Araştırma Makalesi
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Yıl 2021, Cilt: 11 Sayı: 3, 589 - 597, 27.09.2021
https://doi.org/10.33808/clinexphealthsci.885988

Öz

Destekleyen Kurum

YOK

Kaynakça

  • 1. Ögel K. İnternet Bağımlılığı, İnternetin Psikolojisini Anlamak ve Bağımlılıkla Başa Çıkmak. Türkiye İş Bankası Kültür Yayınları; 2012. s. 47-60.
  • 2. Huanhuan L, Su W.The role of cognitive distortion in online game addiction among Chinese adolescents. Children and Young Servises Review 2013;35:1468–1475.
  • 3. Prot S, Anderson CA, Gentile DA et al. The Positive And Negative Effects Of Video Game Play. Children And Media. İn: A Jordan, D Romer, editors. New York: Oxford University Pres; 2014. p. 109-28.
  • 4. Bakar A, Tüzün H, Çağıltay K. Öğrencilerin eğitsel bilgisayar oyunu kullanımına ilişkin görüşleri: Sosyal bilgiler dersi örneği. Hacettepe Üniversitesi Eğitim Fakültesi Dergisi, 2008, 35.35: 27-37.
  • 5. Kojima R, Sato M, Akiyama Y, Mizorogi S et al. Problematic Internet use and its associations with health-related symptoms and lifestyle habits among rural Japanese adolescents. Psychiatry Clin Neurosci 2019;73(1):20-26.
  • 6. Lemmens JS, Valkenburg PM, Peter J. Development and validation of a game addiction scale for adolescents. Media Psychol 2009;12:77-95.
  • 7. https://www.who.int/bulletin/volumes/97/6/19-020619/en/ adresinden erişildi: (Access: 22.12.2019)
  • 8. Köroğlu E (editör). American Psikiyatri Birliği. Ruhsal Bozuklukların Tanısal ve Sayımsal El Kitabı (DSM-5). 5. Baskı. Ankara: Hekimler Yayın Birliği; 2013.
  • 9. Greenberg BS, Sherry J, Lachlan K, Lucas K et al. Orientations to video games among gender and age groups. Simulation & Gaming 2010; 41(2) 238–259.
  • 10. Kuss DJ. Internet gaming addiction: current perspectives. Psychol Res Behav Manag 2013; 6:125–37.
  • 11. Bener A, Al-Mahdi HS, Ali AI, Nufal MA. Obesity and low vision as a result of excessive Internet use and television viewing. Int J Food Scien Nutrition 2011;62: 60-2.
  • 12. Mérelle SYM, Kleiboer AM, Schotanus M, Cluitmans TLM et sl. Which health-related problems are associated with problematic video-gaming or social media use in adolescents? A large scale cross-sectional public health study. Clinical Neuropsychiatry 2017;14(1):11–19.
  • 13. Hale L, Guan S. Screen time and sleep among school-aged children and adolescents: A systematic literature review. Sleep Medicine Reviews 2015;21:50–58.
  • 14. Mentzoni RA, Brunborg GS, Molde H, Myrseth H et al. Problematic video game use: Estimated prevalence and associations with mental and physical health. Cyberpsychol Behav Soc Netw 2011;14:591–6.
  • 15. Koo HJ, Kwon JH. Risk and protective factors of Internet addiction: A meta-analysis of empirical studies in Korea. Yonsei Medical Journal 2014;55:1691–1711.
  • 16. Greitemeyer T, Mügge DO. Video games do affect social outcomes: A meta-analytic review of the effects of violent and prosocial video game play. Personality and Social Psychology Bulletin 2014;40(5):578-589.
  • 17. Hasan Y, Bègue L, Scharkow M, Bushman BJ. The more you play, the more aggressive you become: A long-term experimental study of cumulative violent video game effects on hostile expectations and aggressive behavior. Journal of Experimental Social Psychology 2013;49 (2):224-227.
  • 18. Fischer P, Kastenmüller A, Greitemeyer, T. Media violence and the self: The impact of personalized gaming characters in aggressive video games on aggressive behavior. Journal of Experimental Social Psychology 2010;46(1):192-195.
  • 19. Grifiths MD Andreassen SC, Billieuxs J, Kuss Dj et al. The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study. Psychol Addict Behav 2016;30(2):252-62.
  • 20. Gentile DA, Choo H, Sim T, Khoo A et al. Pathological video-gaming among Singaporean youth. Ann Acad Med 2010;39:822-9.
  • 21. Seok HJ, Lee JM, Park CY, Park JY. Understanding internet gaming addiction among South Korean adolescents through photovoice. Children and Youth Services Review 2018; 94, 35-42.
  • 22. Lin H, Sun CT. Cash trade in free-to-play online games. Games and Culture, 2011, 6.3: 270-287.
  • 23. Irmak AY, Erdoğan S. Dijital oyun bağımlılığı ölçeği Türkçe formunun geçerliliği ve güvenilirliği. Anadolu Psikiyatri Dergisi 2015;16:10-9.
  • 24. Baysak, E, Kaya, FD, Dalgar I, Candansayar S. Online game addiction in a sample from Turkey: Development and Validation of the Turkish Version of Game Addiction Scale. Klinik Psikofarmakoloji Bulteni 2016;26(1):21–31.
