@article{article_1643203, title={The Effect of Gamification Activities on Biodiversity Literacy}, journal={Elektronik Sosyal Bilimler Dergisi}, volume={24}, pages={1490–1506}, year={2025}, DOI={10.17755/esosder.1643203}, author={Aslan Efe, Hülya and Süren, Sümeyye}, keywords={Biyoçeşitlilik okuryazarlığı, oyunlaştırma, ortaokul öğrencileri}, abstract={This study explores how gamification enriched learning activities affect biodiversity learning in terms of achievement, attitudes and science learning skills. Fifty-six year- 5 pupils participated in the research that utilized a quasi-experimental approach with an intervention group receiving biodiversity education through gamification activities over a five-week period. The "Biodiversity Literacy Assessment Scale" was utilized to collect data. Results demonstrated gamified learning significantly increases students’ biodiversity achievement. Additionally, notable improvements were observed in the experimental group across various dimensions of biodiversity literacy, including understanding the importance of biodiversity conservation, sustainability, and species conservation, as well as ethical considerations related to biodiversity. Including gamification in biodiversity education strategies at the middle school level is recommended in the study.}, number={4}, publisher={Cahit AYDEMİR}