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Kayıp Tarihi Eserler için Mobil Arttırılmış Gerçeklik Uygulaması Geliştirilmesi

Year 2023, Issue: 4, 26 - 51, 31.12.2023

Abstract

Birçok kültürel miras alanı yıllar içinde gerçekleşen depremler ve diğer sebeplerden dolayı tahrip olmuştur. Turistler bu alanları ziyaret etmek istemekte fakat yıkıntılardan ve küçük bilgi levhalarından başka bir şey bulamamaktadır. Bazı eserler ise korunma amacıyla müzelere götürülmüştür. Yeni teknolojiler, bu kalıntıları gerçek ortamda görmek isteyen turistlere bir çözüm sunmaktadır. Turistler, mobil uygulamalar aracılığıyla mobil cihazlarını kullanarak kalıntıların ve var olmayan tarihi yerleri görebilme imkanına sahip olmaktadır. Bu araştırma, Dünya’nın yedi harikasından biri olan Halikarnas Mozolesinin Artırılmış Gerçeklik (AG) teknolojisi ile model geliştirmeyi amaçlamaktadır. Eğitim, eğlence ve turizm alanlarındaki uygulamaları kapsayan AG'in artan popülaritesi, tarihi bölgeyi ziyaret edenlere sürükleyici ve eğitici bir deneyim sunmak üzere tasarlanmış bir mobil uygulamanın geliştirilmesinde katalizör görevi görmektedir. Bilgisayar görüşü ve makine öğrenimi algoritmalarından yararlanan uygulama, kullanıcının konumunu ve hareketlerini algılayıp takip ederek, eserlerin sanal 3 boyutlu modellerini cihazın kamerası tarafından yakalanan gerçek dünya ortamına yerleştirilmesi ile gerçekleşmektedir. Bu çalışma, tahrip edilen diğer tarihi alanlar veya eserler için Artırılmış Gerçeklik modelleri oluşturmakta 3D modeller ile Unity üzerinden Vuforia API ile geliştirilen modeli sunmaktadır. AR, dijital içeriği fiziksel dünyayla kusursuz bir şekilde harmanlayarak tarihsel bilgilerin sunulmasına ve eksik eserlerin yeniden yaratılmasına yeni bir yaklaşım sunmaktadır. Halikarnas mozolesi geliştirilmesi en zor dijital objelerden biri olmaktadır. Mozolonin şekli en son gören kişinin tasvirleri doğrultusunda oluşturulmuştur. Araştırma sonucunda tamamen yok olmuş bir tarihi eserin yeniden canlandırılması ve AR kullanarak istenilen noktada görülebilmesi sağlanmaktadır. Bu ilk aşamada geliştirilen modelin ilerleyen zamanda çok daha gelişmiş versiyonlarının üzerinde çalışılması önerilmektedir.

Ethical Statement

Araştırma Makalesi artırılmış gerçeklik modeli geliştirme üzerindedir, o yüzden insan üzerinden veri toplanmamıştır.

Thanks

Thanks to Ahmet Aras, the mayor of Bodrum and Serkan Ceylan, the ex-secretary general of Bodrum Promotion Foundation for their support and vision in terms of academic development We also thank to Berkay Ercan and Kemal Çağlar Güler for their technical and design-related help before the study.

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Developing a Mobile Augmented Reality Application for Destroyed Historical Sites