  • 25. Göldağ B. Lise öğrencilerinin dijital oyun bağımlılık düzeylerinin demografik özelliklerine göre incelenmesi. Yüzüncü Yıl Üniversitesi Eğitim Fakültesi Dergisi 2018;15(1)1287-1315.
  • 26. Rauner A, Mess F, Woll A. The relationship between physical activity, physical fitness and overweight in adolescents: a systematic review of studies published in or after 2000. BMC Pediatrics 2013;13: 19.
  • 27. Festl R, Scharkow M, Quandt T. Problematic computer game use among adolescents, younger and older adults. Addiction 2013;108, 592–599.
  • 28. Ojio Y, Nishida A, Schimodera S, Togo F et al. Sleep Duration Associated with the Lowest Risk of Depression/Anxiety in Adolescents. Sleep 2016;39(8):1555–1562.
  • 29. Bayzan Ş. Bilgisayar ve Oyun bağımlılığı Üzerine. URL: http://www.guvenliweb.org.tr/aileler/content/bilgisayar-ve-internet-oyun-bagımlılıgıuzerine . access: 15.12.2020.
  • 30. Bebis H, Özdemir Ö. Kreşlerde okul sağlığı hizmetleri ve hemşirelik/School health services and nursing in nurseries. Turkish Journal of Public Health 2015;11(3):186- 186.
  • 31. Neyzi O, Günöz H, Furman A, Bundak R. Türk çocuklarında vücut ağırlığı, boy uzunluğu, baş çevresi ve vücut kitle indeksi referans değerleri. Çocuk Sağlığı ve Hastalıkları Dergisi 2008;51:1–14.
  • 32. Ilgaz H. Ergenler için oyun bağımlılığı ölçeğinin Türkçe‟ye uyarlama çalışması. Elementary Education Online 2015; 14(3), 874-884.
  • 33. Charlton JP, Danforth IDW. Distinguishing addiction and high engagement in the context of online game playing. Comput Hum Behav 2007;23:1531-1548.
  • 34. Hendricks C, Murdaugh CL, Pender, N. The Adolescent Lifestyle Profile: development and psychometric characteristics. Journal of National Black Nurses' Association : JNBNA 2006;17(2),1-5.
  • 35. Ardıc A, Esin MN. The Adolescent Lifestyle Profile Scale Reliability and Validity of the Turkish Version of the Instrument. Journal of Nursing Research 2015;23-1:33-40.
  • 36. Stockdale L, Coyne SM. Video game addiction in emerging adulthood: Crosssectional evidence of pathology in video game addicts as compared to matched healthy controls. Journal of Affective Disorder 2017;225, 265–272.
  • 37. Kim Y, Park JY, Kim SB, Jung IK et al. The effects of Internet addiction on the lifestyle and dietary behavior of Korean adolescents. Nutrition Research and Practice 2010;4:51– 57.
  • 38. Peeters M, Koning I, Van ER. Predicting Internet gaming disorder symptoms in young adolescents: A one-year follow-up. Computers in Human Behavior 2017;80;66 .
  • 39. Saquib N, Saquib J, Wahid A, Ahmed AA et al. Video game addiction and psychological distress among expatriate adolescents in Saudi Arabia. Addict Behav Rep Sep 2017;28;6:112- 117.
  • 40. Wittek CT, Finserås TR, Pallesen S, Mentzoni RA. Prevalence and predictors of video game addiction: A study based on a national representative sample of gamers. International Journal of Mental Health and Addiction 2015;14(5):672–686.
  • 41. Hoeft F, Watson CL, Kesler SR, Bettinger KE, Reiss AL. Gender differences in the mesocorticolimbic system during computer game-play. Journal of Psychiatric Research 2008;42:253–258.
  • 42. Hwang GJ, Wu PH, Chen CC, & Tu NT. Effects of an augmented reality-based educational game on students' learning achievements and attitudes in real-world observations. Interactive Learning Environments, 2016, 24.8: 1895-1906.
  • 43. Lee J, Lee M, & Choi, IH. Social network games uncovered: Motivations and their attitudinal and behavioral outcomes. Cyberpsychology, Behavior, and Social Networking, 2012, 15.12: 643-648.
  • 44. Lenhart A. Teens, social media and technology overview. 2015.http://www.pewinternet.org/2015/04/09/teens-social-media-technology2015/ adresinden erişildi. Erişim Tarihi: 01.12.2019.
  • 45. Bonnaire C, Phan O. Relationships between parental attitudes, family functioning and Internet gaming disorder in adolescents attending school. Psychiatry Res 2017;255:104–110.
  • 46. Han DH, Kim SM, Lee YS, Renshaw PF. The effect of family therapy on the changes in the severity of on-line game play and brain activity in adolescents with on-line game addiction. Psychiatry Res 2012;202:126–131.
  • 47. Hysing, M., Pallesen, S., Stormark, K. M., Jakobsen, R., Lundervold, A. J., & Sivertsen, B. Sleep and use of electronic devices in adolescence: results from a large population-based study. BMJ open, 2015, 5.1: e006748.
  • 48. King DL, Gradisar M, Drummond A, Lovato N et al. The impact of prolonged violent video gaming on adolescent sleep: An experimental study. J Sleep Res 2013;2:137–43.

