TY - JOUR T1 - The Future of the Moving Image: Virtual Production Technology TT - Hareketli Görüntünün Geleceği: Sanal Prodüksiyon Teknolojisi AU - Söğütlüler, Türker PY - 2024 DA - December Y2 - 2024 DO - 10.59280/film.1530664 JF - Türkiye Film Araştırmaları Dergisi PB - Film Araştırmaları Derneği WT - DergiPark SN - 2791-6790 SP - 214 EP - 234 VL - 4 IS - 2 LA - en AB - The moving image production process is based on the universal rules of physical science, sensitive to technological innovations, and focused on the viewer experience. The opportunities created through new technologies in the television and cinema industry transform production practices by forcing production companies to be sensitive to technology. Virtual production technology is recognised as one of the groundbreaking innovations in moving image production and is used by production companies in various ways. The technology in question includes innovative production models such as the creation of virtual universes for the realisation of productions, the use of backgrounds consisting of LED screens, and the possibility of simultaneous rendering. The fact that game engines such as Unity and Unreal Engine are involved in the moving image production process and offer the possibility of simultaneous rendering blurs the boundaries between traditional production and post-production stages. In addition to global developments in virtual production technology, production companies operating in Turkey are also focusing on the subject and realising pioneering initiatives. This study has been conducted to discuss the potential of virtual production technology in Turkey. For this purpose, The Prince Series, which is one of the first productions to use virtual production technology in Turkey, was analysed technically by content analysis method. It was concluded that the virtual production technology used in the series eliminates time-space dependency, is an important alternative to green screen and blue screen technologies and makes significant contributions to the production process in terms of actor management, image management and art management. It is predicted that virtual production technology will become accessible to independent producers in Turkey in time and can be integrated into all stages of moving image production. KW - Virtual Production KW - Moving Image KW - Real-Time Render KW - Prince Series N2 - Hareketli görüntü üretim süreci fizik biliminin evrensel kurallarına bağlı, teknolojik yeniliklere duyarlı, izleyici deneyimine odaklanan bir yapıya sahiptir. Televizyon ve sinema endüstrisinde yeni teknolojiler aracılığıyla oluşan fırsatlar, yapım şirketlerini teknolojiye duyarlı olmaya zorlayarak üretim pratiklerini dönüştürmektedir. Sanal prodüksiyon teknolojisi hareketli görüntü üretiminde önemli yeniliklerden biri olarak kabul edilmekte, yapım şirketleri tarafından çeşitli biçimlerde kullanılmaktadır. Söz konusu teknoloji, yapımların gerçekleştirilmesi için sanal evrenler oluşturulması, LED ekrandan oluşan arka planların kullanılması, eş zamanlı render olanağı sunması gibi yenilikçi üretim modellerini kapsamaktadır. Unity ve Unreal Engine gibi oyun motorlarının hareketli görüntü üretim sürecine dahil olarak eş zamanlı render imkânı sunması, geleneksel yapım ve yapım sonrası aşamaları arasındaki sınırları muğlaklaştırmaktadır. Sanal prodüksiyon teknolojisindeki küresel gelişmelere ek olarak Türkiye’de faaliyet gösteren yapım şirketleri de konuya odaklanmakta, öncü girişimler gerçekleştirmektedir. Çalışma, sanal prodüksiyon teknolojisinin Türkiye’deki potansiyelini tartışmaya açmak amacıyla gerçekleştirilmiştir. Bu amaç doğrultusunda sanal prodüksiyon teknolojisini Türkiye’de ilk kullanan yapımlardan biri olan Prens Dizisi içerik analizi yöntemiyle teknik açıdan incelenmiştir. Dizide kullanılan sanal prodüksiyon teknolojisinin zaman-mekân bağlılığını ortadan kaldırdığı, yeşil perde ve mavi perde teknolojilerine güçlü bir alternatif olduğu, oyuncu yönetimi, görüntü yönetimi, sanat yönetimi açısından üretim sürecine önemli katkılar sunduğu sonucuna varılmıştır. Sanal prodüksiyon teknolojisinin zamanla Türkiye’de bağımsız yapımcılar için de erişilebilir hâle geleceği, hareketli görüntü üretiminin tüm aşamalarına entegre edilebileceğine dair öngörüler sunulmuştur. CR - An, D. (2022). Technology-driven Virtual Production: The Advantages and New Applications of Game Engines in the Film Industry. Revista Famecos, 29(1), 43370-43370. https://doi.org/10.15448/1980-3729.2022.1.43370 CR - Başer, E., & Söğütlüler, T. (2023). 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