Derleme
BibTex RIS Kaynak Göster

The Effect of Digital Gaming Duration on Musculoskeletal System Symptoms: A Systematic Study

Yıl 2023, Cilt: 6 Sayı: 3, 564 - 573, 25.10.2023
https://doi.org/10.33438/ijdshs.1332626

Öz

The aim of this study is to review the existing literature on the musculoskeletal system symptoms associated with digital gaming. Literature related to the subject was searched in Web of Knowledge, PubMed, Medline, PsycINFO, Proquest, Google Scholar, and Sport Discuss databases. Articles published from 2010 to 2022 were scanned using keywords describing digital gaming-related postural disturbances, and musculoskeletal system exposure (pain, muscle activity). The articles were independently scanned by three authors, the relevant data were extracted, and the methodological quality of the included studies was evaluated. A total of 1252 articles were scanned for eligibility. Eleven articles are included in the study. Systematic reviews and meta-analysis studies were not included in our study. A wide range of prevalence rates of musculoskeletal complaints in different body regions has been reported, with the highest prevalence commonly found in neck complaints. This review has only found some evidence showing that a neck flexion posture as well as the frequency of digital gaming are associated with musculoskeletal disorders and pain, postural disorders among users of digital devices. The findings were presented and discussed in relation to the effects of digital games on posture and the musculoskeletal system. There is limited evidence that digital gaming and its various aspects (occupancy and properties) are associated with musculoskeletal system symptoms and exposures. Therefore, it is considered that evidence-based guidelines should be presented by experts for the wise use of digital games.

