@article{article_1405099, title={RECREATING THE PAST: Historical Narratives and Virtual Environments of Video Games}, journal={Mekansal Araştırmalar Dergisi}, volume={2}, pages={1–10}, year={2024}, author={Güntan, Seda and Ar, Bilge}, keywords={: Mimarlık Tarihi, Video Oyun Tasarımı, Bellek}, abstract={Virtual environments in video games have fundamentally transformed and persistently influenced our comprehension of spatial and temporal dimensions, much like television and cinema influenced these notions in the 20th century. Similar to the connection between cinema and architecture, in the 21st century, video games not only utilize architecture as an environment or the set, but they also go beyond. In 3D video games, the purpose of space design has evolved from being a mere background to being an essential component that supports the scenario and subtext, providing as a tool for cinematographic narrative. Thus, the gaming industry becomes part of an important relationship with architecture and the history of architecture. The architectural and spatial elements found in our present reality are reproduced and transformed to create alternative, unreal environments. The user/gamer inherits the perspective of either the real or fantastic environment and events that they experience. Within the scope of the article, the transfer of space narrative, perception, and aesthetics by reference to the history of design and architecture was examined in the context of the memory of the place and nostalgia.}, number={1}, publisher={Çukurova Üniversitesi}