Year 2023, Issue: 4, 26 - 51, 31.12.2023

Abstract

Many cultural heritage sites have been destroyed due to earthquakes and other reasons over the years. Tourists want to visit these areas but find nothing but ruins and small information signs. Some works were taken to museums for preservation. New technologies offer a solution to tourists who want to see these ruins in a real environment. Tourists have the opportunity to see ruins and non-existent historical places using their mobile devices through mobile applications. This research aims to develop a model of the Mausoleum of Halicarnassus, one of the seven wonders of the world, with Augmented Reality (AR) technology. The growing popularity of AR, which encompasses applications in education, entertainment and tourism, is a catalyst for the development of a mobile application designed to provide an immersive and educational experience for visitors to the historic site. Using computer vision and machine learning algorithms, the application detects and tracks the user's location and movements, placing virtual 3D models of the works in the real-world environment captured by the device's camera. This study creates Augmented Reality models for other destroyed historical sites or artifacts and presents the 3D models and the model developed with Vuforia API via Unity. AR offers a new approach to presenting historical information and recreating missing artifacts by seamlessly blending digital content with the physical world. The Halicarnassus mausoleum is one of the most difficult digital objects to develop. The shape of the mausoleum was created according to the descriptions of the person who saw it last. As a result of the research, a completely destroyed historical artifact can be revived and viewed at any point using AR. It is recommended to work on much more advanced versions of the model developed in this first stage in the future.

References

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  • Grzegorczyk, T., Sliwinski, R., and Kaczmarek, J. (2019). Attractiveness of AR to consumers. Technology Analysis and Strategic Management, 31(11): 1257-1269.
  • Graziano, T., and Privitera, D. (2020). Cultural heritage, tourist attractiveness and augmented reality: insights from Italy. Journal of Heritage Tourism, 15(6): 666-679.
  • Gonzalez Vargas, J. C., Fabregat, R., Carrillo-Ramos, A., and Jové, T. (2020). Survey: Using augmented reality to improve learning motivation in cultural heritage studies. Applied Sciences, 10(3): 897.
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  • Gong, X., Shi, Y., Liu, X., Liu, Z., and Lu, C. (2022b). Effects of immersive AR on tourists’ flow experiences and behavioral intentions: A cognitive appraisal perspective. Journal of Travel Research, 61(1): 3-18
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  • Günay, V. (2017). Osmanlıların İzmir Diyeti: Bodrum. İzmir Araştırmaları Dergisi, 5: 149-174.
  • He, Z., Wu, L., and Li, X. R. (2018). When art meets tech: The role of AR in enhancing museum experiences and purchase intentions. Tourism Management, 68: 127-139.
  • Hidayat, I. K., Rini, D. R., Novica, D. R., and Daud, K. A. M. (2019). Implementing AR and gamification in tourism. International Journal of Technology Management and Information System, 1(1): 39-45.
  • Hincapié, M., Díaz, C., Zapata-Cárdenas, M. I., Rios, H. D. J. T., Valencia, D., and Güemes-Castorena, D. (2021). Augmented reality mobile apps for cultural heritage reactivation. Computers and Electrical Engineering, 93: 107281.
  • Hunsucker, A. J., Baumgartner, E., and McClinton, K. (2018). Evaluating an AR-based museum experience. Interactions, 25(4): 66-68.
  • Hsieh, Y.-C., Chen, Y.-C., and Yen, D. C. (2020). The impact of AR on theme park experiences: A case study of Disneyland. Journal of Hospitality and Tourism Technology, 11(2): 256-276.
  • Hsu, Y. C., and Huang, Y. M. (2013). Factors affecting museum visitors’ behavioral intentions to use AR technologies. Educational Technology and Society, 16(2): 184-197.
  • Jenkins, I. (2010). The Mausolea of Halicarnassus. Bulletin of the Institute of Classical Studies. Supplement, 121-135.
  • Jung, H., Lee, J. H., and Chung, K. (2019). Factors influencing consumers' adoption of mobile AR games: An empirical study. Telematics and Informatics, 37: 63-74.
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There are 77 citations in total.

Details

Primary Language English
Subjects Tourism (Other)
Journal Section Research Articles
Authors

Senem Yazıcı Yılmaz 0000-0002-1318-3462

Gizem Kayar 0000-0002-7811-9357

Early Pub Date December 25, 2023
Publication Date December 31, 2023
Submission Date October 18, 2023
Acceptance Date December 4, 2023
Published in Issue Year 2023 Issue: 4

Cite

APA Yazıcı Yılmaz, S., & Kayar, G. (2023). Developing a Mobile Augmented Reality Application for Destroyed Historical Sites. Selçuk Turizm Ve Bilişim Araştırmaları Dergisi(4), 26-51.

Selcuk Tourism and Information Research Journal is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License (CC BY NC).