TY - JOUR T1 - ENTREPRENEURSHIP TRAINING FOR YOUNG PEOPLE: IMPLICATIONS FROM USER NEEDS ANALYSIS FOR e- LEARNING PLATFORM YEU TT - ENTREPRENEURSHIP TRAINING FOR YOUNG PEOPLE: IMPLICATIONS FROM USER NEEDS ANALYSIS FOR e- LEARNING PLATFORM YEU AU - Kaplancalı, Uğur T. AU - Yücelen, Murat PY - 2016 DA - December DO - 10.29228/mjes.69 JF - Marmara Üniversitesi Avrupa Araştırmaları Enstitüsü Avrupa Araştırmaları Dergisi JO - MJES PB - Marmara Üniversitesi WT - DergiPark SN - 1301-1359 SP - 87 EP - 121 VL - 24 IS - 2 LA - en AB - Long-term unemployment doubled in Europe between 2007-14 despite therecent recovery which is slowly translating into more jobs. The effects are feltseverely by youth; the longer they remain unemployed, the more difficult it isfor them to get hired again. As a method to cope with youth unemployment, theEU’s Leonardo Programme has been funding projects intended to enhance theentrepreneurship skills of young people. YENTELS (Young EuropeanEntrepreneurs E-Learning Suite) and YEU (Youth Enterprise andUnemployment) projects are examples of such platforms that provide onlineresources for enterprising. The e-learning platform, including a serious game,developed during YEU project paid close attention to young people who are notemployed, in education or training. This study aims to report the process andresults of the user needs analysis conducted for the YEU e-learning platform inorder to tackle the issue of youth unemployment by incorporating theviewpoints and needs of multiple stakeholders in the context ofentrepreneurship. By means of primary and secondary research methods,feedback was obtained from a total of approximately 40 stakeholders and 900young people across Europe. A range of quantitative and qualitative researchfindings were identified in the areas of youth unemployment, entrepreneurshipskills and policy making, with general observations and experiences alsorecorded by the project partners from seven countries. The conclusions of theanalysis present valuable implications in the areas of European policies, young people’s employment, and business start-up issues. The study also providesrecommendations at a general level to improve the employability of youngpeople. KW - EU youth unemployment KW - entrepreneurship KW - e-learning KW - user needs analysis KW - serious games. N2 - Long-term unemployment doubled in Europe between 2007-14despite therecent recovery whichis slowly translating into more jobs.The effects are feltseverely by youth;the longer they remain unemployed, the more difficult it isfor them to get hired again.As a method to cope with youth unemployment,theEU’s Leonardo Programmehas beenfunding projects intended toenhancetheentrepreneurship skills of young people. YENTELS(Young EuropeanEntrepreneurs E-Learning Suite)and YEU(Youth Enterprise andUnemployment)projects are examples of such platforms that provide onlineresources forenterprising. The e-learning platform, including a serious game,developed during YEU projectpaid close attention to young people who are notemployed, in education or training. This studyaimsto report the processandresultsoftheuser needs analysis conducted fortheYEU e-learning platforminorder totacklethe issue of youth unemploymentby incorporating theviewpoints and needs of multiple stakeholdersin the context ofentrepreneurship.By meansofprimary and secondary research methods,feedbackwasobtainedfrom a total of approximately 40 stakeholders and 900young people across Europe. A range of quantitative and qualitative researchfindingswereidentifiedinthe areas of youthunemployment, entrepreneurshipskillsandpolicy making, withgeneralobservations and experiences alsorecorded bythe project partners from seven countries.Theconclusions of theanalysispresentvaluableimplicationsin the areas of European policies,youngpeople’s employment,and business start-up issues.The studyalso providesrecommendations atageneral level to improvetheemployability of youngpeople. CR - Tse, T. and Esposito, M. (2013) “Youth Unemployment Could Wreck Europe's Economic Recovery: Training Schemes Are Laudable, but there is a Disconnect Between What Young People Learn and What Employers Want”, November 14, 2013, http://www.theguardian.com/commentisfree/2013/nov/ 14/youth-unemployment-wreck-europe-economic-recovery, (9 February 2015). CR - Van Eck, R. (2006) “Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless”, EDUCAUSE Review, 41(2): 16-30. CR - Van Praag, C. M. and Versloot, P. H. (2007) “What is the Value of Entrepreneurship? A Review of Recent Research”, Small Business Economics, 29(4): 351–382. UR - https://doi.org/10.29228/mjes.69 L1 - https://dergipark.org.tr/tr/download/article-file/622273 ER -