TY - JOUR T1 - Siborg-Oluş'a Dair Sinematografik Fanteziler AU - Smelik, Anneke PY - 2018 DA - December JF - SineFilozofi PB - Serdar ÖZTÜRK WT - DergiPark SN - 2547-9458 SP - 142 EP - 155 VL - 3 IS - 6 LA - tr AB - Bu makale, Anneke Smelik'e ait "Cinematic Fantasies of Becoming-Cyborg" adlı makalenin çevirisidir. Makale, The Scientific Imaginary in Visual Culture (2010) adlı kitapta yer almaktadır. KW - siborg KW - cinema KW - temsil KW - insan KW - makine CR - Balsamo, A. 1996. Technologies of the Gendered Body. Reading Cyborg Women. Durham and London: Duke University Press. CR - Bell D., and B. Kennedy, eds. 2000. The Cybercultures Reader. London: Routledge. CR - Bordwell, D., and K. Thompson. 2008. Film Art. An Introduction. New York: McGraw Hill. CR - Braidotti, R. 2010. The Posthuman Predicament. In The Scientific Imaginary in Visual Culture, ed. Anneke Smelik, 69-89. Gottingen: V&R unipress. CR - Bukatman, S. 1993. 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The Impact of Computer Games on Cinema's Action Heroine. In Femme Fatalities. Representations of Strong Women in the Media, eds. R. Schubart and A. Gjelsik, 71-90. Göteborg: Nordicom. CR - Zylinska, J., ed. 2002. The Cyborg Experiments: The Extensions of the Body in the Media Age. London: Continuum. UR - https://dergipark.org.tr/tr/pub/sinefilozofi/issue//464146 L1 - https://dergipark.org.tr/tr/download/article-file/606015 ER -