TY - JOUR T1 - A Case Study on Training Methods for VR user adaptation: Approaches, Implementation, and Evaluation TT - VR Kullanıcı Uyumu için Eğitim Yöntemleri Üzerine Bir Vaka Çalışması: Yaklaşımlar, Uygulama ve Değerlendirme AU - Bilgin, Metin AU - Kocaeli, Kayra AU - Erdin, Batuhan PY - 2025 DA - May Y2 - 2025 DO - 10.5824/ajite.2025.02.001.x JF - AJIT-e: Academic Journal of Information Technology JO - AJIT-e PB - Akademik Bilişim Araştırmaları Derneği WT - DergiPark SN - 1309-1581 SP - 88 EP - 104 VL - 16 IS - 2 LA - en AB - This study investigates the challenges users face in Virtual Reality (VR) training and presents a structured methodology for effective adaptation. The research develops a VR training simulation using the Unity game engine and the XR Interaction Toolkit. The training includes fundamental and advanced VR skills, evaluated through systematic user testing and feedback analysis. The findings highlight the efficiency of progressive training techniques and their impact on VR adaptation. KW - Virtual Reality KW - Unity KW - Game KW - Extended Reality N2 - Bu çalışma, sanal gerçeklik (VR) teknolojisinde daha önce deneyimi olmayan bireylere temel ve ileri düzey VR becerileri kazandırmayı amaçlamaktadır. Araştırmanın kapsamı, Unity oyun motoru ve Augmented Reality (XR) Interaction Toolkit paketini kullanarak yenilikçi bir VR simülasyonunun geliştirilmesini içermektedir. Bu simülasyonda, katılımcılar temel VR kavramları, pratik uygulamalar ve ileri düzey teknikler konusunda eğitim alacaklardır. Sonuç olarak, katılımcılar, artırılmış gerçeklik simülasyonları, eğitim programları, senaryolar ve gelecekte karşılaşabilecekleri çeşitli deneyimlerle daha etkin bir şekilde etkileşimde bulunabileceklerdir. Eğitim, sistematik kullanıcı testleri ve geri bildirim analizleriyle değerlendirilmektedir. Bulgular, kademeli eğitim tekniklerinin verimliliğini ve VR uyum süreci üzerindeki etkisini vurgulamaktadır. CR - Barsom, E. Z., Graafland, M., & Schijven, M. P. (2016). Systematic review on the effectiveness of augmented reality applications in medical training. Surgical Endoscopy, 30(10), 4174-4183. CR - Charissis, V., & Naef, M. (2007, June). Evaluation of prototype automotive head-up display interface: Testing driver's focusing ability through a VR simulation. In 2007 IEEE Intelligent Vehicles Symposium (pp. 560-565). IEEE. CR - Craighead, J., Burke, J., & Murphy, R. (2008, September). Using the Unity game engine to develop Sarge: A case study. In Proceedings of the 2008 Simulation Workshop at the International Conference on Intelligent Robots and Systems (IROS 2008) (Vol. 4552). IEEE. CR - Kartick, P., Quevedo, A. J. U., & Gualdron, D. R. (2020, March). Design of virtual reality reach and grasp modes factoring upper limb ergonomics. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 798-799). IEEE. CR - Kırcı, P. (2019). 3D game design with UNITY 3D game simulator. International Journal of Multidisciplinary Studies and Innovative Technologies, 3(2), 225-229. CR - Korzeniowski, P., White, R. J., & Bello, F. (2018). VCSim3: A VR simulator for cardiovascular interventions. International Journal of Computer Assisted Radiology and Surgery, 13, 135-149. CR - Lacoche, J., Villain, E., & Foulonneau, A. (2022). Evaluating usability and user experience of AR applications in VR simulation. Frontiers in Virtual Reality, 3, 881318. CR - Lesch, H., Johnson, E., Peters, J., & Cendán, J. C. (2020). VR simulation leads to enhanced procedural confidence for surgical trainees. Journal of Surgical Education, 77(1), 213-218. CR - Linowes, J. (2015). Unity virtual reality projects. Packt Publishing Ltd. CR - Liu, Y., Sun, Q., Tang, Y., Li, Y., Jiang, W., & Wu, J. (2020, November). Virtual reality system for industrial training. In 2020 International Conference on Virtual Reality and Visualization (ICVRV) (pp. 338-339). IEEE. CR - Schild, J., Flock, L., Martens, P., Roth, B., Schünemann, N., Heller, E., & Misztal, S. (2019, March). Epicsave lifesaving decisions–A collaborative VR training game sketch for paramedics. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 1389-1389). IEEE. CR - Seymour, N. E. (2008). VR to OR: A review of the evidence that virtual reality simulation improves operating room performance. World Journal of Surgery, 32, 182-188. CR - Šiđanin, P., Plavšić, J., Arsenić, I., & Krmar, M. (2020). Virtual reality (VR) simulation of a nuclear physics laboratory exercise. European Journal of Physics, 41(6), 065802. CR - Zsebi, S., Szabó, P., Filotás, P., Sik-Lónyi, C., & Cserjési, R. (2023, October). Enhancing neuropsychological assessment through virtual reality: A pilot study of the Corsi-block tapping task. In 2023 IEEE 2nd International Conference on Cognitive Aspects of Virtual Reality (CVR) (pp. 000115-000118). IEEE. UR - https://doi.org/10.5824/ajite.2025.02.001.x L1 - https://dergipark.org.tr/tr/download/article-file/4419768 ER -