@article{article_1536287, title={Triforce of Canon}, journal={Sanat ve Tasarım Dergisi}, pages={413–431}, year={2025}, DOI={10.18603/sanatvetasarim.1536287}, author={Süngü, Ertuğrul and Sakoğlu, Nur Aleyna}, keywords={Dijital Oyun, Hayran Çalışmaları, Kanon, Oyun Çalışmaları, Video Oyunları}, abstract={The subject of this article is "canon" in the video games. This study examines the formation of canon in video games. The foundation of this research is built upon the synthesis of existing studies on canon in various media, including film and literature. This is achieved through a literature review, which also highlights the absence of analysis on canon in video games. The methodology is close reading technique and comprises an examination of the criteria to be utilized in canon determination with examples from video games. The discussion assesses the implications of canonization for game design, storytelling, and immersion. By advancing the understanding of canon in video games, this research contributes to the advancement of academic discourse about canon.}, number={35 (20. Yıl Armağan Sayısı)}, publisher={Ankara Hacı Bayram Veli Üniversitesi}