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            <front>

                <journal-meta>
                                                                <journal-id>ijeas</journal-id>
            <journal-title-group>
                                                                                    <journal-title>Uluslararası İktisadi ve İdari İncelemeler Dergisi</journal-title>
            </journal-title-group>
                            <issn pub-type="ppub">1307-9832</issn>
                                        <issn pub-type="epub">1307-9859</issn>
                                                                                            <publisher>
                    <publisher-name>Kenan ÇELİK</publisher-name>
                </publisher>
                    </journal-meta>
                <article-meta>
                                        <article-id pub-id-type="doi">10.18092/ulikidince.435207</article-id>
                                                                                                                                                                                            <title-group>
                                                                                                                        <trans-title-group xml:lang="en">
                                    <trans-title>e-SPORTS INDUSTRY</trans-title>
                                </trans-title-group>
                                                                                                                                                                                                <article-title>UİK e-SPOR ENDÜSTRİSİ</article-title>
                                                                                                    </title-group>
            
                                                    <contrib-group content-type="authors">
                                                                        <contrib contrib-type="author">
                                                                    <contrib-id contrib-id-type="orcid">
                                        https://orcid.org/0000-0002-1514-5953</contrib-id>
                                                                <name>
                                    <surname>Yükçü</surname>
                                    <given-names>Süleyman</given-names>
                                </name>
                                                                    <aff>DOKUZ EYLÜL ÜNİVERSİTESİ, İKTİSADİ VE İDARİ BİLİMLER FAKÜLTESİ, İŞLETME BÖLÜMÜ, MUHASEBE VE FİNANSMAN ANABİLİM DALI</aff>
                                                            </contrib>
                                                    <contrib contrib-type="author">
                                                                    <contrib-id contrib-id-type="orcid">
                                        https://orcid.org/0000-0001-7287-1938</contrib-id>
                                                                <name>
                                    <surname>Kaplanoğlu</surname>
                                    <given-names>Emre</given-names>
                                </name>
                                                                    <aff>EGE ÜNİVERSİTESİ, BERGAMA MESLEK YÜKSEKOKULU, MUHASEBE VE VERGİ BÖLÜMÜ</aff>
                                                            </contrib>
                                                                                </contrib-group>
                        
                                        <pub-date pub-type="pub" iso-8601-date="20180704">
                    <day>07</day>
                    <month>04</month>
                    <year>2018</year>
                </pub-date>
                                                                <fpage>533</fpage>
                                        <lpage>550</lpage>
                        
                        <history>
                                    <date date-type="received" iso-8601-date="20180620">
                        <day>06</day>
                        <month>20</month>
                        <year>2018</year>
                    </date>
                                                    <date date-type="accepted" iso-8601-date="20180710">
                        <day>07</day>
                        <month>10</month>
                        <year>2018</year>
                    </date>
                            </history>
                                        <permissions>
                    <copyright-statement>Copyright © 2008, International Journal of Economics and Administrative Studies</copyright-statement>
                    <copyright-year>2008</copyright-year>
                    <copyright-holder>International Journal of Economics and Administrative Studies</copyright-holder>
                </permissions>
            
                                                                                                <trans-abstract xml:lang="en">
                            <p>More than 30 million people play digital games ondifferent digital platforms in Turkey. The local gaming industry is about 700million dollars in size annually. The digital gaming industry is growing at anaverage of 16% to 18% annually. It can be said that both the playing andwatching of competitive computer games cause the concept of electronic sports(e-Sports). At least 385 million people are e-sports audience, more than 100million people are e-sports players in the World and at least 7 million playerslocated in Turkey are players and spectators in e-Sports ecosystem. The revenuegenerated by e-Sports in 2017 reached $ 696 million in worldwide. The aim ofthis study is to reveal the history, commercial models, e-Sports game types,stakeholders, present and future economic situation of the e-Sports industrywhich is still in its infancy.</p></trans-abstract>
                                                                                                                                    <abstract><p>Ülkemizde30 milyondan fazla kişi farklı dijital platformlar üzerinden dijital oyunlaroynamaktadır. Yerel oyun endüstrisinin büyüklüğü yıllık yaklaşık olarak 700milyon dolardır. Dijital oyun endüstrisi yıllık ortalama olarak %16 ila %18arasında büyümektedir. Rekabete dayalı bilgisayar oyunlarının hem oynanması hemde izlenmesinin elektronik spor (e-Spor) kavramının doğmasına neden olduğusöylenebilir. Dünya’da en az 385 milyon kişi e-Spor seyircisi, 100 milyondanfazla kişi e-Spor oyuncusu ve Türkiye’de en az 7 milyon oyuncu e-Sporekosisteminde oyuncu ve izleyici olarak yer almaktadır. e-Sporun 2017 yılındadünya genelinde elde ettiği gelir 696 milyon dolara ulaşmıştır. Bu çalışmanınamacı henüz emekleme aşamasında olan e-Spor endüstrisinin tarihini, ticarimodellerini, e-Spor oyun türlerini, paydaşlarını, mevcut ve gelecek ekonomikdurumunu ortaya koymak ve bu alanda yapılacak çalışmalar için önerilergetirmektir.</p></abstract>
                                                            
            
                                                                                        <kwd-group>
                                                    <kwd>e-Spor</kwd>
                                                    <kwd>  Endüstri</kwd>
                                                    <kwd>  Paydaşlar</kwd>
                                                    <kwd>  Ekonomi</kwd>
                                            </kwd-group>
                            
                                                <kwd-group xml:lang="en">
                                                    <kwd>e-Sports</kwd>
                                                    <kwd>  Industry</kwd>
                                                    <kwd>  Stakeholders</kwd>
                                                    <kwd>  Economy</kwd>
                                            </kwd-group>
                                                                                                                                        </article-meta>
    </front>
    <back>
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