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The Effect of Digital Learning Environments on the Learning Teaching Process

Yıl 2021, Cilt: 20, 96 - 100, 31.12.2021
https://doi.org/10.55549/epess.1038715

Öz

It can be said that the changes that have occurred in many areas of life from the past to the present in the world have an effect on the different reactions of human beings. These reactions had positive developments as well as negative repercussions. One of these developments is that digital environments have come to the fore with the introduction of technology into human life. According to some experts, it has been emphasized in the studies that these environments save people from their physical burden and cause them to face many threats. In this study, the education dimension of digitalization was evaluated. In the study, the effect of digital learning environments prepared in educational institutions on the learning - teaching process was evaluated in line with the opinions of the teachers who manage the process. This study is a case study prepared in line with the qualitative research method. In the study, it was stated that the teachers who contributed with their opinions have remarkable perceptions about the subject, based on the findings obtained as a result of the study.

Kaynakça

  • Bates, T. (2015). Teaching in a Digital Age. Open Educational Resources Collection.
  • Brown, R., Rasmussen, R., Baldwin, I. & Wyeth, P. (2012). Design and implementation of a virtual world training simulation of ICU first hour handover processes. Australian Critical Care, 25(3), 178-187.
  • Chmiliar, l. (2010). Multiple-case designs. In A. J. Mills, G. Eurepas & E. Wiebe (Eds.), Encyclopedia of Case Study Research (pp 582-583). SAGE Publications.
  • Creswell, J. W. (2007). Qualitative Inquiry & Research Design: Choosing Among Five Approaches (2nd. Edition). SAGE Publications.
  • Farmer, L. S. (2019). Globalization and Localization in Online Settings. In L. Kyei-Blankson, J. Blankson, & E. Ntuli (Eds.), Care and Culturally Responsive Pedagogy in Online Settings (pp. 168-191). IGI Global. doi:10.4018/978-1-5225-7802- 4.ch009.
  • Fırat, M. (2008). Second Life ve Sanal Ortamda Otantik Öğrenme Deneyimleri. 25. Ulusal Bilişim Kurultayı, Ankara.
  • Helfaya, A. & O'Neill, J. (2019). Staff Reflections on Using E-Assessment Feedback in the Digital Age. In A. Azevedo & J. Azevedo (Eds.), Handbook of Research on E-Assessment in Higher Education (pp. 386-414). Hershey, PA: IGI Global. doi:10.4018/978-1-5225-5936-8.ch016.
  • Johnson L., Smith R., Willis H., Levine A. & Haywood K. (2011). The 2011 Horizon Report. The New Media Consortium, Austin, TX.
  • Merriam, S. B. (2013). Nitel araştırma: Desen ve uygulama için bir rehber (3. Baskıdan Çeviri, Çeviri Editörü: S. Turan). Ankara: Nobel Yayın Dağıtım.
  • Subaşı, M. & Okumuş, K.(2017). Bir araştırma yöntemi olarak durum çalışması. Atatürk Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 21(2), 419-426.
  • The Government of Japan. (2019). Realizing Society 5.0. Retrieved at 02.06.2021, https://www.japan.go.jp/abenomics/_userdata/ abenomics/pdf/ society_5.0.
  • Ünlü, M. (2019). Dijital çağda e-öğrenme ortamlarının kalitesini artırmaya yönelik gerçekleştirilen uluslararası çalışmalar. Ufuk Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 8(16), 165-182.
  • Wang, V. X. & Torrisi-Steele, R. (2016). Reflective Learning in the Digital Age: Insights from Confucius and Mezirow. In V. Wang (Ed.), Handbook of Research on Learning Outcomes and Opportunities in the Digital Age (pp. 421-440). IGI Global. doi:10.4018/978-1-4666-9577-1.ch019.
  • Yılmaz, R., Karaman, A., Karakuş, T. & Göktaş, Y. (2014). İlköğretim öğrencilerinin 3 boyutlu sanal öğrenme ortamlarına yönelik tutumları: second life örneği. Ege Eğitim Dergisi 2(15), 538-555.
Yıl 2021, Cilt: 20, 96 - 100, 31.12.2021
https://doi.org/10.55549/epess.1038715

