsili</kwd>
                                                    <kwd>  Betimsel analiz</kwd>
                                                    <kwd>  DiGAP</kwd>
                                            </kwd-group>
                                                        
                                                                                                        <kwd-group xml:lang="en">
                                                    <kwd>Digital video games</kwd>
                                                    <kwd>  Police representation</kwd>
                                                    <kwd>  Descriptive analysis</kwd>
                                                    <kwd>  DiGAP</kwd>
                                            </kwd-group>
                                                                                                            </article-meta>
    </front>
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