TY - JOUR T1 - DIGITAL GAMES AND RELATIONAL AESTHETICS: GAMES AS AN ART FORM FROM THE PERSPECTIVE OF NICOLAS BOURRIAUD TT - DİJİTAL OYUNLAR VE İLİŞKİSEL ESTETİK: NICOLAS BOURRIAUD PERSPEKTİFİNDEN BİR SANAT FORMU OLARAK OYUNLAR AU - Kanık, İlkay PY - 2025 DA - June Y2 - 2025 DO - 10.20488/sanattasarim.1717694 JF - Sanat ve Tasarım Dergisi PB - Anadolu Üniversitesi WT - DergiPark SN - 2146-9059 SP - 499 EP - 523 VL - 15 IS - 1 LA - en AB - This article analyses the function of digital games as an art form within the framework ofNicolas Bourriaud's theory of relational aesthetics. It explores how digital games transformsocial interactions in the context of contemporary art and create relational art throughparticipant-oriented experiences. Using conceptual analysis as a method, the theoreticalrelationship between art approaches and digital games is discussed. The hypothesis is thatdigital games are art forms that create social connections in line with Bourriaud's theory.The findings reveal that digital games undertake the social bonding function of art by creatingvirtual communities and social dynamics. As a result, it is concluded that digital gamesredefine art as a co-creative process with participants, create micro-communities throughanonymous interactions, and make a significant contribution to the social role of art. Thisstudy offers new perspectives on the artistic value of digital games. The results of this studyemphasize the artistic value of digital games within the framework of relational aestheticsand their potential to create social bonds and offer new perspectives for future research. KW - Digital games KW - Players KW - Relational aesthetics KW - Art KW - Design KW - Social interaction. N2 - Bu makale, Nicolas Bourriaud'nun ilişkisel estetik teorisi çerçevesinde dijital oyunların birsanat formu olarak işlevini analiz etmektedir. Dijital oyunların çağdaş sanat bağlamındasosyal etkileşimleri nasıl dönüştürdüğünü ve katılımcı odaklı deneyimler aracılığıyla ilişkiselsanatı nasıl yarattığını analiz etmektedir. Yöntem olarak kavramsal analiz kullanılarak,sanat yaklaşımları ve dijital oyunlar arasındaki teorik ilişki tartışılmaktadır. Bu çalışmanınhipotezi, Bourriaud'nun teorisi doğrultusunda dijital oyunların sosyal bağlantılaryaratan sanat formları olduğudur. Bulgular, dijital oyunların sanal topluluklar ve sosyaldinamikler yaratarak sanatın sosyal bağ kurma işlevini üstlendiğini ortaya koymaktadır.Sonuç olarak, dijital oyunların sanatı katılımcılarla birlikte yaratıcı bir süreç olarak yenidentanımladığı, anonim etkileşimler yoluyla mikro topluluklar yarattığı ve sanatın toplumsalrolüne önemli bir katkı sağladığı sonucuna varılmıştır. Bu çalışma, dijital oyunlarınsanatsal değerine ilişkin yeni bakış açıları sunmaktadır. Bu çalışmanın sonuçları, ilişkiselestetik çerçevesinde dijital oyunların sanatsal değerini ve sosyal bağlar yaratma potansiyelinivurgulamakta ve gelecekteki araştırmalar için yeni perspektifler sunmaktadır. CR - Binark, M., & Bayraktutan-Sütcü, G. (2008). Kültür endüstrisi ürünü olarak dijital oyun. Kalkedon. CR - Bourriaud, N. (2002). Relational Aesthetics (S. Pleasance & F. Woods, Trans.). Les presses du réel. (Original work published 1998). CR - Bruckman, A. (1997). MOOSE crossing: Construction, community, and learning in a networked virtual world for kids [Master’s thesis, Massachusetts Institute of Technology]. MIT DSpace. CR - Charles, D., & Black, M. (2004). Dynamic player modeling: A framework for player-centered digital games. 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