Digital game addiction and lifestyle behaviors in Turkish adolescents

Yıl 2021, Cilt: 11 Sayı: 3, 589 - 597, 27.09.2021
https://doi.org/10.33808/clinexphealthsci.885988

Öz

Objective: Digital game addiction is a concern that threatens public health around the world, especially in adolescents. This study was conducted to determine the relationship between digital game addiction and lifestyle behaviors in adolescents.
Methods: The research was carried out in the 2017-2018 academic year with 2001 students from three high schools offering different types of education selected by cluster sampling method in Istanbul/Maltepe district. Data were collected by using the Introductory Information Form, Game Addiction Scale for Adolescents and Adolescent Lifestyle Profile Scale. Data were evaluated in computer environment. Descriptive data were shown with numbers, percentages and means. The relationship between game addiction and independent variables was evaluated by chi-square test, Mann-Whitney U test, Pearson Correlation Analysis and Logistic Regression Analysis.
Results: 22.4% of adolescents were determined to be addicted to digital games. The mean scores of health responsibility, nutrition, interpersonal relationships and stress management of adolescents who had game addiction were significantly lower than the adolescents without game addiction. Digital game addiction rates were significantly higher in boys, vocational high school students, ninth grade students, and in those who described that their family had low income, that they had very poor relations with their families/friends, that they had very poor living conditions and that they were generally unhappy.
Conclusions: It was determined that game addiction negatively affected adolescents' lifestyle behaviors, and there was a negative, low to moderately significant correlation between interpersonal relationships and stress management and game addiction.

