TY - JOUR T1 - Development of e-Sport in Turkey and in the World AU - Ayar, Harun PY - 2018 DA - March JF - International Journal of Sport Culture and Science JO - IntJSCS PB - Uluslararası Bilim Kültür ve Spor Derneği (UBİKS) WT - DergiPark SN - 2148-1148 SP - 95 EP - 102 VL - 6 IS - 1 LA - en AB - The extraordinary development of technology has causedto emerge some new improvements by affecting sportfield as it has affected the other fields. The world which has become the hugemarket economically with the effects ofglobalization expanded including the-Sport with the developing of informationand communication technologies. One of the developments related to the sport field is e-Sport. The history of e-Sportdating back 1970s in the world has started to build a foundation in Turkey’s 2000s years. Although plenty of e-Sportplayers take part in the international contests in the national level, the studies related to the e-Sport and thedevelopments of e-Sport between the countries are very few in the world, andscarcely any in Turkey. Sport hasincreased the capacity of viewers and being a big sector. Therefore, comparingthe situation and improvement of e-Sport both in Turkey and the world is themain goal of this research. The research carried out as part of a scan studymodel. It has been done to understand the situation of our country in thisfield, and how to ameliorate it by considering the last improvements of e-Sportin Turkey and the world. KW - E-Sport KW - Digital Gaming KW - Cybersports KW - Competitive Gaming CR - Baker S (2016). Stewart brand recalls first ‘SpaceWar’ video game tournament. Retrieved from; http://www.rollingstone.com/culture/news/stewart-brand-recalls-first-spacewarvideo- game-tournament-20160525 CR - Coakley (2008). 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