Proje Numarası

yok

Kaynakça

  • Alfaitouri, S., & Altaboli, A. (2019, November). The effect of posture and duration of smartphone usage on neck flexion angle. In Proceedings of the Human Factors and Ergonomics Society Annual Meeting (Vol. 63, No. 1, pp. 962-966). Sage CA: Los Angeles, CA: SAGE Publications.
  • Anna CD’, Varrecchia T, Bibbo D, Orsini F, Schmid M, Conforto S. (2018). Effect of different smartphone uses on posture while seating and standing; Effect of different smartphone uses on posture while seating and standing. 2018 IEEE International Symposium on Medical Measurements and Applications (MeMeA).
  • Armijo‐Olivo, S., Stiles, C. R., Hagen, N. A., Biondo, P. D., & Cummings, G. G. (2012). Assessment of study quality for systematic reviews: a comparison of the Cochrane Collaboration Risk of Bias Tool and the Effective Public Health Practice Project Quality Assessment Tool: methodological research. Journal of evaluation in clinical practice, 18(1), 12-18.
  • Ashok, K., Purushothaman, V. K., & Muniandy, Y. (2020). Prevalence of forward head posture in electronic gamers and associated factors. International Journal of Aging Health and Movement, 2(2), 19-27.
  • Brandt, L. P. A., Andersen, J. H., Lassen, C. F., Kryger, A., Overgaard, E., Vilstrup, I., & Mikkelsen, S. (2004). Neck and shoulder symptoms and disorders among Danish computer workers. Scandinavian journal of work, environment & health, 399-409.
  • Cankurtaran, F., Menevşe, Ö., Namlı, A., Kızıltoprak, H. Ş., Altay, S., Duran, M., ... & Ekşi, C. (2022). The impact of digital game addiction on musculoskeletal system of secondary school children. Nigerian Journal of Clinical Practice, 25(2), 153-159.
  • Cochrane, M. E., Tshabalala, M. D., Hlatswayo, N. C., Modipana, R. M., Makibelo, P. P., Mashale, E. P., & Pete, L. C. (2019). The short-term effect of smartphone usage on the upper-back postures of university students. Cogent Engineering, 6(1), 1627752.
  • Domoff SE, Borgen AL, Foley RP, Maffett A, Sarah Domoff CE. Excessive use of mobile devices and children’s physical health. 2019.
  • Eitivipart, A. C., Viriyarojanakul, S., & Redhead, L. (2018). Musculoskeletal disorder and pain associated with smartphone use: A systematic review of biomechanical evidence. Hong Kong Physiotherapy Journal, 38(02), 77-90.
  • Hakala, P. T., Rimpelä, A. H., Saarni, L. A., & Salminen, J. J. (2006). Frequent computer-related activities increase the risk of neck–shoulder and low back pain in adolescents. The European Journal of Public Health, 16(5), 536-541. Hanphitakphong, P., Thawinchai, N., & Poomsalood, S. (2021). Effect of prolonged continuous smartphone gaming on upper body postures and fatigue of the neck muscles in school students aged between 10-18 years. Cogent Engineering, 8(1), 1890368.
  • Hansraj, K. K. (2014). Assessment of stresses in the cervical spine caused by posture and position of the head. Surg Technol Int, 25(25), 277-9.
  • Hoy, D., Brooks, P., Woolf, A., Blyth, F., March, L., Bain, C., ... & Buchbinder, R. (2012). Assessing risk of bias in prevalence studies: modification of an existing tool and evidence of interrater agreement. Journal of clinical epidemiology, 65(9), 934-939.
  • Jones, G. T., Silman, A. J., Power, C., & Macfarlane, G. J. (2007). Are common symptoms in childhood associated with chronic widespread body pain in adulthood? Results from the 1958 british birth cohort study. Arthritis & Rheumatism, 56(5), 1669-1675.
  • Kim, S. Y., & Koo, S. J. (2016). Effect of duration of smartphone use on muscle fatigue and pain caused by forward head posture in adults. Journal of physical therapy science, 28(6), 1669-1672.
  • Lam, W. K., Chen, B., Liu, R. T., Cheung, J. C. W., & Wong, D. W. C. (2022). Spine Posture, Mobility, and Stability of Top Mobile Esports Athletes: A Case Series. Biology, 11(5), 737.
  • Lee, J. H., Park, S. Y., & Yoo, W. G. (2011). Changes in Craniocervical and Trunk Flexion Angles and Gluteal Pressure during VDT Work with Continuous Cross‐legged Sitting. Journal of occupational health, 53(5), 350-355.
  • Lee, S., Kang, H., & Shin, G. (2015). Head flexion angle while usingsmartphone. Ergonomics, 58(2), 220-226. Lui, D. P., Szeto, G. P., & Jones, A. Y. (2011). The pattern of electronic game use and related bodily discomfort in Hong Kong primary school children. Computers & Education, 57(2), 1665-1674.
  • Methley, A. M., Campbell, S., Chew-Graham, C., McNally, R., & Cheraghi-Sohi, S. (2014). PICO, PICOS and SPIDER: a comparison study of specificity and sensitivity in three search tools for qualitative systematic reviews. BMC health services research, 14(1), 1-10.
  • Morley, B., & Thomas, D. (2005). An investigation of home advantage and other factors affecting outcomes in English one-day cricket matches. Journal of sports sciences, 23(3), 261-268.
  • Ning, X., Huang, Y., Hu, B., & Nimbarte, A. D. (2015). Neck kinematics and muscle activity during mobile device operations. International Journal of Industrial Ergonomics, 48, 10-15.
  • Park, J. H., Kang, S. Y., Lee, S. G., & Jeon, H. S. (2017). The effects of smart phone gaming duration on muscle activation and spinal posture: Pilot study. Physiotherapy theory and practice, 33(8), 661-669.
  • Sohn, S. Y., Rees, P., Wildridge, B., Kalk, N. J., & Carter, B. (2019). Prevalence of problematic smartphone usage and associated mental health outcomes amongst children and young people: a systematic review, meta-analysis and GRADE of the evidence. BMC psychiatry, 19(1), 1-10.
  • Thomas, B. H., Ciliska, D., Dobbins, M., & Micucci, S. (2004). A process for systematically reviewing the literature: providing the research evidence for public health nursing interventions. Worldviews on Evidence‐Based Nursing, 1(3), 176-184.
  • Toh, S. H., Coenen, P., Howie, E. K., Mukherjee, S., Mackey, D. A., & Straker, L. M. (2019). Mobile touch screen device use and associations with musculoskeletal symptoms and visual health in a nationally representative sample of Singaporean adolescents. Ergonomics, 62(6), 778-793.
  • Xie, Y., Szeto, G., & Dai, J. (2017). Prevalence and risk factors associated with musculoskeletal complaints among users of mobile handheld devices: A systematic review. Applied ergonomics, 59, 132-142.
  • Young, J. G., Trudeau, M. B., Odell, D., Marinelli, K., & Dennerlein, J. T. (2013). Wrist and shoulder posture and muscle activity during touch-screen tablet use: effects of usage configuration, tablet type, and interacting hand. Work, 45(1), 59-71.
Yıl 2023, Cilt: 6 Sayı: 3, 564 - 573, 25.10.2023
https://doi.org/10.33438/ijdshs.1332626

