Araştırma Makalesi
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Yıl 2020, Cilt 3, Sayı 2, 87 - 102, 28.07.2020

Öz

Kaynakça

  • Adanır, O. (2016). Baudrillard (5. Baskı). İstanbul: Say.
  • Asilomar (14 Şubat 2017). Asilomar AI Principles. Erişim Tarihi: 15 Aralık 2019. https://futureoflife.org/ai-principles/?cn-reloaded=1.
  • Baudrillard, J. (1994). Simulacra and Simulation (The Body, In Theory: Histories of Cultural Materialism). (1. Baskı). Michigan: The University of Michigan. Baudrillard, J. (1999). Consumer Society Myths and Structures (2. Baskı). London: SAGE.
  • Baudrillard, J. (2015). In the Shadow of the Silent Majorities (3. Baskı). CA: Semiotext.
  • Baudrillard, J. (2002). Symbolic Exchange and Death (Theory, Culture & Society) (6. Baskı). Londan: SAGE.
  • Baudrillard, J. (2009). Why hasn’t everything already disappeared? (1. Baskı). West Bengal: Seagull Books.
  • Biocca, F. (1997). The Cyborgʹs Dilemma: Progressive Embodiment in Virtual Envoriments. Journal of Computer-Mediated Communication, 3(2), 3-21.
  • Dans, E. (29 November 2018). Google Duplex: On A Phone Near You Soon? Erişim Tarihi: 25.06.2020. https://www.forbes.com/sites/enriquedans/2018/11/29/google-duplex-on-a-phone-near-you-soon/#7056facb3eb7.
  • Debord, G. (1967). Society of the Spectacle (1. Baskı). London: Rebel.
  • Güzel, M. (2015). Gerçeklik İlkesinin Yitimi: Baudrillard'ın Simülasyon Teorisinin Temel Kavramları. Felsefe ve Sosyal Bilimler Dergisi, 19, 65-84.
  • Jameson, F. (2011). Postmodernism, or, The Cultural Logic of Late Capitalism (7. Baskı). Durhan: Duke University.
  • Jenkins, H. (2006). Convergence Culture Where Old and New Media Collide (1. Baskı). New York: New York University.
  • Laughey, D. (2007). Key Themes in Media Theory (2. Baskı). New York: Open University.
  • Mattelart, A. (1996). Invention of Communication (1. Baskı). Minnesota: University of Minnesota.
  • Plato (2019). The Republic (3. Baskı). California: CreateSpace Independent Publishing Platform.
  • Rusce, D. (2 Ekim 2014). Facebook sorry-almost-for secret psychological experiment on users. Erişim Tarihi: 22.06.2020 https://www.theguardian.com/technology/2014/oct/02/ facebook-sorry-secret-psychological-experiment-users .
  • Rodriguez, J. (12 Ocak 2018). What’s New in Deep Learning Research: OpenAI and DeepMind Join Forces to Achieve Superhuman Performance in Reinforcement Learning. Erişim Tarihi: 20.06.2020. https://towardsdatascience.com/whats-new-in-deep-learning-research-openai-and-deepmind-join-forces-to-achieve-superhuman-48e7d1accf85.
  • Turkle, S. (1995). Life on the Screen (2. Baskı). New York: Simon& Schuster.
  • Turkle, S. (2004). Spinning Technology - Technological Visions (1. Baskı). Philadelphia: Temple Univesity.
  • Turkle, S., Tarrart, W., Kidd, C. D., Daste, O. (2006). Relational Artifacts with Children and Elders: The Complexities of Cybercompanionship. Connection Science, 18(4), 347-361.
  • Veruggio, G. (18 April 2005). The Birth of Roboethics. ICRA 2005, IEEE International Conference on Robotics and Automation. Workshop on Robo-Ethics. Barcelona, Erişim Tarihi: 20.06.2020. http://www.roboethics.org/icra2005/veruggio.pdf.
  • Warwick, K. (2003). Cyborg Morals, Cyborg Values, Cyborg Ethics. Ethics and Information Technology Article, 5, 131-137.
  • Yengin, D. (2012). Dijital Oyunlarda Şiddet (1. Baskı). İstanbul: Beta.
  • Yengin, D. (2014). Yeni Medya ve Dokunmatik Toplum (2. Baskı). İstanbul: Derin.
  • BBC. (24 March 2016) Yapay zekaya Twitter'de küfretmesini öğrettiler. Erişim Tarihi: 19.06.2020.http://www.bbc.com/turkce/haberler/2016/03/160322_tay_chatbot_microsoft_kufur.

REPRESENTATION OF ROBOTS IN THE SOCIAL MEDIA WITH THE SIMULATION UNIVERSE: SOCIAL MEDIA INFLUENCERS AND INFLUENCER ROBOT MIQUELA SOUSA

Yıl 2020, Cilt 3, Sayı 2, 87 - 102, 28.07.2020

Öz

Technological advances cause continuous changes in every aspect of life as well as changes in everything people follow, consumption habits, expectations and life experiences. With the transition of computer systems to Web 2 after Web 1, social media emerged and soon reached a significant number of users in the world. In this context, developing technology has introduced humanity to artificial intelligence and has revolutionized the world. The development of robot technologies has brought many inquiries. The situation has become even more understandable, especially with the gradual introduction of robots into people's lives. In this study, the robot Miquela Sousa, which is called the social media phenomenon in Instagram, which is a social media tool, is focused on the representations of robots. In this study, the effects of the emergence of robots with the Sousa example on the world have been tried by using the Simulation and Simulacra point of view expressed by Jean Baudrillard. This research aims to understand the positions of robots in the world and their future situations. According to the results of the study; In social media, which is seen as a simulation environment, it is predicted that robot influencers will increase over time and robots will be seen as a human.

