@article{article_1607903, title={The Effect of Digital Game Addiction and Cyberloafing on Psychological Well-Being in University Students}, journal={Gümüşhane Üniversitesi Sağlık Bilimleri Dergisi}, volume={14}, pages={104–111}, year={2025}, DOI={10.37989/gumussagbil.1607903}, author={Elkoca, Ayse and Yıldız, Mehmet and Emrem, Mürüvvet and Yıldız, Metin}, keywords={Siber Aylaklık, Dijital Oyun Bağımlılığı, Psikolojik İyi Oluş, Teknoloji, Üniversite Öğrencileri}, abstract={This study was conducted to determine the effects of digital game addiction and cyberloafing on psychological well-being in university students. This descriptive cross-sectional study was conducted with 350 students studying at Gaziantep University of Islamic Sciences between March and August 2024. In our study, the regression model was found to be significant and usable (F(2,347)= 37.315, p=0.001). Digital game addiction and cyberloafing levels together explained 17.7% (R2=0.177) of the total variance in psychological well-being. It was determined that the increase in the level of digital game addiction (t=-8.540, p <0.001) caused a statistical decrease in the level of “psychological well-being”. The level of cyber loafing (t=0.689, p=0.491) did not affect the level of psychological well-being.While the increase in participants’ digital game addiction negatively affected psychological well-being, it was found that the level of cyber loafing did not affect psychological well-being. Longitudinal studies on psychological well-being are recommended.}, number={1}, publisher={Gümüşhane Üniversitesi}