Öz

Destekleyen Kurum

yok

Proje Numarası

yok

Kaynakça

  • Alfaitouri, S., & Altaboli, A. (2019, November). The effect of posture and duration of smartphone usage on neck flexion angle. In Proceedings of the Human Factors and Ergonomics Society Annual Meeting (Vol. 63, No. 1, pp. 962-966). Sage CA: Los Angeles, CA: SAGE Publications.
  • Anna CD’, Varrecchia T, Bibbo D, Orsini F, Schmid M, Conforto S. (2018). Effect of different smartphone uses on posture while seating and standing; Effect of different smartphone uses on posture while seating and standing. 2018 IEEE International Symposium on Medical Measurements and Applications (MeMeA).
  • Armijo‐Olivo, S., Stiles, C. R., Hagen, N. A., Biondo, P. D., & Cummings, G. G. (2012). Assessment of study quality for systematic reviews: a comparison of the Cochrane Collaboration Risk of Bias Tool and the Effective Public Health Practice Project Quality Assessment Tool: methodological research. Journal of evaluation in clinical practice, 18(1), 12-18.
  • Ashok, K., Purushothaman, V. K., & Muniandy, Y. (2020). Prevalence of forward head posture in electronic gamers and associated factors. International Journal of Aging Health and Movement, 2(2), 19-27.
  • Brandt, L. P. A., Andersen, J. H., Lassen, C. F., Kryger, A., Overgaard, E., Vilstrup, I., & Mikkelsen, S. (2004). Neck and shoulder symptoms and disorders among Danish computer workers. Scandinavian journal of work, environment & health, 399-409.
  • Cankurtaran, F., Menevşe, Ö., Namlı, A., Kızıltoprak, H. Ş., Altay, S., Duran, M., ... & Ekşi, C. (2022). The impact of digital game addiction on musculoskeletal system of secondary school children. Nigerian Journal of Clinical Practice, 25(2), 153-159.
  • Cochrane, M. E., Tshabalala, M. D., Hlatswayo, N. C., Modipana, R. M., Makibelo, P. P., Mashale, E. P., & Pete, L. C. (2019). The short-term effect of smartphone usage on the upper-back postures of university students. Cogent Engineering, 6(1), 1627752.
  • Domoff SE, Borgen AL, Foley RP, Maffett A, Sarah Domoff CE. Excessive use of mobile devices and children’s physical health. 2019.
  • Eitivipart, A. C., Viriyarojanakul, S., & Redhead, L. (2018). Musculoskeletal disorder and pain associated with smartphone use: A systematic review of biomechanical evidence. Hong Kong Physiotherapy Journal, 38(02), 77-90.
  • Hakala, P. T., Rimpelä, A. H., Saarni, L. A., & Salminen, J. J. (2006). Frequent computer-related activities increase the risk of neck–shoulder and low back pain in adolescents. The European Journal of Public Health, 16(5), 536-541. Hanphitakphong, P., Thawinchai, N., & Poomsalood, S. (2021). Effect of prolonged continuous smartphone gaming on upper body postures and fatigue of the neck muscles in school students aged between 10-18 years. Cogent Engineering, 8(1), 1890368.
  • Hansraj, K. K. (2014). Assessment of stresses in the cervical spine caused by posture and position of the head. Surg Technol Int, 25(25), 277-9.
  • Hoy, D., Brooks, P., Woolf, A., Blyth, F., March, L., Bain, C., ... & Buchbinder, R. (2012). Assessing risk of bias in prevalence studies: modification of an existing tool and evidence of interrater agreement. Journal of clinical epidemiology, 65(9), 934-939.