Kaynakça

  • 1. Ögel K. İnternet Bağımlılığı, İnternetin Psikolojisini Anlamak ve Bağımlılıkla Başa Çıkmak. Türkiye İş Bankası Kültür Yayınları; 2012. s. 47-60.
  • 2. Huanhuan L, Su W.The role of cognitive distortion in online game addiction among Chinese adolescents. Children and Young Servises Review 2013;35:1468–1475.
  • 3. Prot S, Anderson CA, Gentile DA et al. The Positive And Negative Effects Of Video Game Play. Children And Media. İn: A Jordan, D Romer, editors. New York: Oxford University Pres; 2014. p. 109-28.
  • 4. Bakar A, Tüzün H, Çağıltay K. Öğrencilerin eğitsel bilgisayar oyunu kullanımına ilişkin görüşleri: Sosyal bilgiler dersi örneği. Hacettepe Üniversitesi Eğitim Fakültesi Dergisi, 2008, 35.35: 27-37.
  • 5. Kojima R, Sato M, Akiyama Y, Mizorogi S et al. Problematic Internet use and its associations with health-related symptoms and lifestyle habits among rural Japanese adolescents. Psychiatry Clin Neurosci 2019;73(1):20-26.
  • 6. Lemmens JS, Valkenburg PM, Peter J. Development and validation of a game addiction scale for adolescents. Media Psychol 2009;12:77-95.
  • 7. https://www.who.int/bulletin/volumes/97/6/19-020619/en/ adresinden erişildi: (Access: 22.12.2019)
  • 8. Köroğlu E (editör). American Psikiyatri Birliği. Ruhsal Bozuklukların Tanısal ve Sayımsal El Kitabı (DSM-5). 5. Baskı. Ankara: Hekimler Yayın Birliği; 2013.
  • 9. Greenberg BS, Sherry J, Lachlan K, Lucas K et al. Orientations to video games among gender and age groups. Simulation & Gaming 2010; 41(2) 238–259.
  • 10. Kuss DJ. Internet gaming addiction: current perspectives. Psychol Res Behav Manag 2013; 6:125–37.
  • 11. Bener A, Al-Mahdi HS, Ali AI, Nufal MA. Obesity and low vision as a result of excessive Internet use and television viewing. Int J Food Scien Nutrition 2011;62: 60-2.
  • 12. Mérelle SYM, Kleiboer AM, Schotanus M, Cluitmans TLM et sl. Which health-related problems are associated with problematic video-gaming or social media use in adolescents? A large scale cross-sectional public health study. Clinical Neuropsychiatry 2017;14(1):11–19.
  • 13. Hale L, Guan S. Screen time and sleep among school-aged children and adolescents: A systematic literature review. Sleep Medicine Reviews 2015;21:50–58.
  • 14. Mentzoni RA, Brunborg GS, Molde H, Myrseth H et al. Problematic video game use: Estimated prevalence and associations with mental and physical health. Cyberpsychol Behav Soc Netw 2011;14:591–6.
  • 15. Koo HJ, Kwon JH. Risk and protective factors of Internet addiction: A meta-analysis of empirical studies in Korea. Yonsei Medical Journal 2014;55:1691–1711.
  • 16. Greitemeyer T, Mügge DO. Video games do affect social outcomes: A meta-analytic review of the effects of violent and prosocial video game play. Personality and Social Psychology Bulletin 2014;40(5):578-589.
  • 17. Hasan Y, Bègue L, Scharkow M, Bushman BJ. The more you play, the more aggressive you become: A long-term experimental study of cumulative violent video game effects on hostile expectations and aggressive behavior. Journal of Experimental Social Psychology 2013;49 (2):224-227.
  • 18. Fischer P, Kastenmüller A, Greitemeyer, T. Media violence and the self: The impact of personalized gaming characters in aggressive video games on aggressive behavior. Journal of Experimental Social Psychology 2010;46(1):192-195.
  • 19. Grifiths MD Andreassen SC, Billieuxs J, Kuss Dj et al. The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study. Psychol Addict Behav 2016;30(2):252-62.
  • 20. Gentile DA, Choo H, Sim T, Khoo A et al. Pathological video-gaming among Singaporean youth. Ann Acad Med 2010;39:822-9.
  • 21. Seok HJ, Lee JM, Park CY, Park JY. Understanding internet gaming addiction among South Korean adolescents through photovoice. Children and Youth Services Review 2018; 94, 35-42.
  • 22. Lin H, Sun CT. Cash trade in free-to-play online games. Games and Culture, 2011, 6.3: 270-287.
  • 23. Irmak AY, Erdoğan S. Dijital oyun bağımlılığı ölçeği Türkçe formunun geçerliliği ve güvenilirliği. Anadolu Psikiyatri Dergisi 2015;16:10-9.
  • 24. Baysak, E, Kaya, FD, Dalgar I, Candansayar S. Online game addiction in a sample from Turkey: Development and Validation of the Turkish Version of Game Addiction Scale. Klinik Psikofarmakoloji Bulteni 2016;26(1):21–31.
  • 25. Göldağ B. Lise öğrencilerinin dijital oyun bağımlılık düzeylerinin demografik özelliklerine göre incelenmesi. Yüzüncü Yıl Üniversitesi Eğitim Fakültesi Dergisi 2018;15(1)1287-1315.
