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            <front>

                <journal-meta>
                                                                <journal-id>tojdac</journal-id>
            <journal-title-group>
                                                                                    <journal-title>The Turkish Online Journal of Design Art and Communication</journal-title>
            </journal-title-group>
                                        <issn pub-type="epub">2146-5193</issn>
                                                                                            <publisher>
                    <publisher-name>Deniz YENGİN</publisher-name>
                </publisher>
                    </journal-meta>
                <article-meta>
                                        <article-id pub-id-type="doi">10.7456/tojdac.1464059</article-id>
                                                                <article-categories>
                                            <subj-group  xml:lang="en">
                                                            <subject>Communication Studies</subject>
                                                            <subject>Communication Technology and Digital Media Studies</subject>
                                                            <subject>New Media</subject>
                                                            <subject>Digital Game Design</subject>
                                                            <subject>Computer Gaming and Animation</subject>
                                                    </subj-group>
                                            <subj-group  xml:lang="tr">
                                                            <subject>İletişim Çalışmaları</subject>
                                                            <subject>İletişim Teknolojisi ve Dijital Medya Çalışmaları</subject>
                                                            <subject>Yeni Medya</subject>
                                                            <subject>Dijital Oyun Tasarımı</subject>
                                                            <subject>Bilgisayar Oyunları ve Animasyon</subject>
                                                    </subj-group>
                                    </article-categories>
                                                                                                                                                        <title-group>
                                                                                                                        <trans-title-group xml:lang="tr">
                                    <trans-title>DİJİTAL OYUNLARDA META-LUDOLOJİK ANLATI: ALAN WAKE II ÜZERİNE BİR İNCELEME</trans-title>
                                </trans-title-group>
                                                                                                                                                                                                <article-title>META-LUDOLOGICAL NARRATIVE IN DIGITAL GAMES: A STUDY ON ALAN WAKE II</article-title>
                                                                                                    </title-group>
            
                                                    <contrib-group content-type="authors">
                                                                        <contrib contrib-type="author">
                                                                    <contrib-id contrib-id-type="orcid">
                                        https://orcid.org/0000-0002-9546-9738</contrib-id>
                                                                <name>
                                    <surname>Depboylu</surname>
                                    <given-names>Kağan</given-names>
                                </name>
                                                                    <aff>ANKARA HACI BAYRAM VELİ ÜNİVERSİTESİ</aff>
                                                            </contrib>
                                                                                </contrib-group>
                        
                                        <pub-date pub-type="pub" iso-8601-date="20240701">
                    <day>07</day>
                    <month>01</month>
                    <year>2024</year>
                </pub-date>
                                        <volume>14</volume>
                                        <issue>3</issue>
                                        <fpage>546</fpage>
                                        <lpage>559</lpage>
                        
                        <history>
                                    <date date-type="received" iso-8601-date="20240403">
                        <day>04</day>
                        <month>03</month>
                        <year>2024</year>
                    </date>
                                                    <date date-type="accepted" iso-8601-date="20240513">
                        <day>05</day>
                        <month>13</month>
                        <year>2024</year>
                    </date>
                            </history>
                                        <permissions>
                    <copyright-statement>Copyright © 2011, The Turkish Online Journal of Design Art and Communication</copyright-statement>
                    <copyright-year>2011</copyright-year>
                    <copyright-holder>The Turkish Online Journal of Design Art and Communication</copyright-holder>
                </permissions>
            
                                                                                                <trans-abstract xml:lang="tr">
                            <p>Video oyunlarının anlatı bilimine sunduğu yenilikçi perspektifleri ve imkanları, özellikle Alan Wake II oyunu üzerinden inceleyen bu çalışma ile dijital oyunların geleneksel anlatı formlarının ötesine geçebilecek yeni anlatı biçimlerini ve teknikleri geliştirmekteki potansiyeli mercek altına alınmıştır. Alan Wake II, meta-kurgu, meta-anlatı ve meta-lineer sinematik anlatının kesiştiği noktada, oyuncuların hikâye üzerindeki etkileşimleri aracılığıyla anlatıya yeni anlam katmanlarının eklendiği bir yapı sunarken, hikâye içinde hikâye oluşturma, karakterler ve kurgusal evrenler arasında geçiş yapma gibi yöntemlerle anlatının sınırlarını genişletir. Bu etkileşimli hikâye anlatımı, oyunculara hikâyenin farklı katmanlarını keşfetme özgürlüğü verirken aynı zamanda anlatının yapısına, kurgusallığa ve gerçekliğe dair derin sorgulamalar yapma imkânı tanır. Alan Wake II&#039;de anlatının katmanlı yapısı ve çok sayıda hikâye parçasının metinlerarası ve medyalararası entegrasyonu, meta-lineer sinematik anlatıyı vurgulayarak oyuncuya hikâyeyi bir araya getirme sürecinde aktif bir rol verir Bu çalışmayla geleneksel anlatı metotları ile dijital oyunların analizinde kullanılan yöntemlerin bir sentezi aracılığıyla, video oyunlarının meta-ludolojik anlatı biçimini nasıl oluşturabileceği tartışmaya açılmıştır. Oyunun ludik ve anlatısal öğelerinin birleşiminden oluşan yapının anlatı bilimine katkılarının kapsamlı bir değerlendirilmesi sunulurken, farklı katmanlarda yer alan kurgusal düzlemler arasındaki metaleptik geçişlerin oynanış ile bütünleştirilebileceği ortaya koyulmuştur.</p></trans-abstract>
                                                                                                                                    <abstract><p>This study, examining the innovative perspectives and opportunities video games offer to narratology, particularly through the game Alan Wake II, scrutinizes the potential of digital games to develop new narrative forms and techniques beyond traditional narrative frameworks. Alan Wake II stands at the convergence of meta-fiction, meta-narrative, and meta-linear cinematic narration, adding new layers of meaning to the narrative through player interactions. It expands the boundaries of storytelling by employing methods such as creating stories within stories, transitioning between characters and fictional universes. This interactive storytelling grants players the freedom to explore different layers of the story while also allowing for deep inquiries into the structure of the narrative, fictionality, and reality. The layered structure of the narrative in Alan Wake II and the intertextual and intermedial integration of numerous story elements emphasize the meta-linear cinematic narrative, giving the player an active role in assembling the story. Through synthesizing traditional narrative methods with the techniques used in the analysis of digital games, this study opens a discussion on how video games can form a meta-ludological narrative form. It provides a comprehensive evaluation of the contributions of the structure formed by the combination of ludic and narrative elements to narratology, demonstrating how metaleptic transitions between different fictional planes on various layers can be integrated into gameplay.</p></abstract>
                                                            
            
                                                                                        <kwd-group>
                                                    <kwd>Narratology</kwd>
                                                    <kwd>  Digital Games</kwd>
                                                    <kwd>  Meta-narrative</kwd>
                                                    <kwd>  Meta-ludological Narrative</kwd>
                                            </kwd-group>
                            
                                                <kwd-group xml:lang="tr">
                                                    <kwd>Naratoloji</kwd>
                                                    <kwd>  Dijital Oyun</kwd>
                                                    <kwd>  Meta-anlatı</kwd>
                                                    <kwd>  Meta-Ludolojik Anlatı</kwd>
                                            </kwd-group>
                                                                                                                                        </article-meta>
    </front>
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