  • Jones, G. T., Silman, A. J., Power, C., & Macfarlane, G. J. (2007). Are common symptoms in childhood associated with chronic widespread body pain in adulthood? Results from the 1958 british birth cohort study. Arthritis & Rheumatism, 56(5), 1669-1675.
  • Kim, S. Y., & Koo, S. J. (2016). Effect of duration of smartphone use on muscle fatigue and pain caused by forward head posture in adults. Journal of physical therapy science, 28(6), 1669-1672.
  • Lam, W. K., Chen, B., Liu, R. T., Cheung, J. C. W., & Wong, D. W. C. (2022). Spine Posture, Mobility, and Stability of Top Mobile Esports Athletes: A Case Series. Biology, 11(5), 737.
  • Lee, J. H., Park, S. Y., & Yoo, W. G. (2011). Changes in Craniocervical and Trunk Flexion Angles and Gluteal Pressure during VDT Work with Continuous Cross‐legged Sitting. Journal of occupational health, 53(5), 350-355.
  • Lee, S., Kang, H., & Shin, G. (2015). Head flexion angle while usingsmartphone. Ergonomics, 58(2), 220-226. Lui, D. P., Szeto, G. P., & Jones, A. Y. (2011). The pattern of electronic game use and related bodily discomfort in Hong Kong primary school children. Computers & Education, 57(2), 1665-1674.
  • Methley, A. M., Campbell, S., Chew-Graham, C., McNally, R., & Cheraghi-Sohi, S. (2014). PICO, PICOS and SPIDER: a comparison study of specificity and sensitivity in three search tools for qualitative systematic reviews. BMC health services research, 14(1), 1-10.
  • Morley, B., & Thomas, D. (2005). An investigation of home advantage and other factors affecting outcomes in English one-day cricket matches. Journal of sports sciences, 23(3), 261-268.
  • Ning, X., Huang, Y., Hu, B., & Nimbarte, A. D. (2015). Neck kinematics and muscle activity during mobile device operations. International Journal of Industrial Ergonomics, 48, 10-15.
  • Park, J. H., Kang, S. Y., Lee, S. G., & Jeon, H. S. (2017). The effects of smart phone gaming duration on muscle activation and spinal posture: Pilot study. Physiotherapy theory and practice, 33(8), 661-669.
  • Sohn, S. Y., Rees, P., Wildridge, B., Kalk, N. J., & Carter, B. (2019). Prevalence of problematic smartphone usage and associated mental health outcomes amongst children and young people: a systematic review, meta-analysis and GRADE of the evidence. BMC psychiatry, 19(1), 1-10.
  • Thomas, B. H., Ciliska, D., Dobbins, M., & Micucci, S. (2004). A process for systematically reviewing the literature: providing the research evidence for public health nursing interventions. Worldviews on Evidence‐Based Nursing, 1(3), 176-184.
  • Toh, S. H., Coenen, P., Howie, E. K., Mukherjee, S., Mackey, D. A., & Straker, L. M. (2019). Mobile touch screen device use and associations with musculoskeletal symptoms and visual health in a nationally representative sample of Singaporean adolescents. Ergonomics, 62(6), 778-793.
  • Xie, Y., Szeto, G., & Dai, J. (2017). Prevalence and risk factors associated with musculoskeletal complaints among users of mobile handheld devices: A systematic review. Applied ergonomics, 59, 132-142.
  • Young, J. G., Trudeau, M. B., Odell, D., Marinelli, K., & Dennerlein, J. T. (2013). Wrist and shoulder posture and muscle activity during touch-screen tablet use: effects of usage configuration, tablet type, and interacting hand. Work, 45(1), 59-71.
Toplam 26 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Antrenman, Beden Eğitimi ve Oyun
Bölüm Derleme
Yazarlar