  • 26. Rauner A, Mess F, Woll A. The relationship between physical activity, physical fitness and overweight in adolescents: a systematic review of studies published in or after 2000. BMC Pediatrics 2013;13: 19.
  • 27. Festl R, Scharkow M, Quandt T. Problematic computer game use among adolescents, younger and older adults. Addiction 2013;108, 592–599.
  • 28. Ojio Y, Nishida A, Schimodera S, Togo F et al. Sleep Duration Associated with the Lowest Risk of Depression/Anxiety in Adolescents. Sleep 2016;39(8):1555–1562.
  • 29. Bayzan Ş. Bilgisayar ve Oyun bağımlılığı Üzerine. URL: http://www.guvenliweb.org.tr/aileler/content/bilgisayar-ve-internet-oyun-bagımlılıgıuzerine . access: 15.12.2020.
  • 30. Bebis H, Özdemir Ö. Kreşlerde okul sağlığı hizmetleri ve hemşirelik/School health services and nursing in nurseries. Turkish Journal of Public Health 2015;11(3):186- 186.
  • 31. Neyzi O, Günöz H, Furman A, Bundak R. Türk çocuklarında vücut ağırlığı, boy uzunluğu, baş çevresi ve vücut kitle indeksi referans değerleri. Çocuk Sağlığı ve Hastalıkları Dergisi 2008;51:1–14.
  • 32. Ilgaz H. Ergenler için oyun bağımlılığı ölçeğinin Türkçe‟ye uyarlama çalışması. Elementary Education Online 2015; 14(3), 874-884.
  • 33. Charlton JP, Danforth IDW. Distinguishing addiction and high engagement in the context of online game playing. Comput Hum Behav 2007;23:1531-1548.
  • 34. Hendricks C, Murdaugh CL, Pender, N. The Adolescent Lifestyle Profile: development and psychometric characteristics. Journal of National Black Nurses' Association : JNBNA 2006;17(2),1-5.
  • 35. Ardıc A, Esin MN. The Adolescent Lifestyle Profile Scale Reliability and Validity of the Turkish Version of the Instrument. Journal of Nursing Research 2015;23-1:33-40.
  • 36. Stockdale L, Coyne SM. Video game addiction in emerging adulthood: Crosssectional evidence of pathology in video game addicts as compared to matched healthy controls. Journal of Affective Disorder 2017;225, 265–272.
  • 37. Kim Y, Park JY, Kim SB, Jung IK et al. The effects of Internet addiction on the lifestyle and dietary behavior of Korean adolescents. Nutrition Research and Practice 2010;4:51– 57.
  • 38. Peeters M, Koning I, Van ER. Predicting Internet gaming disorder symptoms in young adolescents: A one-year follow-up. Computers in Human Behavior 2017;80;66 .
  • 39. Saquib N, Saquib J, Wahid A, Ahmed AA et al. Video game addiction and psychological distress among expatriate adolescents in Saudi Arabia. Addict Behav Rep Sep 2017;28;6:112- 117.
  • 40. Wittek CT, Finserås TR, Pallesen S, Mentzoni RA. Prevalence and predictors of video game addiction: A study based on a national representative sample of gamers. International Journal of Mental Health and Addiction 2015;14(5):672–686.
  • 41. Hoeft F, Watson CL, Kesler SR, Bettinger KE, Reiss AL. Gender differences in the mesocorticolimbic system during computer game-play. Journal of Psychiatric Research 2008;42:253–258.
  • 42. Hwang GJ, Wu PH, Chen CC, & Tu NT. Effects of an augmented reality-based educational game on students' learning achievements and attitudes in real-world observations. Interactive Learning Environments, 2016, 24.8: 1895-1906.
  • 43. Lee J, Lee M, & Choi, IH. Social network games uncovered: Motivations and their attitudinal and behavioral outcomes. Cyberpsychology, Behavior, and Social Networking, 2012, 15.12: 643-648.
  • 44. Lenhart A. Teens, social media and technology overview. 2015.http://www.pewinternet.org/2015/04/09/teens-social-media-technology2015/ adresinden erişildi. Erişim Tarihi: 01.12.2019.
  • 45. Bonnaire C, Phan O. Relationships between parental attitudes, family functioning and Internet gaming disorder in adolescents attending school. Psychiatry Res 2017;255:104–110.
  • 46. Han DH, Kim SM, Lee YS, Renshaw PF. The effect of family therapy on the changes in the severity of on-line game play and brain activity in adolescents with on-line game addiction. Psychiatry Res 2012;202:126–131.
  • 47. Hysing, M., Pallesen, S., Stormark, K. M., Jakobsen, R., Lundervold, A. J., & Sivertsen, B. Sleep and use of electronic devices in adolescence: results from a large population-based study. BMJ open, 2015, 5.1: e006748.
  • 48. King DL, Gradisar M, Drummond A, Lovato N et al. The impact of prolonged violent video gaming on adolescent sleep: An experimental study. J Sleep Res 2013;2:137–43.
Toplam 48 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Sağlık Kurumları Yönetimi
Bölüm Articles
Yazarlar

