TY - JOUR T1 - Bridging the Gap: Using Digital Interactives for Social Museums TT - Uçurumu Kapatmak: Sosyal Müzeler için Dijital İnteraktiflerin Kullanılması AU - Ergin, Gamze PY - 2024 DA - November Y2 - 2024 DO - 10.17484/yedi.1494586 JF - Yedi JO - yedi PB - Dokuz Eylül Üniversitesi WT - DergiPark SN - 1307-9840 SP - 129 EP - 141 IS - Sanatta Dijitalizm Özel Sayısı LA - en AB - Designing the built environment with an inclusive approach that allows equal access for everyone is necessary to reduce social inequalities. Creating a physical environment that includes all segments of society and activates all senses is crucial in museum spaces. Digital interactions used in museum spaces offer new possibilities and interfaces to eliminate inequalities and increase inclusiveness. This study examines the integration of digital interactives in museums with a focus on the social museum concept. Through a comprehensive review of literature spanning museum studies on social museums, digital interactives, and inclusive museum concepts, this research investigates the role of digital interactives in fostering social engagement and facilitating interactive learning experiences within museum settings. Drawing on the theoretical framework and practical examples the paper explores how to employ digital technologies strategically to enhance visitor interaction, promote inclusivity, and facilitate knowledge sharing in social museum environments. This research demonstrates the transformative potential of digital interactives in museums as social spaces and provides a comprehensive understanding of the dynamic relationship between technology, museum practices, and social inclusion. The result of the research shows that digital interactives used in museum environments, such as haptic tools, wearables and mobile technologies, extended reality technologies, RFID and AI technologies, offer new ways of engagement for a more social museum and increase social inclusion. KW - Inclusive design KW - social museums KW - universal design KW - digital assistive tools KW - information communication technologies KW - digital interactives KW - social inclusion. N2 - Yapılı çevrenin herkese eşit erişim imkânı tanıyan kapsayıcı bir yaklaşımla tasarlanması toplumsal eşitsizliklerin azaltılması açısından gereklidir. Müze mekânlarında toplumun tüm kesimlerini içine alan ve tüm duyuları harekete geçiren bir fiziksel çevre yaratmak önemlidir. Müzelerde kullanılan dijital etkileşimler, eşitsizlikleri ortadan kaldırmak ve kapsayıcılığı artırmak için yeni imkânlar ve ara yüzler sunmaktadır. Çalışmada sosyal müze kavramına odaklanarak dijital etkileşimli teknolojilerin müzelere entegrasyonu incelenmekte ve sosyal müzeler, dijital etkileşimli araçlar ve kapsayıcı müze kavramı üzerine müze çalışmalarını kapsayan kapsamlı bir literatür taraması yoluyla, dijital etkileşimli araçların sosyal katılımı teşvik etmedeki ve müze ortamlarında etkileşimli öğrenme deneyimlerini kolaylaştırmadaki rolü araştırılmaktadır. Teorik çerçeveden ve pratik örneklerden yola çıkan bu çalışma, ziyaretçi etkileşimini artırmak, kapsayıcılığı teşvik etmek ve sosyal müzecilik bağlamında bilgi paylaşımını kolaylaştırmak için dijital teknolojilerin stratejik olarak nasıl kullanılabileceğini incelemektedir. Araştırmada birer sosyal alan olarak müzelerde dijital etkileşimlerin dönüştürücü potansiyeli ortaya konulmakta; dijitalleşme, müze uygulamaları ve sosyal kapsayıcılık arasındaki dinamik ilişkinin kapsamlı bir şekilde anlaşılması hedeflenmektedir. 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