Objective: This study aimed to
determine the effectiveness of virtual rehabilitation on balance and
functionality in patients with anterior cruciate ligament (ACL) reconstruction.
Methods: A total of 22 males who had
undergone ACL reconstruction were divided into Nintendo and control groups.
Both of the groups received six week accelerated rehabilitation in our
department, and the Nintendo Wii© (Nintendo, Washington, USA)
balance games were added to Nintendo group after three weeks for forty minutes
a day, three times a week. Patients were evaluated for pain (visual analog
scale), functionality (Lower Extremity Functional Scale), center of gravity
(COG) and balance (Nintendo Wii©) at the baseline and end of the 3th
and 6th week of rehabilitation program.
Results: Similar improvements were
determined in the pain, functionality, COG and balance scores of the two groups
at the end of the treatment program and there were no significant differences
between the groups in the amount of change in all parameters (p= 0.256, 0.393,
0.707, 1.000).
Conclusion: According to the results of
this study the Nintendo Wii© balance games applied in the clinic
under physiotherapist supervision did not change the outcome of the
rehabilitation in early period after ACL reconstruction.
Birincil Dil | İngilizce |
---|---|
Konular | Sağlık Kurumları Yönetimi |
Bölüm | Articles |
Yazarlar | |
Yayımlanma Tarihi | 30 Haziran 2019 |
Gönderilme Tarihi | 18 Ocak 2018 |
Yayımlandığı Sayı | Yıl 2019 Cilt: 9 Sayı: 2 |