Zahide Aksoy 0000-0002-5536-638X

Saime Erol 0000-0001-7752-605X

Yayımlanma Tarihi 27 Eylül 2021
Gönderilme Tarihi 24 Şubat 2021
Yayımlandığı Sayı Yıl 2021 Cilt: 11 Sayı: 3

Kaynak Göster

APA Aksoy, Z., & Erol, S. (2021). Digital game addiction and lifestyle behaviors in Turkish adolescents. Clinical and Experimental Health Sciences, 11(3), 589-597. https://doi.org/10.33808/clinexphealthsci.885988
AMA Aksoy Z, Erol S. Digital game addiction and lifestyle behaviors in Turkish adolescents. Clinical and Experimental Health Sciences. Eylül 2021;11(3):589-597. doi:10.33808/clinexphealthsci.885988
Chicago Aksoy, Zahide, ve Saime Erol. “Digital Game Addiction and Lifestyle Behaviors in Turkish Adolescents”. Clinical and Experimental Health Sciences 11, sy. 3 (Eylül 2021): 589-97. https://doi.org/10.33808/clinexphealthsci.885988.
EndNote Aksoy Z, Erol S (01 Eylül 2021) Digital game addiction and lifestyle behaviors in Turkish adolescents. Clinical and Experimental Health Sciences 11 3 589–597.
IEEE Z. Aksoy ve S. Erol, “Digital game addiction and lifestyle behaviors in Turkish adolescents”, Clinical and Experimental Health Sciences, c. 11, sy. 3, ss. 589–597, 2021, doi: 10.33808/clinexphealthsci.885988.
ISNAD Aksoy, Zahide - Erol, Saime. “Digital Game Addiction and Lifestyle Behaviors in Turkish Adolescents”. Clinical and Experimental Health Sciences 11/3 (Eylül 2021), 589-597. https://doi.org/10.33808/clinexphealthsci.885988.
JAMA Aksoy Z, Erol S. Digital game addiction and lifestyle behaviors in Turkish adolescents. Clinical and Experimental Health Sciences. 2021;11:589–597.
MLA Aksoy, Zahide ve Saime Erol. “Digital Game Addiction and Lifestyle Behaviors in Turkish Adolescents”. Clinical and Experimental Health Sciences, c. 11, sy. 3, 2021, ss. 589-97, doi:10.33808/clinexphealthsci.885988.
Vancouver Aksoy Z, Erol S. Digital game addiction and lifestyle behaviors in Turkish adolescents. Clinical and Experimental Health Sciences. 2021;11(3):589-97.

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