Mehmet Sarıkaya 0000-0002-4548-1237

Pelin Avcı 0000-0002-9185-4954

Nuray Satılmış 0000-0002-2086-1436

Gökmen Kılınçarslan 0000-0001-5176-6477

Işık Bayraktar 0000-0003-1001-5348

Akan Bayrakdar 0000-0002-3217-0253

Proje Numarası yok
Erken Görünüm Tarihi 29 Eylül 2023
Yayımlanma Tarihi 25 Ekim 2023
Yayımlandığı Sayı Yıl 2023 Cilt: 6 Sayı: 3

Kaynak Göster

APA Sarıkaya, M., Avcı, P., Satılmış, N., Kılınçarslan, G., vd. (2023). The Effect of Digital Gaming Duration on Musculoskeletal System Symptoms: A Systematic Study. International Journal of Disabilities Sports and Health Sciences, 6(3), 564-573. https://doi.org/10.33438/ijdshs.1332626
AMA Sarıkaya M, Avcı P, Satılmış N, Kılınçarslan G, Bayraktar I, Bayrakdar A. The Effect of Digital Gaming Duration on Musculoskeletal System Symptoms: A Systematic Study. International Journal of Disabilities Sports and Health Sciences. Ekim 2023;6(3):564-573. doi:10.33438/ijdshs.1332626
Chicago Sarıkaya, Mehmet, Pelin Avcı, Nuray Satılmış, Gökmen Kılınçarslan, Işık Bayraktar, ve Akan Bayrakdar. “The Effect of Digital Gaming Duration on Musculoskeletal System Symptoms: A Systematic Study”. International Journal of Disabilities Sports and Health Sciences 6, sy. 3 (Ekim 2023): 564-73. https://doi.org/10.33438/ijdshs.1332626.
EndNote Sarıkaya M, Avcı P, Satılmış N, Kılınçarslan G, Bayraktar I, Bayrakdar A (01 Ekim 2023) The Effect of Digital Gaming Duration on Musculoskeletal System Symptoms: A Systematic Study. International Journal of Disabilities Sports and Health Sciences 6 3 564–573.
IEEE M. Sarıkaya, P. Avcı, N. Satılmış, G. Kılınçarslan, I. Bayraktar, ve A. Bayrakdar, “The Effect of Digital Gaming Duration on Musculoskeletal System Symptoms: A Systematic Study”, International Journal of Disabilities Sports and Health Sciences, c. 6, sy. 3, ss. 564–573, 2023, doi: 10.33438/ijdshs.1332626.
ISNAD Sarıkaya, Mehmet vd. “The Effect of Digital Gaming Duration on Musculoskeletal System Symptoms: A Systematic Study”. International Journal of Disabilities Sports and Health Sciences 6/3 (Ekim 2023), 564-573. https://doi.org/10.33438/ijdshs.1332626.
JAMA Sarıkaya M, Avcı P, Satılmış N, Kılınçarslan G, Bayraktar I, Bayrakdar A. The Effect of Digital Gaming Duration on Musculoskeletal System Symptoms: A Systematic Study. International Journal of Disabilities Sports and Health Sciences. 2023;6:564–573.
MLA Sarıkaya, Mehmet vd. “The Effect of Digital Gaming Duration on Musculoskeletal System Symptoms: A Systematic Study”. International Journal of Disabilities Sports and Health Sciences, c. 6, sy. 3, 2023, ss. 564-73, doi:10.33438/ijdshs.1332626.
Vancouver Sarıkaya M, Avcı P, Satılmış N, Kılınçarslan G, Bayraktar I, Bayrakdar A. The Effect of Digital Gaming Duration on Musculoskeletal System Symptoms: A Systematic Study. International Journal of Disabilities Sports and Health Sciences. 2023;6(3):564-73.


Flag Counter