Kaynakça

  • Adanır, O. (2016). Baudrillard (5. Baskı). İstanbul: Say.
  • Asilomar (14 Şubat 2017). Asilomar AI Principles. Erişim Tarihi: 15 Aralık 2019. https://futureoflife.org/ai-principles/?cn-reloaded=1.
  • Baudrillard, J. (1994). Simulacra and Simulation (The Body, In Theory: Histories of Cultural Materialism). (1. Baskı). Michigan: The University of Michigan. Baudrillard, J. (1999). Consumer Society Myths and Structures (2. Baskı). London: SAGE.
  • Baudrillard, J. (2015). In the Shadow of the Silent Majorities (3. Baskı). CA: Semiotext.
  • Baudrillard, J. (2002). Symbolic Exchange and Death (Theory, Culture & Society) (6. Baskı). Londan: SAGE.
  • Baudrillard, J. (2009). Why hasn’t everything already disappeared? (1. Baskı). West Bengal: Seagull Books.
  • Biocca, F. (1997). The Cyborgʹs Dilemma: Progressive Embodiment in Virtual Envoriments. Journal of Computer-Mediated Communication, 3(2), 3-21.
  • Dans, E. (29 November 2018). Google Duplex: On A Phone Near You Soon? Erişim Tarihi: 25.06.2020. https://www.forbes.com/sites/enriquedans/2018/11/29/google-duplex-on-a-phone-near-you-soon/#7056facb3eb7.
  • Debord, G. (1967). Society of the Spectacle (1. Baskı). London: Rebel.
  • Güzel, M. (2015). Gerçeklik İlkesinin Yitimi: Baudrillard'ın Simülasyon Teorisinin Temel Kavramları. Felsefe ve Sosyal Bilimler Dergisi, 19, 65-84.
  • Jameson, F. (2011). Postmodernism, or, The Cultural Logic of Late Capitalism (7. Baskı). Durhan: Duke University.
  • Jenkins, H. (2006). Convergence Culture Where Old and New Media Collide (1. Baskı). New York: New York University.
  • Laughey, D. (2007). Key Themes in Media Theory (2. Baskı). New York: Open University.
  • Mattelart, A. (1996). Invention of Communication (1. Baskı). Minnesota: University of Minnesota.
  • Plato (2019). The Republic (3. Baskı). California: CreateSpace Independent Publishing Platform.
  • Rusce, D. (2 Ekim 2014). Facebook sorry-almost-for secret psychological experiment on users. Erişim Tarihi: 22.06.2020 https://www.theguardian.com/technology/2014/oct/02/ facebook-sorry-secret-psychological-experiment-users .
  • Rodriguez, J. (12 Ocak 2018). What’s New in Deep Learning Research: OpenAI and DeepMind Join Forces to Achieve Superhuman Performance in Reinforcement Learning. Erişim Tarihi: 20.06.2020. https://towardsdatascience.com/whats-new-in-deep-learning-research-openai-and-deepmind-join-forces-to-achieve-superhuman-48e7d1accf85.
  • Turkle, S. (1995). Life on the Screen (2. Baskı). New York: Simon& Schuster.
  • Turkle, S. (2004). Spinning Technology - Technological Visions (1. Baskı). Philadelphia: Temple Univesity.
  • Turkle, S., Tarrart, W., Kidd, C. D., Daste, O. (2006). Relational Artifacts with Children and Elders: The Complexities of Cybercompanionship. Connection Science, 18(4), 347-361.
  • Veruggio, G. (18 April 2005). The Birth of Roboethics. ICRA 2005, IEEE International Conference on Robotics and Automation. Workshop on Robo-Ethics. Barcelona, Erişim Tarihi: 20.06.2020. http://www.roboethics.org/icra2005/veruggio.pdf.
  • Warwick, K. (2003). Cyborg Morals, Cyborg Values, Cyborg Ethics. Ethics and Information Technology Article, 5, 131-137.
  • Yengin, D. (2012). Dijital Oyunlarda Şiddet (1. Baskı). İstanbul: Beta.
  • Yengin, D. (2014). Yeni Medya ve Dokunmatik Toplum (2. Baskı). İstanbul: Derin.
  • BBC. (24 March 2016) Yapay zekaya Twitter'de küfretmesini öğrettiler. Erişim Tarihi: 19.06.2020.http://www.bbc.com/turkce/haberler/2016/03/160322_tay_chatbot_microsoft_kufur.

Ayrıntılar

Birincil Dil Türkçe
Konular Beşeri Bilimler, Ortak Disiplinler
Bölüm Makaleler
Yazarlar

Feyza ÜNLÜ DALAYLI Bu kişi benim
MARMARA ÜNİVERSİTESİ
Türkiye

Yayımlanma Tarihi 28 Temmuz 2020
Yayınlandığı Sayı Yıl 2020, Cilt 3, Sayı 2

Kaynak Göster

APA Ünlü Dalaylı, F. (2020). REPRESENTATION OF ROBOTS IN THE SOCIAL MEDIA WITH THE SIMULATION UNIVERSE: SOCIAL MEDIA INFLUENCERS AND INFLUENCER ROBOT MIQUELA SOUSA . International Journal of Social Science , 3 (2) , 87-102 . Retrieved from https://dergipark.org.tr/tr/pub/injoss/issue/56160/774892