Öz

Kaynakça

  • Bates, T. (2015). Teaching in a Digital Age. Open Educational Resources Collection.
  • Brown, R., Rasmussen, R., Baldwin, I. & Wyeth, P. (2012). Design and implementation of a virtual world training simulation of ICU first hour handover processes. Australian Critical Care, 25(3), 178-187.
  • Chmiliar, l. (2010). Multiple-case designs. In A. J. Mills, G. Eurepas & E. Wiebe (Eds.), Encyclopedia of Case Study Research (pp 582-583). SAGE Publications.
  • Creswell, J. W. (2007). Qualitative Inquiry & Research Design: Choosing Among Five Approaches (2nd. Edition). SAGE Publications.
  • Farmer, L. S. (2019). Globalization and Localization in Online Settings. In L. Kyei-Blankson, J. Blankson, & E. Ntuli (Eds.), Care and Culturally Responsive Pedagogy in Online Settings (pp. 168-191). IGI Global. doi:10.4018/978-1-5225-7802- 4.ch009.
  • Fırat, M. (2008). Second Life ve Sanal Ortamda Otantik Öğrenme Deneyimleri. 25. Ulusal Bilişim Kurultayı, Ankara.
  • Helfaya, A. & O'Neill, J. (2019). Staff Reflections on Using E-Assessment Feedback in the Digital Age. In A. Azevedo & J. Azevedo (Eds.), Handbook of Research on E-Assessment in Higher Education (pp. 386-414). Hershey, PA: IGI Global. doi:10.4018/978-1-5225-5936-8.ch016.
  • Johnson L., Smith R., Willis H., Levine A. & Haywood K. (2011). The 2011 Horizon Report. The New Media Consortium, Austin, TX.
  • Merriam, S. B. (2013). Nitel araştırma: Desen ve uygulama için bir rehber (3. Baskıdan Çeviri, Çeviri Editörü: S. Turan). Ankara: Nobel Yayın Dağıtım.
  • Subaşı, M. & Okumuş, K.(2017). Bir araştırma yöntemi olarak durum çalışması. Atatürk Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 21(2), 419-426.
  • The Government of Japan. (2019). Realizing Society 5.0. Retrieved at 02.06.2021, https://www.japan.go.jp/abenomics/_userdata/ abenomics/pdf/ society_5.0.
  • Ünlü, M. (2019). Dijital çağda e-öğrenme ortamlarının kalitesini artırmaya yönelik gerçekleştirilen uluslararası çalışmalar. Ufuk Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 8(16), 165-182.
  • Wang, V. X. & Torrisi-Steele, R. (2016). Reflective Learning in the Digital Age: Insights from Confucius and Mezirow. In V. Wang (Ed.), Handbook of Research on Learning Outcomes and Opportunities in the Digital Age (pp. 421-440). IGI Global. doi:10.4018/978-1-4666-9577-1.ch019.
  • Yılmaz, R., Karaman, A., Karakuş, T. & Göktaş, Y. (2014). İlköğretim öğrencilerinin 3 boyutlu sanal öğrenme ortamlarına yönelik tutumları: second life örneği. Ege Eğitim Dergisi 2(15), 538-555.
Toplam 14 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Bölüm Articles
Yazarlar

Erol Kocoglu Bu kişi benim

Yayımlanma Tarihi 31 Aralık 2021
Yayımlandığı Sayı Yıl 2021 Cilt: 20

Kaynak Göster

APA Kocoglu, E. (2021). The Effect of Digital Learning Environments on the Learning Teaching Process. The Eurasia Proceedings of Educational and Social Sciences, 20, 96-100. https://doi.org/10.55549/epess.1038715