@article{article_1596956, title={A Case Study on Training Methods for VR user adaptation: Approaches, Implementation, and Evaluation}, journal={AJIT-e: Academic Journal of Information Technology}, volume={16}, pages={88–104}, year={2025}, DOI={10.5824/ajite.2025.02.001.x}, author={Bilgin, Metin and Kocaeli, Kayra and Erdin, Batuhan}, keywords={Sanal Gerçeklik, Unity, Oyun, Genişletilmiş Gerçeklik}, abstract={This study investigates the challenges users face in Virtual Reality (VR) training and presents a structured methodology for effective adaptation. The research develops a VR training simulation using the Unity game engine and the XR Interaction Toolkit. The training includes fundamental and advanced VR skills, evaluated through systematic user testing and feedback analysis. The findings highlight the efficiency of progressive training techniques and their impact on VR adaptation.}, number={2}, publisher={Akademik Bilişim Araştırmaları Derneği}